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Re: IRI - 2015 Rule Modification Ideas?
Another idea that would be a pain in the ___ to implement but would be nice (a refinement on one of my prior ideas)
Make playoffs "best score" based, per level of playoff (minus finals). So only one's best score plays in. Like in track/field events. Also add a rule to prevent sandbagging after cinching an advance (to prevent a crowd displeasing 3v0 match). Or perhaps make the final score the average, but the best score counting as 3 matches (so for three matches in semis, it would be (3rd+2nd+3x1st)/5 ). But yeah, a pain to implement w/o manually tweaking scores in match review or modding FMS (being a scorekeeper at 5 events this year, I can tell you neither option is feasible)... so this is more philosophy than practicals. |
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Set up last years game and tell people to bring last years robots.
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Get rid of tethered ramps, or anything else tethered.
Add 12 more totes in the feeder station for each alliance. |
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More than anything else in this game, the biggest problem with it in my opinion is how the elims structure leaves no margin for error.
In the quarters and semi-finals, drop the lowest score from each average calculation. So, best match in quarters counts, best two in semis counts. There's some cool benefits to not having win / loss / tie before the finals, and this doesn't get rid of those, but it does get rid of the one-mistake-and-you're-out nature of elims. |
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Allow stacks to be able to rest on tethers or noodles, and count them as fully supported by the scoring platform so they can score.
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How about if one robot starts a stack with a yellow tote and another robot stacks grey totes, the tote stack value is doubled. Of course this is less useful for IRI (see the quality at PNWDC and INDC), but it gives a role to the 3rd robot.
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Re: IRI - 2015 Rule Modification Ideas?
I know it has been said several times, but I'm just quoting this one
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Im pretty sure 1114, 254, 148 at least are incapable of capping stacks higher than 6 and I'm pretty sure most people's stabilizing systems break down if a 7th tote is introduced The changes should be about benefiting the field as a whole, not just 3 or 4 robots. |
Re: IRI - 2015 Rule Modification Ideas?
The clearest change is to eliminate litter points aside from scoring in RCs, and perhaps penalize them crossing the step. Maybe even eliminate litter altogether, but I think removing these incentives to throw them across the field is sufficient. As mentioned, banning entry over the wall eliminates some of the best ways to score them in/on RCs. Another possibility is to allow over-the-wall entry in all of teleop (one less thing for refs to watch).
I also get the suggestion to skip rules concerning the alliance station, since this is another thing keeping refs needlessly busy. Removing the chute door is intriguing as well, but seems a bit extreme, and perhaps unsafe. I like the limits imposed by the upside down totes and the small number of RCs, in fact I find these to be integral components of the challenge. Making sure the rules don't discourage going for the extra RCs (within the bounds of safety) will make the high level matches that require these RCs very exciting - at the very least for the first few seconds, and then also to see if the alliance can really pull off that many stacks. Auto totes however, are kind of a pain after auto. I'd also say eliminate coopertition for the IRI and allow these as part of stacks. Obviously removing the step entirely is never going to happen. |
Re: IRI - 2015 Rule Modification Ideas?
I too will advocate keeping the upside-down totes as they are. There are teams out there who use these to their advantage. (Yes, my team is one of them. I am being bias.) Regardless of my team's use of them, I would hate to see any teams who designed with the upside-down totes in mind not be able to use them.
I think higher levels of play could use more RCs. I am thinking two, added to the step. Some bonus for the auto totes in stacks could be good too. |
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Two people in the Human player zone
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Add a HP zone where a single HP has 3 noodles to throw onto the other side of the field. Put it at midfield to keep the HP's safe from errant robots, but also give the teams an opportunity to tactically noodle their opponents rather than fling spaghetti. Noodles on the field no point value. Noodles that have landed on an opponent's capped stack get 8 points (2 noodles-worth) and a single noodle's maximum worth is 8 points (in case it lands on multiple stacks). HP's are placed opposite each other and opposite their opponent's far scoring platform. Remove noodle throwing time restrictions.
First alliance to stack 6 + a RC/noodle gets an off-colored bonus tote through the chute door. Point value TBD, but it can't be game-breaking. Maybe it counts as the value of a capped RC if set on a 5-stack? It may incentivize these high-caliber teams to try to start stacking in autonomous rather than Canburglar. Add a permanent "3rd robot" which sits on that "reference point" that was in the animation but I haven't seen anyone use. If an alliance doesn't have a 3rd bot on the field due to Cheesecake, they now have to contend with an obstacle of ... sandbags? Plowie with bumpers and steel spikes? ... something. Tradeoffs, you know? These may open up Elims strategies a little, depending on what other changes are made: QF's use an alliances best score. SF's drop the alliance's lowest score. |
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Eliminate the tether requirement for stationary / non powered ramps. Allows teams to have their ramp on the field and start near the landfill to steal cans in autonomous.
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Why shouldn't the alliance that is the most consistent advance? Strategy is what wins and loses events. |
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I wholeheartedly agree that the alliance with the best strategy should & will win an event and it all comes down to execution. The problem is this year's game leaves no room for error and even if you try your hardest in your next matches to execute perfectly its nearly impossible to overcome a bad match when the scores are averaged unless Murphy's Law conveniently strikes the other alliances on the field. |
Re: IRI - 2015 Rule Modification Ideas?
The things I would do that wouldn't drastically change the game are:
-let roots shoot noodles over the step and back. It's the only real defense equivalent and preventing robots from playing that aspect of the game was just a bad decision. -Add a 5th recycling bin to the middle step for elims matches. Where the Co-op stacks usually go. -Yellow totes can be used as gray totes during the rest of the match. -Gray totes can be used as yellow totes for auto (must be obtained from the field, I wana see autonomous landfill stackers, multiple stacked sets can all generate points) -bonus points for ending supported by the scoring steps. |
Re: IRI - 2015 Rule Modification Ideas?
By the time we get to IRI, I'd rather see alliances stretch themselves to set high scores than prove that they can consistently do the same thing three times in a row. I'm in favor of dropping the worst match.
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It's also worth noting that this emphasis on absolute consistency is a new thing this year. In the past, you could lose a match (the equivalent to making a mistake this year) and still move on. The 2013 World Champions did this in every single matchup, yet I don't think anyone would say that alliance was inconsistent. They had some hiccups, made some strategy adjustments, and persevered. I really don't think this was ever a bad thing. You're not punishing the "best" alliances by doing this - you're changing what "best" means. "Best" now has a little less emphasis on consistency and a little more emphasis on raising the score as high as possible. This encourages alliances to take risks, to "go big or go home" so to speak, and it makes the eliminations more exciting. Perhaps most importantly, in the quarterfinals at IRI, you won't automatically lose the tournament in the quarters if one of your matches happens to be against a faster can grabbing alliance. We've all been to regionals where by the last matches, the final alliances are all but a foregone conclusion, and the best alliances can play conservatively to advance. These matches are boring. We've all been to regionals where one of the best alliances gets an unexplained comms issue for 30 seconds, knocking them out of the tournament. We've all been to regionals where the only thing several alliances could do is watch other matches and hope more than anything else that the other alliances mess up. I think we've all experienced the loud cheers when an alliance messes up, as it has drastic consequences. Among the other benefits, this proposal would drastically reduce the impact of a single mistake, make every match more exciting, and hopefully cut back on that incentive to cheer for mistakes. |
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Off-season rule changes should make the game more enjoyable without punishing any robot designs.
Changing the field configuration
I have more comments I'll post later about other rule change ideas. |
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But in general, I do not like offseason rule changes that GREATLY favor a particular robot design over another. |
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Then change the round robin to W-L-T. I don't think there are any overt reasons this is a bad move? I could be overlooking something, but you won't get a lot of variables in a round robin WLT. 3-0/2-1/1-2/0-3 and 2-1/2-1/1-2/1-2 are the only non-tie results you could get from that, right? |
Re: IRI - 2015 Rule Modification Ideas?
Remove all totes from the center step. Divide center step into a number (~10) of equal sized zones. Recycling containers will be placed in these zones on the step randomly (using a random number generator) after robots are placed on the field.
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How about replace noodle throwing with RC throwing? 4 points plus you can take out a couple of stacks and robots at the sametime. :ahh:
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Chute door? No chute door. |
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- Don't remove co-op, add bonus points for extra stacking. - Allow co-op totes to be used as grey totes in any match (Elims and Quals) - Don't put RC's over the wall (please) - Remove noodle throwing (Penalty for each noodle over the step) - Autonomous is very broken, too much of an all or nothing situation. Shouldn't fix it as it severely degrades the 3 tote autos significantly - Keep the step - Remove totes from step - Put 2 more RC's on the step. - Flip upside down totes in landfill. - Keep stack limit |
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It's a step backwards from last year where alliances could select. And it had arguably less impact last year than this year.... |
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This year, being able to be close to your HP is critical if you're a chute-loading robot. Imagine loading from the right HP station, while you're in driver's station #1. 973 used a workaround--20' long cables--but that workaround is specifically ruled illegal by T6-1's blue box (they're way out of range). It USED to be that you'd be rearranged every match in elims. Now you're locked into the same station every. single. match. that. you. play. If you prefer loading from one side or the other, and you're on the "wrong" side, you're toast. But if you allow the AC to say "We want to be X order", and they can't change it unless they're swapping a robot out, you allow all the alliances to perform at full capability. |
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This year it is always locked in that the captain is in the middle, first pick to the left, and 2nd pick to the right. And any robot that you are swapping in at champs will go into the driver station of the robot they are replacing. |
Re: IRI - 2015 Rule Modification Ideas?
Autonomous
COOP/Gold Totes
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Allow multiple pieces of litter per recycling container. Ignore unprocessed and landfilled litter.
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I really like the idea of a rule where you could not touch the RCs on a step until the three RCs on your side are in stacks. This would stop each match at IRI being determined in the first few seconds, and actually make it a true "race" to see who can stack three first.
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It would make some cool strategies, like making three capped stacks of 1 quickly so you can grab the center RC's, or taking your time to use your three cans wisely. It would also encourage more gray tote-stacking autonomous modes. However, so many teams have invested so many resources into grabbing RC's during auto that this would change so much about the game. |
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One simple change to throw the entire dynamic of the game.
Game pieces may cross over the step in the final 30 seconds with no penalty. |
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I'm not sure if this has been addressed yet in this thread, I'm not going to read all 15some pages but from what I have read I have seen "Bring back best of three eliminations" mentioned a bunch of times.
I'm as opposed to this average business as the next guy, don't get me wrong, but a best of three elimination bracket does not work for this game. If it were a different game, sure, I would agree. However the isolation of each alliance doesn't make it a clear cut "Team A vs Team B - Team A won so team A is better". While team A may be better then team B, team B may be better then team C and D. Sure, that can be the case in any other game too, but the key difference is alliance interaction, of which this game has none. To truly send the better teams forward in the 'playoffs' I believe the averages are necessary until only two teams remain. |
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Ok, I know I'll get beat up for this one but at least I'll get it off my chest. A tether must be a real tether and not a piece of string. In my world, a tether in a robotics competition is a device that connects one device to another for data communication between the two. It is not a rope or chain used purely to restrict movement. There, I feel better now.
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Much discussion on playoff structure.
I disagree with the assertion that W-L-T only works for Finals in this game; that said, I agree that the playoff structure tends to advance the better alliance. Therefore, I prefer the this year's structure; very much, in fact. If the lowest score were to be dropped (and I am not in favor of that), then a third match needs to be added in the Quarter Final round. And that would add 25ish minutes to the playoffs. Not my first choice, but something I could support. |
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I agree, get rid of the playoff structure!
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What about a compromise that I've seen work (I know bowling in 8th grade Gym worked like this) where it is WLT played in a round robin format. In that it's round robin in terms of who plays who, but it's WLT in terms of initial ranking calculations. With such a small pool of alliances there will be ties, but those could be resolved using highest score (or average of best scores or the like).
Again, any changes would probably be a PITA to implement (unless FMS is given some sort of an option to change the structure), but in terms of "aspects that have a lot of hate" the playoff format is certainly up there. |
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i think this is impossible but allow for defence
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Keep the step and put a 2012 bridge on each side. End game come back. |
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Over all I would just like to see the opportunity for higher scoring matches. Maybe add more cans?
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Okay while we are on the topic of IRI, I have what may be a stupid question. So we are a younger team, going on 5 years, last year we talked about going to IRI, but didn't make it. So this year we are trying to make it happen. We had a few questions. Do the standard first rules apply usually? Such as robot dimensions and robot weight? From reading this thread it seems like the game is subject to change, we were wondering mostly about weight. Thanks!
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But I wouldn't plan on having those five pounds just yet. Wait until rule changes are official. |
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As everyone is assumed to have passed inspection at an official FRC event, any inspections at IRI are very informal. Weight is not normally checked unless something seems obviously too heavy, and usually there's a bit of leeway given (typically an extra five pounds) to accommodate teams that have made modifications but don't have access to a good scale. |
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maybe have one half go to NYC, the other Israel? seems like a good way to do things, plus, you can get more people too!
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Yellow totes, if used in a stack would double the score of the stack. (but only one per stack... ie no stacking of bonus) ......at least allow them to be used for scoring as a grey tote.
Load 3 of the pool noodles with a weight in the end..with sufficient padding.. (might be a safety concern) allow them to be thrown from one end to knock down a RC or stack. Big penalty for these to leave the field.... loaded noodles can only be thrown in last 20 seconds. Very exciting in the end if stacks fall and knock down other stacks... :yikes: |
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If noodle throwing isn't removed, add a penalty for a thrown noodle leaving the field (4pts)... It would add quite a risk/reward to throwing noodles. |
Re: IRI - 2015 Rule Modification Ideas?
Only 1 robot from each alliance is allowed to start in the zone between the landfill and autozone. Red gets to place their robot last in round 1 and 3 of every elimination level. For all other matches blue gets to place last.
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Re: IRI - 2015 Rule Modification Ideas?
While keeping the can and noodle as a "3x Multiplier" each tote should be worth: 2 + Number of totes below it, this is how I would have done it seeing as making a 5 or 6 stack is hard in this game but only worth 10 or 12 points for doing so.
Now a five stack is worth 19 with a six stack being worth 25, while not jacking up the value of the lower stack counts (1-3). |
Re: IRI - 2015 Rule Modification Ideas?
Serious:
Change the ranking back to a win/loss format No upside down totes Stacking on top of a single yellow tote in eliminations raises the score Joking: 2 robots on the field for each alliance, the other team (the center teams swap sides, so blue is on red and vice versa) drives a totebot on the opposite color side of the field, and there are bonus points for stopping the totebot and stacking on top of it. |
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Let people be able to stack yellow totes in play-offs. I really hate to see game pieces go to waste.
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Totes on step worth more than 2 points
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Some that I'm seeing that I agree with:
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Choosable driver stations would be cool- landfill bots that can see the landfill and hp loaders that can line up easier/faster may increase scoring potential.
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Every match, each alliance gets one hollow litter that's been stuffed with PVC.
Keep litter rules. Watch dominoes happen. |
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I like the litter rule where you can put more than one per green bin. This effectively makes noodle throwing meaningless/suboptimal.
To add to this, robots should be allowed to return litter to their opponents. I'm frustrated that the GDC introduced a gamepiece, then removed any play/counterplay that could have gone with it. I think that changing the field too drastically would result in basically just a new game. The game isn't designed for your robots, your robots are designed for the game. |
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give each alliance 10 cans to replace their noodles that can act as both cans and noodles
they can also be thrown in the last 20 seconds |
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I'm interested to see how many ramps come out of the usual 5 additional pounds.
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Personally I'd like to see a third match in the quarters if not a return to the traditional best of three format. I know that IRI is for the best of the best, but we saw potential Einstein alliances go down in the divisional quarters due to one bad match before they had really gotten their chemistry together.
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IMO, the most entertaining bits to watch involved interaction between opposite alliances, namely the tug of war games between two can burglars. I think that by increasing robot operation range to the opponent's landfill or even auto zone would make for more entertaining matches. Alongside this, transfer of game pieces between sides of the field should be removed.
With this, other revisions would have to be made, limiting the amount of interference a team could to an opposing alliance stack. Maybe include a new foul for contacting a game piece on the opponent's scoring platform. |
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Unlimited (or at least increased) availability of totes from alliance station. I could see two powerhouse teams pulling 70+ totes from behind the wall, while another team clears most of the landfill. While there wouldn't be enough cans to cap those, it would be interesting to see all those stacks and how they fit it all on the platforms.
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It'd be messy, and I imagine that the refs would hate it, but what about extending the Alliance Station, but not the HP station, around the corner of the field a bit so that when teams fill up the near Scoring Platform, they can run a coach around the corner to go direct from there? There was at least one match that 148 absolutely filled up the near platform and appeared to render 1114 landfill eating less effective than usual.
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A win/lose system for playoff matches rather than an average system.
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Teleop of 2 minutes, or 1 minute 30 seconds. As it is now, it'll be too easy for powerhouses to run out of game pieces.
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Lets just trim each match down to the 15s auto period.
We can all work all summer long to create either the most awesome "Wave-like" tote stack / can grabbing machine... or the worlds fastest and baddest Recycling Container yanking device. The rest of the match is just a pain in the butt to play anyways, lets trim the fat and do what is most exciting. I was most excited about every Division Playoff and Einstein match at the beginning, usually just the first 0.5-1s. We could probably play a lot more matches, or get done faster for more time for extracirricular activities. ;) -Adam |
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Here are my serious suggestions:
1. Get rid of serpentine (a long staple of IRI) 2. Go back to wins and losses in both regular and playoff matches. There is precedence for this in 2003 and it was much better. Even if it is just for the playoffs, then that will still be better. 3. Go to 2 v 2! 4. As a result of #3 above, reduce the number of teams attending. #3 is the most exciting for me because this reduces the need for all of the cans and makes that race less influential without significantly changing the game. It also makes an alliance really weigh the trade-offs between auton and cans. and one not so serious suggestion: All day Friday are mentor matches. Only Saturday are student drivers allowed to drive. |
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After watching matches this weekend I would suggest the following:
Remove the step. Flip the upside down totes while filling the now vacant step space with totes. Create a rule that you can not cross over the white tape line defining their side of the landfill zone. Small penalty for minor infractions yellow/red card for if strategic/knocks over a stack. Consider placing a special tote(s) in a randomized position in the landfill in the center line of totes that is a bonus tote when scored. Place 8 RCs on the scoring platforms. Increase totes count to 42 (or more) totes behind the alliance station. With more totes available consider placing a scoring platform on the sides of the landfill for more scoring space each for their own alliance. With Co-op removed allow yellow totes to be used in stacks. Litter can only be scored in Recycling Containers or remove litter altogether. Just a few different ways to change up the game. |
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Half joking suggestion that hasn't been completely thought out.
Tote Scoring: 2^(level -1) It would take some of the weight of the can race off. Though it's a major change and it definitely hurts can specialists. |
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