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Re: Strategy Sub-Team
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-what's the difference between a 4 and a 5? You'll need a list of differences between a 4 and a 5, which will include even more subjective criteria. -how important is the difference between a 4 and a 5, versus the more objective quantitative data? What if there's a team with a 5 that can't do any scoring, but there's a 4 that could score a few points in auto, and a few in teleop if needed? It's probably possible, but it's the kind of thing that would get very messy very easily. It's better to do your first-order sort by easily-quantified information, then take into account more subjective information to do more detailed sorting. It makes the entire picklisting process more efficient. |
Re: Strategy Sub-Team
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For some reason, in 2013, we had a metric on some of our match scouting sheets called "Speed". It was a rating of 1-5 based on what they saw during the match. We never used it for strategy (so I don't know why we had it), but it was funny to see what different students rated different robots. Sometimes teams with 2-speed, aggressively geared drivetrains were given 1's and 2's, while some robots with single-speed, relatively slow drivetrains were given 4's and 5's. Most notably was the fact that somehow our single speed 12 fps tank drive from that year had the highest "average speed rating" at the event, due to obvious bias in the scouts. We've tried since then to weed out poor, subjective rating systems like that. |
Re: Strategy Sub-Team
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I understand what you are saying. I suppose I just reach a different conclusion when I think about the minimal set of observable variables I would use at the end of quals. STEM robotics has plenty of room for both approaches. Blake |
Re: Strategy Sub-Team
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I think this is where I take over from Mike. The next twist is that we use our quantitative scouting system results and the match scores from the previous competitoin to run predicted scores. We then add in our qualitative scores as defensive effects and minimize the squared error using Solver by varying the weights of those qualitative scores. We're then able estimate the defensive contribution expected for a given qualitative score and the relative weights for each dimension. For example, I think we found the 4814 contributed about 20 points a match (maybe higher?) in defense in the 2013 Curie Division which was multiples of the next robot. Quote:
We get pit scouting and drive team information as the competition goes on. We've had specific task questions the last two years about robot configuration that we can't really see from the stands, and that our scouts probably can't discern. Our drive team and match tactician gives input about working with particular teams. We do the quantitative ranking and then we use the pit scout and drive team info to move teams up and down. The fact is that 10-12 matches is not enough observations, and those observations are not independent of each other. Teams change performance over the tournament. The initial ranking is a starting point. Then we introduce the non quantifiable factors such as drive train configuration (no mecanum until this year), robot configuration and team cooperation. And we include our past experiences. We moved both 1671 and 5012 up our list because of positive experiences with their organizations. So in the end, it may not be pit scouting that trumps our initial rankings, but it is qualitative assessments that are not feasible by our field scouts. |
Re: Strategy Sub-Team
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Re: Strategy Sub-Team
Our strategy sub-team is pretty small (4 members, 1 leaving this year), but we play a great role at competition in terms of communicating between teams and planning matches.
We've recently converted to a tablet scouting system, which has the benefit of giving us real-time data on the performance of a team at a competition, allowing us to plan matches better, using hard data as the base. To answer OP's questions: -Strategy Brainstorming At the start of every build season, 610 watches the game release and then we break for approximately 2 hours while each team member reads the game rules. In that time, a collaboration between the Strategy and Administration heads create a rules quiz that each member must pass in order to participate in the build process. People who pass are allowed to participate in the Textbook Strategy discussion, which is basically a round-table discussion between the entire team, led by the Strategy division, where ideas are thrown around and considered. By doing this as a team, we can get on the spot estimates of whether or not something is feasible, as well as getting the attitude of the team on a certain idea. For example, this build season, there were a few people who were initially opposed to our idea of being a container specialist without the ability to handle totes, but by calculating the maximum possible score with containers won on our side, the Strategy division showed that the middle containers were incredibly important to any Einstein-winning alliance. The Strategy should drive the Mechanism, not the other way around. By designing a component that specifically fulfills a task, it's more likely to be successful, and it also gives your Mechanical guys a goal to work towards (eg this year: We need a 4-bin mechanism). In terms of Strategy's purpose at competitions: -Plan matches with Alliance Partners using scouting data off tablets -Organize expert scouts and create a list of special traits to watch out for (This year again: opposing canburglars, strong stacking robots that synergize and robots that may have the potential to add canburglars for Playoffs). -Explain match strategy to the Drive Team, making sure that they know where our Alliance Partners will be throughout the match and what they'll be doing. This makes it much easier for our Drive Team to focus on what they need to do without worrying about the rest of our Alliance. -Walk around the pits and act as "superscouts" who look for tiny traits that may be useful in an alliance partner. If you have any other questions, feel free to shoot me a message. |
Re: Strategy Sub-Team
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Re: Strategy Sub-Team
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