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-   -   Summer Design Competition 2015 (http://www.chiefdelphi.com/forums/showthread.php?t=137404)

echin 01-06-2015 18:06

Re: Summer Design Competition 2015
 
Quote:

Originally Posted by DesignComp (Post 1485297)
Extensions must fit within a 4" by 4" column. The intent of this rule is to prevent someone from making a thin blocking mechanism the width of the goal.

I guessed that, but wasn't sure. Thanks for clarifying!

Koko Ed 01-06-2015 19:04

Re: Summer Design Competition 2015
 
Quote:

Originally Posted by Bryce2471 (Post 1485274)
P.S. Super cool game! I love the concept! It reminds me a lot of 2013, but a lot more craziness.

Actually this game reminds me more of last years game except with two more goals on each side. More game pieces and an end game minus the need for assists.

Bryce2471 01-06-2015 20:06

Re: Summer Design Competition 2015
 
Quote:

Originally Posted by Koko Ed (Post 1485308)
Actually this game reminds me more of last years game except with two more goals on each side. More game pieces and an end game minus the need for assists.

I can't tell if you were joking...

But I got a good laugh out of it anyway :p

Although now that I think about it, I can see some resemblance.

connor.worley 01-06-2015 21:57

Re: Summer Design Competition 2015
 
This is great, thanks for putting it together.

aztecprincess98 02-06-2015 19:46

Re: Summer Design Competition 2015
 
I really do love the element of the snitch and I am so excited that our team is taking on the challenge this summer. Looking forward to seeing all of the designs!

page2067 02-06-2015 21:50

Re: Summer Design Competition 2015
 
Quote:

Originally Posted by Koko Ed (Post 1485210)
whatever FIRST was planning for next year they should just drop it and do this. The bad taste from the last two games will be easily forgotten.

Koko Ed speaks the truth -
never mind the past -
maybe crowd-source game design?

This game would be fun! Isn't that inspirational!
and clever use of bludgers as a gracious form of defense! and use of snitch.

(not making comment on this year game - just moving forward)

Koko Ed 02-06-2015 22:35

Re: Summer Design Competition 2015
 
Quote:

Originally Posted by page2067 (Post 1485520)
Koko Ed speaks the truth -
never mind the past -
maybe crowd-source game design?

This game would be fun! Isn't that inspirational!
and clever use of bludgers as a gracious form of defense! and use of snitch.

(not making comment on this year game - just moving forward)

Could you imagine how different this years game would be with Bludgers?
Not only could you knock over stacks but you could void six stacks being carried in a robot before they make it on the scoring platform!

ToddF 03-06-2015 11:08

Re: Summer Design Competition 2015
 
Quote:

Originally Posted by Koko Ed (Post 1485530)
Could you imagine how different this years game would be with Bludgers?
Not only could you knock over stacks but you could void six stacks being carried in a robot before they make it on the scoring platform!

Our off season event is Rumble in the Roads, which is loosely themed on the battle of the Monitor and the Merrimack in Hampton Roads. When we were throwing around ideas for custom rules, I suggested an end game. Each team would be supplied with three "cannon balls", balls around the size of the foam basketballs with less mass (actual game piece selected to be light enough that only a hard thrown direct hit would affect the stack). During the end game, the human players could throw these at the opposing team's stacks to try to knock them over. But every throw must be accompanied by the human player yelling "Boom!" at the top of their lungs.

My suggestion was not adopted.

wilsonmw04 03-06-2015 11:49

Re: Summer Design Competition 2015
 
Quote:

Originally Posted by ToddF (Post 1485600)
Our off season event is Rumble in the Roads, which is loosely themed on the battle of the Monitor and the Merrimack in Hampton Roads. When we were throwing around ideas for custom rules, I suggested an end game. Each team would be supplied with three "cannon balls", balls around the size of the foam basketballs with less mass (actual game piece selected to be light enough that only a hard thrown direct hit would affect the stack). During the end game, the human players could throw these at the opposing team's stacks to try to knock them over. But every throw must be accompanied by the human player yelling "Boom!" at the top of their lungs.

My suggestion was not adopted.

+1 BOOM!

K-Dawg157 03-06-2015 12:47

Re: Summer Design Competition 2015
 
The only problem I can find with the snitch(blue) is when the human players(blue) are driving it, and two robots(red) from the opposing alliance are chasing said snitch, if the human player(blue) drives towards a third robot(red) from the opposing alliance to try to escape, what will be the consequence? Will the robot's(red) alliance be fouled, or will the snitch's(blue)?

DesignComp 03-06-2015 13:17

Re: Summer Design Competition 2015
 
Quote:

Originally Posted by K-Dawg157 (Post 1485613)
The only problem I can find with the snitch(blue) is when the human players(blue) are driving it, and two robots(red) from the opposing alliance are chasing said snitch, if the human player(blue) drives towards a third robot(red) from the opposing alliance to try to escape, what will be the consequence? Will the robot's(red) alliance be fouled, or will the snitch's(blue)?

G6: Don’t make other robots commit fouls/break rules would be if it's intentional. However the definition of PROXIMITY regarding robots near the snitch states:

Quote:

G20: No more than two robots per alliance may be in sustained PROXIMITY to the opponent’s uncaptured SNITCH, and no robots may be in sustained PROXIMITY to their uncaptured alliance SNITCH.

Chak 07-06-2015 22:39

Re: Summer Design Competition 2015
 
Quote:

Glossary: 16) POSSESSION: Causing a QUAFFLE or BLUDGER to move in similar motion, direction...
So would a ball attached to a rope (attached to a robot) count as being possessed?
If the ball is being dragged behind the robot, of course it would be possessed. :rolleyes: But what if the rope is loose and not exerting any force on the ball? Would the ball still count as being possessed by the robot?

DesignComp 07-06-2015 22:58

Re: Summer Design Competition 2015
 
Quote:

Originally Posted by Chak (Post 1486104)
So would a ball attached to a rope (attached to a robot) count as being possessed?
If the ball is being dragged behind the robot, of course it would be possessed. :rolleyes: But what if the rope is loose and not exerting any force on the ball? Would the ball still count as being possessed by the robot?

Yes. Said rope would also likely break the frame perimeter rules, and will in fact exert a force on the ball (that's just how physics works).

LCJ 08-06-2015 02:21

Re: Summer Design Competition 2015
 
Umm... maybe I missed it in the rules but since there seems to be four stations per side so is this game played with alliances of four robots per alliance?

Edit: Haha, thanks for the response! :)

DesignComp 08-06-2015 02:28

Re: Summer Design Competition 2015
 
Quote:

Originally Posted by LCJ (Post 1486120)
Umm... maybe I missed it in the rules but since there seems to be four stations per side so is this game played with alliances of four robots per alliance?

Yes, as the second sentence in the game manual clearly states, alliances are four teams each.


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