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Design Help for offseason bot
Hello everyone.
So our team had some issues with our robot this year with a design error that was so big it was instant fatality. (The elevator was just bad no need for pics). We ended the sbpli regional in last place and it really crushed our team. So we decided to build an entirely new robot from scratch. We are using a spare chassi from last year thats stripped down to 6 inch mecanums. Our first issue was that it was in the long configuration. It was possible to work with but we all decided to go for a team 20 apporach and have the mecanums facing sideways. our second decision was material choice. We made the bad decision of using bar stock for an elevator track so this time we chose something much more robust and went for 2x1 aluminum rectangular tubing. For the elevator assembly we are going to take peices of bar stock with 2 bearings on the sides gripping the tubing. With 4 sets of 2 bearings we believe it will slide nicely with any weight load and again the assembly is held together with 2x1 rectangular tubing. we also decided to do powered intakes with 2 andymark motors with plannetary boxes. We dont know if how we them mounted is the best way though. one big decision for us right how is whether its a big deal to have a built in ramp or just tether one. The next big decision is what material to use to power the lift. Some people vote webbing some vote chain. Chain seems more robust and doesnt seem to fall victim to back drive as much where webbing seems more forgiving. chain will allow us to do a built in ramp as there is a few inches where we can attatch the chain to the ends of the elevator assembly. Another question there is do you think we need a chain on each side. for the actual manipulator we think we are going to reattach our plastic tabs similar to ri3d indiana and have a raised hook section for recycling bins similar to cybertooth robotics. btw most of our structure will be rivited together with L brackets Heres a pic http://gyazo.com/dca65feb9971c9cbbb49cc609963b393 thanks |
Re: Design Help for offseason bot
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We faced issues all year with strafing into our objectives, and only once we got partway through Championships did we finally solve them and our robot functioned mostly as intended. Otherwise the design looks like a smart way to play the game, and backfeeding with "Indiana-tabs" seems to be the smart, simple design for 2015 human loaders. Even simpler is forgoing backfeeding and using a ramp, as many other successful teams did. Good luck! |
Re: Design Help for offseason bot
Sam,
Your team is embarking on a great exercise. You are starting a robot design with a completely blank slate, but with the ability to look back at how the game was most effectively played. If you do it right, this is a rare opportunity. I'm going to suggest that you are putting the cart way before the horse. You are jumping into the design phase before you have done the most basic step: game analysis and establishing priorities. Before ever beginning to design our robot, our team always begins with the game analysis process we learned from Den Black. I encourage you to go through this process yourselves. You can learn about the details by watching the following two videos (one, two) When you have done the analysis, post the results, and I'll be happy to give you some guidance on your design. But until you have decided how you will play the game, and prioritized your scoring actions, you aren't engineering; you're just winging it. You are jumping right into detailed design before you have defined the problem in a way that will guide you to a viable solution. That's probably the single biggest mistake in FRC, and it's nearly always fatal. Check out my youtube channel to see how we approached the problem. We were fairly successful, and won two regionals this year. This does NOT mean that you should copy our robot. It's the process you need to learn, not how to copy the solutions of others. |
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Changing the wheel config is not an option with the chassi and going facing the other way makes it very hard to build as there's no good way to mount the 2x1s. Our only option would be building a chassi from the beginning something we have never done before. What helped you sort the issues out was it Driving issues, code issues, any guidance would be awesome but the long chassi is something we really can't change. |
Re: Design Help for offseason bot
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But that aside Our single objective is a simple reliable robot that can stack from the hp station or the landfill. A ramp would speed up a load from the human player station and our powered intakes will allow us to be fast Through the landfill. We want to be able to cap a six stack which is why we have the raised hook to lift the recycling cans off. Although in higher level play cans are a determining factor a can grabber is more of an add on then a key design feature at the moment. Our goal is 2 capped six stacks that is not too Crazy unreasonable but is 84 points. Our biggest design factor has to be reliability |
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We put in a pretty big grainger material order and will have extra 1x1 tubing 2x1 tubing and a good amount of rev extrusion. What design do you think would work best with our tuff box minis and mecanums. |
Re: Design Help for offseason bot
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Why? Please answer for all three items. (Does not have to be made public.) --Why do you want to be able to stack from either location? Why is that important, or IS it important? Why is stacking important? (OK, seriously, I'm getting a little on the off-base side here. But, this is something that if we'd never seen the game before, I'd most definitely be asking.) --Why a 6-stack? Can you do shorter if need be (ability vs need, definitely something to look at)? Why is the recycling can important? --Why is reliability the biggest design factor? What about competitiveness? Or coolness? (TBH, I know what you're getting at. But, again, if this were at the beginning of the season, I'd be looking at "is an unreliable high-point item better than a reliable medium-point item?"--I often come back with "no" myself.) Now, back to your other question of what design will work the best: That's for you to figure out. Start by answering these questions... and that'll give you some requirements... and any design you come up with will need to be evaluated against those requirements. 1) Is it important to be able to go over the scoring platforms? 2) What orientation do we expect to handle totes in? 3) Is it important to be able to keep pool noodles out of the drivetrain? 4) Is it important to protect the drivetrain from robot-robot collisions? Those questions would answer ground clearance, overall width, and a couple of key addons (or not-so-key addons). A good answer for #1 might come back as "It is not important, but doing so places these limits on play. We can't handle those, therefore it is important (or vice-versa)." Which would then translate into a requirement "This robot SHALL (or does not have to) be able to go over the scoring platforms with ease". This will then drive some ground-clearance decisions. Some searching of CD-Media or FRC Designs will probably turn up some passable drivebases that could be adapted to fit your requirements. |
Re: Design Help for offseason bot
One thing that my team and many others teams did was add an RC "stabilizer". This would grab the RC initially and follow it all the way to the top of the stack to secure the RC and the whole stack. This can even not be powered but just ride with the tote manipulator and the stack. We have found great success in this and I would highly recommend it.
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Re: Design Help for offseason bot
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ToddF is right, though. You need to come to these conclusions with your team via an in-depth strategy analysis, and pick the right design for you. I would recommend building in the longwise direction, and for human loading using a ramp, re-designing the backfeed ramp, or considering a design like Team 1325, our fantastic alliance captain at championships. |
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Chute door Yes chute door We have a very good programming team. Like next level good in fact it's our greatest asset by far. The issue is we are losing our lead programmer who is a amazing. Tomorrow we shall see if he can make it move perfectly if he can't we will design a chassi I guess. For placing the stacks I want to slowly push them out with our powered intakes that way we can don't have to fully go up the scorinf platform and risk tipping. |
Re: Design Help for offseason bot
The advice and recommendations in Adam Heard's videos on elevator design were absolutely critical to our team being able to design and build a robust elevator this year:
https://m.youtube.com/channel/UCX0Y091TMRKi8PqNfYoImiw My only additional comment to those would be that if you do not have precision machining capabilities then makes sure to get as close tolerances as you can when building the elevator. We went with mostly COTS parts but our aluminum tubing of slightly differing lengths pushed the frame slightly out of square. |
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Re: Design Help for offseason bot
Reiterating what Todd and Eric said, it really seems like you're wanting to cherry pick things that worked for other teams. Looking at the successful designs is great, but what do you gain in the long term from building a good, robust robot for THIS game?
It's a very important question, because as Todd said, you have the opportunity to simulate an in-season design process that your team can use to hone your strategic analysis skills, prototyping, and robot development. It's an opportunity many teams would love to have, and I really hope your team doesn't squander the opportunity. Todd and Eric both hit on this, but it really needs to be emphasized. Spend as much time as you can analyzing the game and potential strategies to play it. This is one of the major differentiating factors between top tier teams and everyone else. Time is THE biggest luxury you have in the off-season, and practice now will really help your team when the 6-week build season kicks off next January. I know, Strategic analysis can be dry, boring, and tedious. It's extremely easy to skip critical pieces of the game unless the entire team buys into it. This can be the unfortunate result when you don't spend enough time on strategy/game analysis. An incoherent strategy is what killed us at the first event, because we didn't develop a clear game strategy to meet our design goal of 2 capped six stacks a match. We 'winged' it, building an elevator on a drive-base and hoping we would be able to play the game. Please try and avoid that pit that we fell into. Spend the time early, so you don't waste the next 10 weeks building and then redesigning a robot to be competitive. |
Re: Design Help for offseason bot
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I would also recommend an external ramp if you choose not to have one internally built as part of your robot. We spent $10 buying 1/16" angle alumimun and a thin 1/32" acrylic sheet in making a simple ramp that worked wonders for us this year. The same spectra cord used for our elevator, we used as our tether and it never got tangled in our wheels for 3 events and counting. |
Re: Design Help for offseason bot
Coming in a bit late to the party, but I'll try to check everything:
From OP, for future reference, in lengths more than about four inches, bar stock should only be used for tension elements. If the item will be under any sort of compression or torsion, go with angle or channel (or, though I've not designed with it, sheet metal with appropriate bends). I'm not entirely sure where the "initial robot" ends and the "new robot" begins. For sanity's sake I'll assume everything after "We are using a spare chassi[s]" is all about the new robot. You refer to rotating the mecanum wheels sideways, and Kevin Leonard advised negatively. Unfortunately, the graphics provided do not really provide any idea as to how the wheels/gearboxes/bearings were attached to the frame in the first place, nor how they are mounted now. Perhaps he has more info. 3946 used Mecanums for Aerial Assist (we vastly underestimated defense!), and the key elements to make mecanum work from my experience are:
I can't figure out this quote - the bottom line is that bar stock cannot support compression or torsion, only extension. If the concept of swapping out the bar stock with cable gives you the creeps, bar stock is probably not the right answer. Quote:
What do you mean by "webbing"? 3946 used chain, as we did not have ready access to long loops of timing belt, but we knew that we could extend 10' lengths of chain with master links as long as we needed. We used two chains to provide torsion control in the "roll" dimension. With sufficiently robust rollers to handle this torque, this would not be necessary. We did not trust our ability to make such a system, and decided to use two chains. Sorry, but the Ri3ds seem like years ago now. Even after I went back, I'm not sure exactly what you're talking about with Ri3d Indiana. |
Re: Design Help for offseason bot
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20 used the VexPro Clamping Gearboxes with the Mecanum wheels in a WCD-style setup. Personally, if I were to design a simple off-season robot this year, I would use the KOP chassis, an elevator with Ri3d Indiana tabs and a 1325-style tote-catcher or a ramp. Super-simple, and very effective. Good luck, and if you have any questions about our drivetrain setup, I can try to answer them, or I can ask someone who knows more about it than I do. |
Re: Design Help for offseason bot
The biggest draw back to a tethered ramp to me is it removes your ability to help out in the can wars. There were several times this seasons that we thought of going to that solution but we rejected it every time because we knew the can grab was going to be important at championship.
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There is a lot of focus on making sure rollers are tightly toleranced in elevator design, but don't forget to make your structure tightly toleranced as well. Our structure was a little bit out of square and it caused a lot of flexing and bending. |
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Re: Design Help for offseason bot
In addition to the videos that Todd linked to, you may want to study the "Strategic Design" YouTube video posted by Karthik before you really get started. It may also be of benefit to study game videos and compare the driving characteristics of robots with long chassis vs. that of robots with wide chassis, especially when traversing the scoring platforms at an angle. You may also notice that many of the fast HP stackers (i.e. the Einstein winning alliance) did not need ramps tethered to their robot (or a third robot).
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http://www.chiefdelphi.com/forums/sh...d.php?t=136979 Quote:
The reliability that you are after has as much to do with the quality of construction as the design of the robot. Your team may want to look at the construction practices (mechanical and electrical) in the off season and make any necessary improvements in the off-season. Your off-season robot can be the final test for any training you do. Monochron's comments about the lift are spot on. Or lift mechanism was built crooked and when it was first installed, there was so much friction it had to be forced up and down. I highly recommend the "Electronics Tutorial" videos published by Code Orange. We had ZERO electrical problems this year through two Regionals and Champs. http://www.teamcodeorange.com/tutorials-electronics.php |
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Me and a few other students analyzed this game quite a bit. Ill definitely watch those videos though. Thanks for the help just a quick question. Best way of setting up chain to work with this system. The middle is off limits due to it being part of the ramp so we would have to have chains at the corners. Do we need it on both sides how would we set up the shaft running through the top. Is back drive a big issue and should we plan on having to set something like a bike brake. And since we never have done chain any tools we need to buy. Thanks |
Re: Design Help for offseason bot
hello everyone,
so we have ordered all of our parts and I have a few questions but first what we ordered Vex $125 Flanged Bearing - 13.73mm (1/2" Tight Press ThunderHex) x 1.125in x 0.313in (11-pack) 1/2" ThunderHex Stock (3 feet) x2 #25 Sprocket w/ Hub - 16t - 1/2" Round ID x6 Clamping Shaft Collar - 1/2" Hex ID x4 #25 Heavy Duty Master Link x10 Competition robot parts $50.00 $50 dollar version including rollers and roller hardware Pitsco Tetrix .25 chain Tetrix max chain breaker tool Andymark $430.00 Planetary GearMotor Bracket (am-2197) x2 PWM Connector Kit (am-2817) Logitech Extreme 3D Pro USB Joystick (am-2237) Assorted Heat Shrink Tubing Kit, Red, 127 Pieces (am-2861) REV Robotics 1" Extrusion, 6ft (am-2901) x3 Assorted Rev Extrusion Brackets x36 REV, 3/8" bore V-groove Ball Bearing (am-2914) x4 #25 Connecting Link for Roller Chain (am-0371) x10 040.5-DP Bimba Air Cylinder w/ nut (am-0292) Grainger $800 I dont have the full list but it included 1x2 aluminum tubing 6ft x6 1x1 aluninum tubing 6ft x4 1/4 inch rivets lazy tong rivet tool and a crap ton of heavy duty steel corner braces for structure. is all that good enough to build the robot specifically the chain parts as we dont have many parts spare in the shop. I saw screws that went through chain to connect it to the elevtor what is that called. We are trying to something similar to team 3940. thanks |
Re: Design Help for offseason bot
If you're using #25 chain, buy the Dark Soul chain tool from team 221. It allows you to break and reconnent #25 chain without using hardware.
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