Chief Delphi

Chief Delphi (http://www.chiefdelphi.com/forums/index.php)
-   General Forum (http://www.chiefdelphi.com/forums/forumdisplay.php?f=16)
-   -   My List of Recycle Rush Simulators (http://www.chiefdelphi.com/forums/showthread.php?t=137100)

WillNess 02-05-2015 23:05

My List of Recycle Rush Simulators
 
For some of these simulators you can download them (which is the best way to use them), others use Unity. If in google chrome you just get a black screen, try internet explorer.

So here:
http://xantaz.netne.net/FRC2015game/WebFRC2015.html
http://acsrobotics.com/recycle-rush/
https://www.dropbox.com/s/uh1gnpbldf...eRush.rar?dl=0 (downloadable for the link above)
http://acsrobotics.com/recycle-rush-3151/
http://team537.org/about-us-2/team-s...imulator-2015/

If you know of any other links to simulators please reply or message me so I can add it to this list. Also, please don't link the "Forklift Simulator" game. My personal favorite (so far) is the one on xantaz.netne.net because there are two robots, one for stacking and one for putting bins on top so you can have two players and work together. As well as that it has a timer and has a live score of the game. And uh, not to brag, but I got 5 stacks of six *flexes*

TheModMaster8 03-05-2015 23:56

Re: My List of Recycle Rush Simulators
 
Sweet thanks for making this list, i've been looking for these :D

TheModMaster8 04-05-2015 00:15

Re: My List of Recycle Rush Simulators
 
Quote:

Originally Posted by WillNess (Post 1479567)
For some of these simulators you can download them (which is the best way to use them), others use Unity. If in google chrome you just get a black screen, try internet explorer.

So here:
http://xantaz.netne.net/FRC2015game/WebFRC2015.html
http://acsrobotics.com/recycle-rush/
https://www.dropbox.com/s/uh1gnpbldf...eRush.rar?dl=0 (downloadable for the link above)
http://acsrobotics.com/recycle-rush-3151/
http://team537.org/about-us-2/team-s...imulator-2015/

If you know of any other links to simulators please reply or message me so I can add it to this list. Also, please don't link the "Forklift Simulator" game. My personal favorite (so far) is the one on xantaz.netne.net because there are two robots, one for stacking and one for putting bins on top so you can have two players and work together. As well as that it has a timer and has a live score of the game. And uh, not to brag, but I got 5 stacks of six *flexes*

Do you have any from the previous years ?

WillNess 04-05-2015 22:19

Re: My List of Recycle Rush Simulators
 
Quote:

Originally Posted by TheModMaster8 (Post 1479762)
Do you have any from the previous years ?

This simulator is my favorite of Aerial Assist:
http://thecatalystis.com/AerialAssist/

Just download it, don't worry about all of that stupid Unity crap.

WillNess 05-05-2015 17:31

Re: My List of Recycle Rush Simulators
 
Quote:

Originally Posted by TheModMaster8 (Post 1479756)
Sweet thanks for making this list, i've been looking for these :D

No problem :)

gblake 05-05-2015 17:39

Re: My List of Recycle Rush Simulators
 
I have been toying with the idea of reviving creating multi-player simulators like the ones my colleagues and I developed a few years back under the Fifth Gear name (Google and/or WPI's archives should get you to them).

I'm wondering how much interest FIRST and the world at large would have in that sort of thing.

When we had to break up the Fifth Gear band :(, I thought FIRST was going to have a professional company create simulators that would fill the void we left behind :). But now... not so much? Does anyone reading this know what happened to that initiative?

Blake

WillNess 05-05-2015 17:54

Re: My List of Recycle Rush Simulators
 
Quote:

Originally Posted by gblake (Post 1480258)
I have been toying with the idea of reviving creating multi-player simulators

personally instead of a multi-player simulator I'd rather want to have a simulator where you can customize robots/choose robots. None of the simulators I have found can do 6 stacks with a bin :(
Or a simulator that gets constantly updated with different teams robots.

Rangel(kf7fdb) 05-05-2015 18:03

Re: My List of Recycle Rush Simulators
 
Quote:

Originally Posted by WillNess (Post 1480263)
personally instead of a multi-player simulator I'd rather want to have a simulator where you can customize robots/choose robots. None of the simulators I have found can do 6 stacks with a bin :(
Or a simulator that gets constantly updated with different teams robots.

Idk scoring is pretty straightforward most years. Putting in very specific scoring won't really benefit anyone except for it being more fun. I would personally love a simulator that "drives" very similar to standard drivetrains. Being able to customize the drive-train with different "gearboxes", controls, and maybe gyro and encoder feedback would be awesome.

WillNess 05-05-2015 18:12

Re: My List of Recycle Rush Simulators
 
Quote:

Originally Posted by Rangel(kf7fdb) (Post 1480264)
Idk scoring is pretty straightforward most years. Putting in very specific scoring won't really benefit anyone except for it being more fun. I would personally love a simulator that "drives" very similar to standard drivetrains. Being able to customize the drive-train with different "gearboxes", controls, and maybe gyro and encoder feedback would be awesome.

Sounds complicated.

gblake 05-05-2015 18:14

Re: My List of Recycle Rush Simulators
 
Quote:

Originally Posted by WillNess (Post 1480263)
personally instead of a multi-player simulator I'd rather want to have a simulator where you can customize robots/choose robots. None of the simulators I have found can do 6 stacks with a bin :(
Or a simulator that gets constantly updated with different teams robots.

I fully understand.

I also know that doing that is a tall order.

On ordinary computers, after investing moderate time developing the simulator, a simulator really won't do well at simulating (and rendering) the real world behavior of a complex multi-link mechanism (motors, pistons, belts, linkages, gripping friction and "compliance", torque-speed curves, wheel characteristics, etc. etc. etc.) (plus the many user interface options...) at real world speeds.

However, for the amount of time and equipment likely to be invested in the project, it is certainly possible to roughly approximate the various results teams can create using various robots.

For example, all types of game piece pick-up mechanisms tend to boil down to a probability of successfully getting control of an object, at a variety of distances from the robot, when the robot is moving at a variety of speeds. Also, the robot's stability is usually affected when it tries to reach for a far-away item; and the robot usually has some probability that it will lose/drop the game piece when it is travelling around (or bumped).

If you wish for a simulator that lets you adjust these sorts of probabilities, so that you can get a sense of how important each feature is in a real robot; you might get (or be able to create on your own) what you wish for.

You also might use it to do some interest design or strategy trade-off experiments, and/or practice scouting, and/or practice drive-team coordination/communication, and/or ...

Blake

gblake 05-05-2015 18:20

Re: My List of Recycle Rush Simulators
 
Quote:

Originally Posted by Rangel(kf7fdb) (Post 1480264)
Idk scoring is pretty straightforward most years. Putting in very specific scoring won't really benefit anyone except for it being more fun. I would personally love a simulator that "drives" very similar to standard drivetrains. Being able to customize the drive-train with different "gearboxes", controls, and maybe gyro and encoder feedback would be awesome.

Developing a generic physics-based simulator that would be usefully accurate, is another tall order (see my other post). I would not be optimistic, except at the level of approximating things like generic high-speed and low-torque, or low-speed and high torque, (or middle-of-the-road on both) options.

In a separate, but related vein, developing a software-interfaces simulator that would help teams develop, test, and integrate their robot code would definitely be feasible without falling too far down too many rabbit holes. Someone should do it.

Blake

Spoam 05-05-2015 18:37

Re: My List of Recycle Rush Simulators
 
Quote:

Originally Posted by gblake (Post 1480270)
Developing a generic physics-based simulator that would be usefully accurate, is another tall order (see my other post). I would not be optimistic, except at the level of approximating things like generic high-speed and low-torque, or low-speed and high torque, (or middle-of-the-road on both) options.

In a separate, but related vein, developing a software-interfaces simulator that would help teams develop, test, and integrate their robot code would definitely be feasible without falling too far down too many rabbit holes. Someone should do it.

Blake

See my post, here.

WillNess 05-05-2015 22:40

Re: My List of Recycle Rush Simulators
 
Quote:

Originally Posted by Spoam (Post 1480273)
See my post, here.

Coool


All times are GMT -5. The time now is 20:47.

Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi