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-   -   IRI - 2015 Rule Modification Ideas? (http://www.chiefdelphi.com/forums/showthread.php?t=136415)

carpedav000 06-04-2015 16:42

Re: IRI - 2015 Rule Modification Ideas?
 
My $0.02

Make some form of endgame
Remove the step and allow de-scoring of containers

Isaac Ash 06-04-2015 16:51

Re: IRI - 2015 Rule Modification Ideas?
 
Quote:

Originally Posted by JamesCH95 (Post 1466690)
Allow more than one piece of litter per can.

While this would certainly create some amazing looking stacks, I think we would mostly see teams putting down a capped 5 or 6 stack next to the backstop on the near scoring platform, and having their human player toss the majority of their litter onto the container from behind the alliance wall. You can see The Cheesy Poofs doing this in most of their matches.

Koko Ed 06-04-2015 16:57

Re: IRI - 2015 Rule Modification Ideas?
 
For elims the yellow totes should be allowed to be stacked on top of six high stacks to make 50 point stacks (with a can and a noodle)
Also because we know it's gonna happen, any team that clears and stacks all of their available totes should have the match stop then and there and whatever amount of time is left that alliance should receive 5 points per every second saved.

George Nishimura 06-04-2015 17:07

Re: IRI - 2015 Rule Modification Ideas?
 
1) 4 points per tote, 2 points per level.

2) At least two more containers.

3) Yellow totes count in stacks (even in qualifications)

4) One of: no noodle-throwing; only noodle-throwing last twenty seconds; only noodle-throwing in auto (might be terrible).

5) Right all upside-down totes.

Mark Sheridan 06-04-2015 17:08

Re: IRI - 2015 Rule Modification Ideas?
 
Quote:

Originally Posted by Jim Zondag (Post 1466678)
These are my suggestions to make this a better game overall:

1. Disallow Noodle Throwing.
2. Place 2 additional RCs on each side of the field, at the end of each scoring platform.
3. Eliminate the Co-op feature.
4. Retain the Autonomous bonuses, but allow yellow totes to be used as regular totes in stacks.
5. change orientation of inverted totes in landfill back to right side up.
6. change tote count for human players to at least 40 per alliance.
7. Eliminate some of the totes on center step and place 2 additional RCs on step.

These changes would remove nearly all of the capacity, debris, distraction, and chokehold constraints currently in the game, and this would change Recycle Rush into a more pure high level execution game. The alliance who can build the most and tallest stacks would win. It would be awesome to see how far we could go if the limitations were removed.

my $0.02

This is sums up all the fixes for this game.

Quote:

Originally Posted by Tom Bottiglieri (Post 1466685)
For Chezy Champs, we have discussed only scoring noodles that are inside of cans. No processed or unprocessed noodle points.

I like this phrasing to ban or devalue noodle throwing. This would at least allow the toss onto RCs. There would still need to be a penalty to prevent noddles getting across the field.


Lastly, it would be nice to create more space for all 3 robots to play. Maybe the scoring platform near the land fill can be split into 2 smaller platforms on either side of the field?

Citrus Dad 06-04-2015 17:22

Re: IRI - 2015 Rule Modification Ideas?
 
Quote:

Originally Posted by Andrew Schreiber (Post 1466587)
Bring Aerial Assault robots, play that.

Bring FLL robots, play that.

Bring Lunacy robots, play that.

Ditto... :yikes:

DohertyBilly 06-04-2015 17:24

Re: IRI - 2015 Rule Modification Ideas?
 
I actually really like the idea of an endgame bonus if you are completely in the landfill at the end. Would completely change the dynamics of the game, but it would give an incentive for clearing it out quickly, and it's a trade off for any tether ramps. Litter is awful any way you look at it, it would be great if that could just be scratched and you keep that scoring area in the FMS for the secret endgame. 12 pts per robot, so all 3 on an alliance at the end is equal to a full stack (without litter, of course. Extra bonus for teams that build a second robot to play noodle fencing on the sidelines)

Citrus Dad 06-04-2015 17:24

Re: IRI - 2015 Rule Modification Ideas?
 
Use best 5 out of 10 matches to set qualifications that a disastrous match doesn't take team out of contention.

There's more radical changes, but some would require adding bumpers.

IKE 06-04-2015 17:51

Re: IRI - 2015 Rule Modification Ideas?
 
Quote:

Originally Posted by SM987 (Post 1466574)
Remove the totes from the bump, and fill it with RC's. Keep the noodle throwing, IMO. Agree with others about flipping the upside down totes.

Please seriously consider this.

orangemoore 06-04-2015 17:58

Re: IRI - 2015 Rule Modification Ideas?
 
Allow for stacks higher than 6 to count up to a stack of 6 (for fun)

Yellow totes can be scored normally

Allow stacks to score as long as what ever it is supported by is supported by the scoring platform.

10 points per yellow tote in a stack for co-op and 5 points for every yellow tote not in a stack

Siri 06-04-2015 18:54

Re: IRI - 2015 Rule Modification Ideas?
 
Stop making refs babysit the Alliance Station. (I know, FIRST does this every year.) Let teams do what they want so long as they remain within it, are safe/don't damage anything, and coaches don't HP or drive.

In effect: Remove at least G5, G6, and G6-1. Replace with a simple rule that the chute door must fully close between each tote. As a ref, watching for HP fouls this year is the equivalent of babysitting the pedestal light.

dtengineering 06-04-2015 19:03

Re: IRI - 2015 Rule Modification Ideas?
 
The gameplay right now allows for an alliance of one or two freakishly high scoring robots to make the third robot redundant.

Change the scoring so that a stack's value is doubled if each robot in the alliance contributes one scoring element (tote, bin or noodle) to that stack.


Jason

T^2 06-04-2015 19:11

Re: IRI - 2015 Rule Modification Ideas?
 
Quote:

Originally Posted by dtengineering (Post 1466828)
The gameplay right now allows for an alliance of one or two freakishly high scoring robots to make the third robot redundant.

Change the scoring so that a stack's value is doubled if each robot in the alliance contributes one scoring element (tote, bin or noodle) to that stack.


Jason

And the refs are going to keep track of this how?

ratdude747 06-04-2015 19:12

Re: IRI - 2015 Rule Modification Ideas?
 
If it didn't require such massive changes to FMS, I'd say retweak elims to either be W-L-T or otherwise make eliminations less sensitive to a single-match catastrophe (such as having two 6 highs w/RC+litter dominoe into oblivion, or tipping over by accident while loading).

Otherwise:

-Allow auto totes to be scored as gray totes in teleop

-Axe co-op or give a bonus for more than 4 totes stacked/set

-Allow the throwing of litter throughout teleop (since nobody seems to be processing unprocessed litter anyway).

-Allow extra RCs to be introduced over the wall

-Flip the upside down totes right side up in the landfill

-remove the step totes, add more HP totes (like say 40 per side)

- add a bonus for a container set with more than three RCs (via canburglar)

- Allow non-tethered ramps/etc.

- allow robots to shoot litter across the field w/o penalty (nerf gun bot!)

- allow an RC (litter optional) to add to the co-op bonus if such is used to cap a co-op stack, scored the same way as normal RC's, only applying to both alliances. It is scored at the end of the match (if it falls after 3 seconds, the stack counts the but the RC/litter doesn't).

-stacks higher than 6 possible, no max level

Sunshine 06-04-2015 19:45

Re: IRI - 2015 Rule Modification Ideas?
 
Let the alliance captain pick where the teams are placed at driver station. Putting captain at position 2 is a dumb rule.


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