![]() |
Re: Don't Ban Can Battles in Offseasons
Quote:
That removes the can battle deciding the match in the first 2 seconds. It benefits fast stacking teams or teams that strategically place containers on short stacks. Sadly, it could be bad news for Wave (probably the best robot of the year) since their partners wouldn't be able to grab from the step until they'd capped their third stack. But overall I think that's a significantly better solution than the "let's throw more containers on the field" plan. |
Re: Don't Ban Can Battles in Offseasons
Quote:
|
Re: Don't Ban Can Battles in Offseasons
Quote:
It makes traditional-style can grabbers near-useless, makes capping far more valuable, and makes for some other interesting play, like (lets make 3 stacks of 1 so we can get the cans, then pick those up and turn them into stacks of 6). I don't think its a useful rule change for an off-season, especially not a high end one. |
Re: Don't Ban Can Battles in Offseasons
Quote:
|
Re: Don't Ban Can Battles in Offseasons
I can understand why those offseasons want to ban can battles, in playoffs it can destroy an alliance score in a specific match and even cost them in advancing during finals. I can say clearly that can battles are the most interesting thing in this year challange therefor I would recommend on adding an additional bin/s to each alliance like they did on IRI but decreasing the amount of bins on the step. That move will allow alliances that couldn't get some of the bins to actually advance during finals and will make the game more interesting.
but again... that's my opinnion:) |
Re: Don't Ban Can Battles in Offseasons
Quote:
It's especially dangerous when you're testing the mechanism. Making an error in the autonomous code could mean your robot spinning around before firing it's mechanism. I don't think any team has, or will ever go an entire season without making a mistake in auto. A mistake during auto this year could cost you more than just points. |
Re: Don't Ban Can Battles in Offseasons
Quote:
As opposed to banning noodles? That removes about the only defensive capacity teams have. Or perhaps you mean as opposed to just throwing so many cans on the field that can grabbers are pointless. That gives a huge advantage to a couple of machines and removes that competitive interaction over the cans on the step. The 2 second can war is a chokehold so to address the chokehold you address the chokehold. By forcing teams to meet criteria before a can may be removed from the step, it removes the chokehold without removing the need for competition over the step cans to win a match. |
Re: Don't Ban Can Battles in Offseasons
Quote:
|
Re: Don't Ban Can Battles in Offseasons
Quote:
|
Re: Don't Ban Can Battles in Offseasons
Quote:
Considering that in the finals every competitor scored litter was converted from a four point deficit to a one point positive, this was a tremendous addition to the alliance. If memory serves, 3971 put up 39 points in one match, and those two finals matches were decided by three and seven points respectively. While I did not particularly like the litter-throwing aspect of the game, it is not universally correct to say it did not change a team's design/strategy. EDIT: I failed to note that they also won the creativity award at NC. |
Re: Don't Ban Can Battles in Offseasons
Quote:
|
Re: Don't Ban Can Battles in Offseasons
If it were up to a vote, I would vote against banning the can battle. (I'm on the planning committee for WMRI, so I get a real vote there.)
Teams build the best machines they can to play the game they are dealt at kickoff. In a well designed game, it takes a well rounded variety of bots to form a winning alliance. By fundamentally changing a hardware-specific aspect of the game, you cut the legs out from under teams that built for that task. I understand that losing the can battle puts you in a big hole in short order, but if you aren't competitive then perhaps you built the wrong robot or picked the wrong alliance partners. This game isn't perfect, but it is what it is. There are ways to address the valid safety concerns that don't involve throwing out the baby with the bath water. This isn't the first game where stored energy devices are a concern. FIRST does a good job promoting many aspects of safety. However, there is a lot of room for improvement regarding stored energy. |
Re: Don't Ban Can Battles in Offseasons
Quote:
Wow that is a really interesting compromise, shifts the game balance. Might have to steal this as an example of how subtle shifts in game rules can change a lot. |
Re: Don't Ban Can Battles in Offseasons
Quote:
The single restricted RC seemed to do it's job well this weekend at an event with a very wide range of robot skill levels. The entire rule set for TRI played out very nicely in my opinion, it drastically reduced penalties, and allowed the game play to come through. We ended up not having chute doors, not by choice, but because the field we were using just didn't have them and it wasn't to big of a problem for most teams. |
Re: Don't Ban Can Battles in Offseasons
Quote:
|
| All times are GMT -5. The time now is 01:57. |
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi