![]() |
Re: IRI - 2015 Rule Modification Ideas?
The things I would do that wouldn't drastically change the game are:
-let roots shoot noodles over the step and back. It's the only real defense equivalent and preventing robots from playing that aspect of the game was just a bad decision. -Add a 5th recycling bin to the middle step for elims matches. Where the Co-op stacks usually go. -Yellow totes can be used as gray totes during the rest of the match. -Gray totes can be used as yellow totes for auto (must be obtained from the field, I wana see autonomous landfill stackers, multiple stacked sets can all generate points) -bonus points for ending supported by the scoring steps. |
Re: IRI - 2015 Rule Modification Ideas?
By the time we get to IRI, I'd rather see alliances stretch themselves to set high scores than prove that they can consistently do the same thing three times in a row. I'm in favor of dropping the worst match.
|
Re: IRI - 2015 Rule Modification Ideas?
Quote:
It's also worth noting that this emphasis on absolute consistency is a new thing this year. In the past, you could lose a match (the equivalent to making a mistake this year) and still move on. The 2013 World Champions did this in every single matchup, yet I don't think anyone would say that alliance was inconsistent. They had some hiccups, made some strategy adjustments, and persevered. I really don't think this was ever a bad thing. You're not punishing the "best" alliances by doing this - you're changing what "best" means. "Best" now has a little less emphasis on consistency and a little more emphasis on raising the score as high as possible. This encourages alliances to take risks, to "go big or go home" so to speak, and it makes the eliminations more exciting. Perhaps most importantly, in the quarterfinals at IRI, you won't automatically lose the tournament in the quarters if one of your matches happens to be against a faster can grabbing alliance. We've all been to regionals where by the last matches, the final alliances are all but a foregone conclusion, and the best alliances can play conservatively to advance. These matches are boring. We've all been to regionals where one of the best alliances gets an unexplained comms issue for 30 seconds, knocking them out of the tournament. We've all been to regionals where the only thing several alliances could do is watch other matches and hope more than anything else that the other alliances mess up. I think we've all experienced the loud cheers when an alliance messes up, as it has drastic consequences. Among the other benefits, this proposal would drastically reduce the impact of a single mistake, make every match more exciting, and hopefully cut back on that incentive to cheer for mistakes. |
Re: IRI - 2015 Rule Modification Ideas?
Quote:
|
Re: IRI - 2015 Rule Modification Ideas?
Quote:
|
Re: IRI - 2015 Rule Modification Ideas?
Quote:
|
Re: IRI - 2015 Rule Modification Ideas?
Quote:
|
Re: IRI - 2015 Rule Modification Ideas?
Off-season rule changes should make the game more enjoyable without punishing any robot designs.
Changing the field configuration
I have more comments I'll post later about other rule change ideas. |
Re: IRI - 2015 Rule Modification Ideas?
Quote:
But in general, I do not like offseason rule changes that GREATLY favor a particular robot design over another. |
Re: IRI - 2015 Rule Modification Ideas?
Quote:
Quote:
Quote:
Then change the round robin to W-L-T. I don't think there are any overt reasons this is a bad move? I could be overlooking something, but you won't get a lot of variables in a round robin WLT. 3-0/2-1/1-2/0-3 and 2-1/2-1/1-2/1-2 are the only non-tie results you could get from that, right? |
Re: IRI - 2015 Rule Modification Ideas?
Remove all totes from the center step. Divide center step into a number (~10) of equal sized zones. Recycling containers will be placed in these zones on the step randomly (using a random number generator) after robots are placed on the field.
Quote:
|
Re: IRI - 2015 Rule Modification Ideas?
Quote:
|
Re: IRI - 2015 Rule Modification Ideas?
Quote:
|
Re: IRI - 2015 Rule Modification Ideas?
How about replace noodle throwing with RC throwing? 4 points plus you can take out a couple of stacks and robots at the sametime. :ahh:
|
Re: IRI - 2015 Rule Modification Ideas?
Quote:
|
| All times are GMT -5. The time now is 00:56. |
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi