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Re: The cheesecake runaway
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Just an idea, and completely my own opinion. I would personally have a hard time taking apart my robot to the same extent as some others, but along with Alex, I do think it added another element to the game. Did it make Recycle Rush better? That's a debate for another day. |
Re: The cheesecake runaway
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Re: The cheesecake runaway
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I will only be able to restate the pros and cons of the 4 harpoon cheese cake idea. But it did hurt 148's alliance, regardless of the can burglaring properties it had, I feel like 1114 and 148 should have used their own automonous can burglars to retrieve the same amount of cans. I feel like if that had been accomplished than the third member of the alliance would have been able to contribute more toward the teams progression in the finals on Einstein, and potentially have won. So for all the ingenuis cheese cakers out their beware of the potential hurt it could bring your team or alliance....... |
Re: The cheesecake runaway
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http://www.chiefdelphi.com/forums/sh...&highlight=900 Also another side note, 148 cannot be a fast canburgular. They are forced to stay in the staging zone because of Robin. |
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On a sidenote if anyone is interested I will write up a full account of the modification process that we underwent after alliance selections similarly to what Marshall wrote about team 900. |
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but about the rule that aloud it and this years game that turn it necessary at this level... i disagre Quote:
also i want to congratulate 1114 148 1923 and 900 for being curie champions! |
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We would never pick a team to be an immobile dud on the field. Telling a team to not move is not only extremely rude and kinda "bully-ish", but also not intelligent for strategy. We picked 5469 since they were light weight which is what we needed for the noodle blocker, and also showed some experience in the landfill. Lastly, we never got caught in the tether of the noodle blocker as we never ventured on that side of the field, we got caught in the tether of our ramp in semis 3 and then after replacing the rope with an identical rope, we got caught again in semis 5. Since then we have learned a lot and created a much more resilient tether and only had to replace it once at champs after a minor entanglement that we had quickly escaped. Sorry if my message sounds harsh, I just don't want misunderstandings |
Re: The cheesecake runaway
When I was in high school, my team's strategy was to pick 1 element of the game and do it better than anyone else, and in that way we could be an attractive pick for the #1 alliance that could do everything else well but needed our complimentary capability.
Some years it worked better than others - especially when we picked the correct element of the game. Other years we struck out because we bit off more than we could chew, or because we picked the wrong strategy. Regardless, we always had unique robots that played the game. If the current metagame continues, the best way to follow that strategy would be to let the #1 alliance "fill in the blank" with what they need, which means having a blank canvas for them to work. In my humble opinion, a drive train should not be an attractive option as a 2nd or 3rd pick for elimination. I don't blame the elite teams for this... it's a logical conclusion to competition. I don't think there are any rule fixes for this either; I think the solution is that the GDC needs to design games that critical elements cannot be achieved solely with a bolt-on solution, and in that way simple drive trains cannot be cheesecaked into championships. |
Re: The cheesecake runaway
As you can probably tell, we had a lot of cheesecake debate in 4613 during the championships!
I see both sides of the debate. If it is legal and helps teams to win, they have a responsibility to use it, within the bounds of GP. Also if teams learn from the experience of being cheesecaked, as it seems many did, then that's great too. But in my view (clearly not that of all my team-mates, which is a fine thing), it becomes an issue when teams are selected as cheesecakeable alliance partners above great teams who have played well through the qualifiers. This takes opportunities to play in finals away from teams who have genuinely done their best to build a robot to play the game, and I don't think is "right". Like I say - this argument is against the rules allowing this process, NOT against those who used it to their advantage this year. 1114/148 did what they needed to to win, and good on them. It was also impressive to see such things built in 3 days, and we were very interested in how they went if/when they made it to the field. Though I think allowing what appeared to be a weapon (albeit non-lethal) on the FRC field is a dangerous precedent to set. |
Re: The cheesecake runaway
I personally think FRC should get rid of or severely limit cheese-caking. Our team executed "cheese-caking" to a great benefit this year but I don't like the long term implications. Do we want teams to purposely bring bare drivetrains to competition so that they're more attractive picks? Do we want to essentially punish the teams that actually built something that can't as easily be hacked down to a "blank slate"?
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Re: The cheesecake runaway
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This will be a little off topic but speaking of match flow... 1923 seemed to be a master at it (or at least caught on insanely quick). During the process of removing the cans and moving the auton stack, they would spend a lot of time around the near scoring platform. They did an absolutely fantastic job of tip-toeing around the stacks. I remember a couple times yelling that we were coming with a stack and *poof* they would disappear. This is even more impressive when you consider that they were dealing with a brand new system on their robot. |
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