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-   -   IRI - 2015 Rule Modification Ideas? (http://www.chiefdelphi.com/forums/showthread.php?t=136415)

Dan Petrovic 06-04-2015 15:02

Re: IRI - 2015 Rule Modification Ideas?
 
Quote:

Originally Posted by CalTran (Post 1466641)
It'd be even more interesting to leave everything else in the middle, so you still have to push your way past the landfill.

At the very least, is there any event that we could see this as an exhibition match?

I think it would be cool to put 4 robots on the field and see who can score highest stack in 30 seconds or something. A lot of the robots we've seen are capable of building stacks of indefinite height. It would be a fun test of driver skill, risk/reward balancing, and mechanical prowess.

sergioCorral842 06-04-2015 15:03

Re: IRI - 2015 Rule Modification Ideas?
 
Remove the step and create safe zones for robots to be able to stack. Bring back the defense bots.

Woolly 06-04-2015 15:04

Re: IRI - 2015 Rule Modification Ideas?
 
Quote:

Originally Posted by Andrew Schreiber (Post 1466587)
Bring Aerial Assault robots, play that.

Bring FLL robots, play that.

Bring Lunacy robots, play that.

Play Aerial Assist with 6 high stacks of totes and RCs on top.

ice.berg 06-04-2015 15:04

Re: IRI - 2015 Rule Modification Ideas?
 
Quote:

Originally Posted by mklinker (Post 1466591)
During eliminations first alliance with three golden totes on the step earns a 30 point bonus.

I dig this idea. I bet you would see some really close races to the middle to place the totes.

*Rachelle* 06-04-2015 15:06

Re: IRI - 2015 Rule Modification Ideas?
 
I personally like how the playoff tournament structure is set up this year. A couple of reasons for this:

In the old structure when the alliances had to play head to head, the 4th and 5th seed would play against each other with only one of them moving on. The problem would be, what if both of these were better than the 3rd seed and they both deserved to move on, but couldn't specifically because of the head to head format making it much easier for the higher seeded alliances to move on even if they weren't the best of the 8

The same kind of thing goes for the 8th seed alliance. In the old structure 8th seed was basically a death sentence because the alliance had to play against 1st seed for a spot in semi's, and therefore they almost never moved on even though they may be better than the alliance that took the 4th semi's spot. (I do realize that this year's structure would be harder to implement in a game involving more defense)

Now, you can have 1, 8, 4, and 5 move on if they have all proven themselves to be among the highest average scoring alliances regardless of who they played against. (And you get to play against more than one of the other alliances in quarters and semis)

AlexanderTheOK 06-04-2015 15:07

Re: IRI - 2015 Rule Modification Ideas?
 
I would have to agree with others on the noodle throwing issue. Noodle throwing is simply extraneous. It adds nothing to the game but randomness in scoring and the field.

Anthony Galea 06-04-2015 15:08

Re: IRI - 2015 Rule Modification Ideas?
 
Quote:

Originally Posted by Mike Bortfeldt (Post 1466646)
In the semifinals, average the scores of the best 2 out of 3 for each alliance to determine who goes on to the finals.

Heck, if it still goes by QA and not 2/3, do this in the quarters too. It doesn't punish alliances who lose a stack in an unlucky match.

Spoam 06-04-2015 15:11

Re: IRI - 2015 Rule Modification Ideas?
 
Quote:

Originally Posted by Dan Petrovic (Post 1466648)
I think it would be cool to put 4 robots on the field and see who can score highest stack in 30 seconds or something. A lot of the robots we've seen are capable of building stacks of indefinite height. It would be a fun test of driver skill, risk/reward balancing, and mechanical prowess.

How would field reset get the totes down? What if the stack fell over (15 totes is more than double the height of the alliance wall)? Sounds really dangerous.

sergioCorral842 06-04-2015 15:13

Re: IRI - 2015 Rule Modification Ideas?
 
Quote:

Originally Posted by Dan Petrovic (Post 1466648)
I think it would be cool to put 4 robots on the field and see who can score highest stack in 30 seconds or something. A lot of the robots we've seen are capable of building stacks of indefinite height. It would be a fun test of driver skill, risk/reward balancing, and mechanical prowess.

4 robots are already in one alliance as it is in some cases :rolleyes:

Juan Martinez 06-04-2015 15:14

Re: IRI - 2015 Rule Modification Ideas?
 
1)Remove the step and in the last 20 seconds robots can cross the field and take down opposing stacks like 2003
2)Flip the upside down totes in the land fill
3)Change the angle of the chute door to allow totes to land flat
4)Get rid of the yellow totes and add RCs in their place for higher scores

A bit drastic I know but they would make the game alot funner to watch

Dan Petrovic 06-04-2015 15:18

Re: IRI - 2015 Rule Modification Ideas?
 
Quote:

Originally Posted by Spoam (Post 1466659)
How would field reset get the totes down? What if the stack fell over (15 totes is more than double the height of the alliance wall)? Sounds really dangerous.

Okay, make it 20 seconds.

Give teams enough times to build a stack of consequence but not so much time that they could make something potentially dangerous.

Or just have a ladder handy. :rolleyes:

MrTechCenter 06-04-2015 15:19

Re: IRI - 2015 Rule Modification Ideas?
 
Modify the tote chute and allow RC's to be entered into the field through the chute :rolleyes:

Jim Zondag 06-04-2015 15:28

Re: IRI - 2015 Rule Modification Ideas?
 
These are my suggestions to make this a better game overall:

1. Disallow Noodle Throwing.
2. Place 2 additional RCs on each side of the field, at the end of each scoring platform.
3. Eliminate the Co-op feature.
4. Retain the Autonomous bonuses, but allow yellow totes to be used as regular totes in stacks.
5. change orientation of inverted totes in landfill back to right side up.
6. change tote count for human players to at least 40 per alliance.
7. Eliminate some of the totes on center step and place 2 additional RCs on step.

These changes would remove nearly all of the capacity, debris, distraction, and chokehold constraints currently in the game, and this would change Recycle Rush into a more pure high level execution game. The alliance who can build the most and tallest stacks would win. It would be awesome to see how far we could go if the limitations were removed.

my $0.02

Isaac Ash 06-04-2015 15:30

Re: IRI - 2015 Rule Modification Ideas?
 
Quote:

Originally Posted by Bluman56 (Post 1466565)
6 coop tote stack worth 60 points.

Agreed. When 254 and 1678 made this happen at Silicon Valley it seemed to make coop much more exciting and nail biting.

Quote:

Originally Posted by mklinker (Post 1466591)
During eliminations first alliance with three golden totes on the step earns a 30 point bonus.

This could certainly bring an exciting competition aspect to the game. A second race to the step - but this time having to navigate around or over scoring platforms. I know my team got a little cocky in one of our qual matches and ended up toppling our coop stack after trying to maneuver over a platform. This might also allow matches to be decided in the first 20 seconds instead of the first half a second. Will teams forego putting their stacks in the auto zone in order to be ready to quickly get the 30 points?

Tom Bottiglieri 06-04-2015 15:33

Re: IRI - 2015 Rule Modification Ideas?
 
For Chezy Champs, we have discussed only scoring noodles that are inside of cans. No processed or unprocessed noodle points.


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