![]() |
Summer Design Competition 2015
![]() We are back, and this time with the summer design competition that everyone's been asking for. We've got a new game, a longer design period, and some new awards. A huge thank you to Koko Ed for inspiring this summer's game. I'll try and keep this one short: Taken from the last competition thread: Quote:
Also taken from the last competition thread: Quote:
This is a relaxed competition. Like hella relaxed. This means you don't need to be 100% complete with your CAD. Don't leave out subsystems, but nuts/bolts/shafts etc aren't required for judging. As long as your general design gets across and you can explain it in words, you will be able to be less attentive to minor details on design. Our time frame for the competition has been increased. The competition starts today, June 1st, and ends on the 15th of August. Submissions will be accepted any time up until 11:59 on August 15th. For submission, if you use Solidworks, Pack and Go your assembly and put the zipped folder in a folder with your documentation. Otherwise simply send a STEP file along with your documentation. Submissions should be emailed to DesignComp2015@gmail.com. A final note about the rules: We have put a lot of work into developing the game manual, trying to be as thorough as possible while remaining concise. We have gotten as much outside opinion as we could, however there is still a chance that we may have missed something. We're not perfect, we're human, it happens. Ask any questions here, and we shall reply with official answers, and update the manual as needed. To prevent any confusion, we ask that you take the rules for how they are intended, and try to minimize any lawyering of them. There will always be ambiguity with interpretations differing person to person, but we hope that consistent and transparent communication between the community and this GDC will help make that less of an issue. With that being said, thank you to everyone who has helped in developing this project, and to everyone who takes the time to compete in it. Good luck, and we won't see you at the competitions because this is all theoretical. |
Re: Summer Design Competition 2015
The snitch is one of the coolest dynamics here.
|
Re: Summer Design Competition 2015
whatever FIRST was planning for next year they should just drop it and do this. The bad taste from the last two games will be easily forgotten.
|
Re: Summer Design Competition 2015
Quote:
-Every FIRST-er after Quad Quidditch |
Re: Summer Design Competition 2015
It would be so cool if you could make flying robots for the game. Who cares about a silly water game when you can see your robot catch air!
|
Re: Summer Design Competition 2015
I have literally been wanting something... anything! like this since I first joined 3 years ago. This is amazing.
Thank you so much for putting the time into making this. |
Re: Summer Design Competition 2015
Wow, this is fantastic. I'll be using this as part of my team's summer design training.
Thank you so much for this amazing resource. |
Re: Summer Design Competition 2015
Under rule G10, it states that robots may not blockade the field or partake in an action that halts the flow of the match.
What classifies as "an action that halts the flow of the match"? For an example, does persistent defense count as an action that halts the flow of the match? |
Re: Summer Design Competition 2015
Quote:
|
Re: Summer Design Competition 2015
Quote:
Quote:
If the field drawings are not correct, it seems like the flow of the game would not work properly... so it looks as though something is up... Is there something that I'm missing? P.S. Super cool game! I love the concept! It reminds me a lot of 2013, but a lot more craziness. |
Re: Summer Design Competition 2015
Quote:
|
Re: Summer Design Competition 2015
Thanks for putting this together! Hopefully I will get the time to make something to submit.
One Question: Quote:
|
Re: Summer Design Competition 2015
Quote:
I have a few more questions Quote:
Is the bolded section necessary, or a consequence of your example? For instance, if one alliance mate passes the ball to another after it has been cleared, does the receiving bot need to clear it again? Does the quaffle even need to be in the possession of a robot when it is in the alliance zone in order to be considered cleared? Can a quaffle be scored through the hoops backwards to receive points? Is it indented that quaffles that are thrown through the hoops, will be kept on the field by some sort of net? What is the alliance selection order? |
Re: Summer Design Competition 2015
Quote:
How can we submit this to FIRST?! -MM |
Re: Summer Design Competition 2015
Quote:
Quote:
Quaffles can be scored through any side of the hoop. There is a net in the field design behind the alliance walls (more easily seen with a colored background to the field), however all game pieces will be returned to the field should they exit anytime during the match. Alliance selection will be as follows: 1-8 8-1 1-8 This has been added to the manual under T3. Quote:
|
| All times are GMT -5. The time now is 10:29. |
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi