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Point Value Changes for Champs
Per the Game Manual, the Blue Box under 3.1.2.4 states
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For example, the GDC could theoretically alter Autonomous values, which are at some of their lowest point values relative to actual gameplay scores (%-wise) that I can remember outside of 2009. For further incentives, the GDC could mandate that only the containers in the pre-staged alliance zones count towards the container set. However, this would simply lead to a Teleop Canburglar race, which then means we're still back to an autonomous Canburglar race. What other point adjustments could the GDC make, and how would it impact play? |
Re: Point Value Changes for Champs
They could re-evaluate the use of golden totes after autonomous and after their usefulness for coop score has been achieved.
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Re: Point Value Changes for Champs
It would be really nice to up the auto scoring. It could lessen the can burglar race and make so that we don't get a bunch of championship matches with no auto mode score, but... I doubt they will.
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How about this:
Gray totes: 3 pts Green cans: 3 pts per level
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Re: Point Value Changes for Champs
Seeing that the GDC didn't make a provision in the rules for adjusting point values for championships, they really cannot. The teams that built a robot for the current rule set would have an legitimate beef.
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Re: Point Value Changes for Champs
I think it would be nice to either reduce the points that RCs have (4-->2 per level), or increase the amount totes give (2-->3 per tote).
I would like to see alliances that can score all 8 6-stacks (5HP, 3 landfill) compete with those that steal cans in auto. Alliance 1: 8 6-stacks, 3 with RCs: 8*6*2+4*6*3= 168 Alliance 2: 5 6-stacks, all with RCs: 5*6*2+4*6*5= 180 A very exciting match, yes, but it was over in the first few seconds in auto. Not counting litter or auto (about the same if both alliances do it), the alliance that scored everything it could lost to an alliance that still has 2 RCs and 18 totes. Now with reduced RC value, Alliance 1: 8 6-stacks, 3 with RCs: 8*6*2+2*6*3= 132 Alliance 2: 5 6-stacks, all with RCs: 5*6*2+2*6*5= 120 This way, the alliance that scored 3 more sets of totes is rewarded with the win. Alliance 2 would have to work harder to win (just one more stack of 3totes+RC to tie). However, this scoring method would lower scores, messing with OPR and such. Increasing tote worth, Alliance 1: 8 6-stacks, 3 with RCs: 8*6*3+4*6*3= 216 Alliance 2: 5 6-stacks, all with RCs: 5*6*3+4*6*5= 210 In this case, Alliance 1 would have a very close victory, but still be rewarded with scoring everything they can. If alliance 2 steps up their game, they could easily win. My point is that I don't believe that 1 container should add 2 stacks worth of points. This system will decide matches based on who can get the containers in auto first. Last second stacks will have no meaning without containers, and all excitement will be lost after the first 5 seconds of the match. |
Re: Point Value Changes for Champs
If you increase the autonomous tote stack points from 20 to 60, you in essence devalue the burglary. If you increase the value of autonomous container sets from staging zones from 8 points (way too low IMHO) to 40 points and keep same point value if taken from steps, you in essence devalue the burglary. One or both scoring changes work.
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