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Re: 2015 Lessons Learned: The Positive
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However, if they had anything to do with the championsplit, which I'm guessing they did, I'm not a fan. |
Re: 2015 Lessons Learned: The Positive
The 4th bot at champs was a nice option and fun to strategize!
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Re: 2015 Lessons Learned: The Positive
I didn't play this game, but it seems like if you had a good robot, you could consistently seed high. This is amazing, considering last year it felt like I was banging my head against a wall of bad partners. There was also no defense related carnage.
Also, bad calls from officials were not really a thing this year (well, at least compared to last year). |
Re: 2015 Lessons Learned: The Positive
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Re: 2015 Lessons Learned: The Positive
Lack of size restriction on the field. Hope this stays.
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Re: 2015 Lessons Learned: The Positive
Our team had a lot of firsts this year.
On the other hand, there are some things we need to do better.
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Re: 2015 Lessons Learned: The Positive
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Re: 2015 Lessons Learned: The Positive
I Love! LOVE! LOOOOVE! having 8 divisions and eight alliances on Einstein! It was so much fun and so exciting. I wish FIRST would do this forever!
This year may not have had the best game but these were some of the coolest robots I have ever seen produced! Volunteer food was awesome at most of the events I attended. I have nothing but total love for my fellow volunteers. There is no one else I would willful permanently damage my body through will self imposed torture than every single one of you! I miss all of you guys already and I can't wait to see you in the off season! |
Re: 2015 Lessons Learned: The Positive
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Re: 2015 Lessons Learned: The Positive
The new rules allowed a lot of new and unique designs, some totally out-of-the-box.
Teams could focus on precision rather than brute force, leading to more elegant designs and driving. Using average scores in Qualifying helped make seeding more accurate (though I disagree with its use in Elim, also defense would make this difficult) Wildcard rules good for many teams attending events with several "powerhouses", allows more good but not quite dominant teams to make WC. |
Re: 2015 Lessons Learned: The Positive
The later start for practice matches at Regionals made Thursday a much more effective day - you could actually make the changes or fine-tunings you needed to, without worrying about missing practice matches.
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Re: 2015 Lessons Learned: The Positive
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Re: 2015 Lessons Learned: The Positive
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I think the shock to the system in terms of robot design paradigms was a net positive. I like that we're now being kept on our toes the next couple of years in this department. There were elements of the game this year that are worthy of being placed into the melting pot of FRC game design, whether or not a full concept similar to Recycle Rush should ever see the light of day again (Magic 8-Ball says: No, pls) Growth of the district model is also a good thing. Like with robot design, game design, or team building, it will still come down to execution. Personally on 422 we removed a lot of negative influences that caused some short term negative effects on performance but will enable us to be a stronger organization in the long term. We didn't play as well as we did last year but everyone finished the season with higher spirits and with stronger determination than last year, and that outweighs the negatives out of my control. |
Re: 2015 Lessons Learned: The Positive
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Yes, making a robust, survivable robot is an engineering challenge too, but it's a relatively low order one, and tends to be the same from one year to the next. This year was a rare opportunity to devote a greater portion of our energy and creativity to challenges unique to this particular game. |
Re: 2015 Lessons Learned: The Positive
I think that this game was necessary for FIRST. Over the past several years teams have been getting more and more "ordinary". Partially due to Ri3D as well as the general increased resources for teams, many teams have been settling for "just good enough". I think that this year forced teams to reconsider many of their options with the lack of size constraints, bumpers, etc.
Hopefully this trend will continue, regardless of the game in the future. I really enjoyed seeing the designs this year. |
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