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Re: IRI - 2015 Rule Modification Ideas?
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Re: IRI - 2015 Rule Modification Ideas?
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Chute door? No chute door. |
Re: IRI - 2015 Rule Modification Ideas?
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- Don't remove co-op, add bonus points for extra stacking. - Allow co-op totes to be used as grey totes in any match (Elims and Quals) - Don't put RC's over the wall (please) - Remove noodle throwing (Penalty for each noodle over the step) - Autonomous is very broken, too much of an all or nothing situation. Shouldn't fix it as it severely degrades the 3 tote autos significantly - Keep the step - Remove totes from step - Put 2 more RC's on the step. - Flip upside down totes in landfill. - Keep stack limit |
Re: IRI - 2015 Rule Modification Ideas?
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It's a step backwards from last year where alliances could select. And it had arguably less impact last year than this year.... |
Re: IRI - 2015 Rule Modification Ideas?
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This year, being able to be close to your HP is critical if you're a chute-loading robot. Imagine loading from the right HP station, while you're in driver's station #1. 973 used a workaround--20' long cables--but that workaround is specifically ruled illegal by T6-1's blue box (they're way out of range). It USED to be that you'd be rearranged every match in elims. Now you're locked into the same station every. single. match. that. you. play. If you prefer loading from one side or the other, and you're on the "wrong" side, you're toast. But if you allow the AC to say "We want to be X order", and they can't change it unless they're swapping a robot out, you allow all the alliances to perform at full capability. |
Re: IRI - 2015 Rule Modification Ideas?
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Re: IRI - 2015 Rule Modification Ideas?
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Re: IRI - 2015 Rule Modification Ideas?
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Re: IRI - 2015 Rule Modification Ideas?
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This year it is always locked in that the captain is in the middle, first pick to the left, and 2nd pick to the right. And any robot that you are swapping in at champs will go into the driver station of the robot they are replacing. |
Re: IRI - 2015 Rule Modification Ideas?
Autonomous
COOP/Gold Totes
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Re: IRI - 2015 Rule Modification Ideas?
Allow multiple pieces of litter per recycling container. Ignore unprocessed and landfilled litter.
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Re: IRI - 2015 Rule Modification Ideas?
I really like the idea of a rule where you could not touch the RCs on a step until the three RCs on your side are in stacks. This would stop each match at IRI being determined in the first few seconds, and actually make it a true "race" to see who can stack three first.
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Re: IRI - 2015 Rule Modification Ideas?
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It would make some cool strategies, like making three capped stacks of 1 quickly so you can grab the center RC's, or taking your time to use your three cans wisely. It would also encourage more gray tote-stacking autonomous modes. However, so many teams have invested so many resources into grabbing RC's during auto that this would change so much about the game. |
Re: IRI - 2015 Rule Modification Ideas?
One simple change to throw the entire dynamic of the game.
Game pieces may cross over the step in the final 30 seconds with no penalty. |
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I'm not sure if this has been addressed yet in this thread, I'm not going to read all 15some pages but from what I have read I have seen "Bring back best of three eliminations" mentioned a bunch of times.
I'm as opposed to this average business as the next guy, don't get me wrong, but a best of three elimination bracket does not work for this game. If it were a different game, sure, I would agree. However the isolation of each alliance doesn't make it a clear cut "Team A vs Team B - Team A won so team A is better". While team A may be better then team B, team B may be better then team C and D. Sure, that can be the case in any other game too, but the key difference is alliance interaction, of which this game has none. To truly send the better teams forward in the 'playoffs' I believe the averages are necessary until only two teams remain. |
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