Chief Delphi

Chief Delphi (http://www.chiefdelphi.com/forums/index.php)
-   General Forum (http://www.chiefdelphi.com/forums/forumdisplay.php?f=16)
-   -   Recycle Rush Farewell (http://www.chiefdelphi.com/forums/showthread.php?t=136932)

The_ShamWOW88 27-04-2015 10:25

Re: Recycle Rush Farewell
 
Quote:

Originally Posted by Koko Ed (Post 1476595)
Correction.We attacked each other.

Correction, Correction....we attacked the evil tote army....

Noudvanbrunscho 27-04-2015 10:28

Re: Recycle Rush Farewell
 
I always hope for an 'endgame'. the climbing in 2013 and the balance in 2012 makes the game exciting till the end.
And about this year, wasn't too bad after all.

Nate Laverdure 28-04-2015 21:57

Re: Recycle Rush Farewell
 
Bon Iver - Re:Stacks makes for good subdued background to a season retrospective.

Quote:

Everything that happens is from now on
This is pouring rain
This is paralyzed
I keep throwing it down two hundred at a time
It's hard to find it when you knew it
When your money's gone
Farewell, stacks.

GeeTwo 30-04-2015 19:57

Re: Recycle Rush Farewell
 
Quote:

Originally Posted by PayneTrain (Post 1476588)
(2013 is just 2012b)
... Rebound Rumble --> Ultimate Ascent

OK, I was comparing the wrong two games before. I see it even less for Rebound Rumble vs Ultimate Ascent.

At Bayou, you could have competed without bumpers if it hadn't been for the rules. Only about three robots ever crossed the barrier, and they were more interested in getting game pieces than in robot-to-robot interaction. UA's defense was nearly as heavy as AA's in 2014.
Ball floor pickups were essential in RR, frisbee floor pickups relatively rare in UA.
Throwing balls with rollers has plenty of examples to copy. We didn't come up wit a workable way to throw a frisbee within the size limits until we saw Ri3d.
Lowering a bridge requires a single actuator (or in some cases none). Climbing more than one rung practically required several coordinated actuators.
Maybe it was because they were the first two games I was involved with, but the differences significantly outweighed the similarities both from a design and a game play experience.

As far as limits to the number of game pieces, it seems that there have been very few robots that carry more than eight game pieces at a time since Lunacy.

Deneb 01-05-2015 08:46

Re: Recycle Rush Farewell
 
While there was no endgame, I feel as if the pregame race for cans was executes similarly. While it wasn't necessarily put out there in the animation, as teams strategized, they realized there would be a race to see who would get the cans. However, it felt that this was the most exciting part of the game. Especially at championships, it got boring to see games at 250 points every game and very little error occurring. Even Einstein matches were boring after the can battles, especially the final match with the tug of war where I believe the field saw the most excitement.


All times are GMT -5. The time now is 10:51.

Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi