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9 matches with 68 teams last year
this year should have 9-10 matches |
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The alliance with the highest score at IRI will not win the event. Five alliances will have either the captain or first pick be a landfill specialist. One in every five qualification matches will leave at least one can on the step after autonomous. Two alliances will leave the quarterfinals due to a can being dropped from a full stack. If a team misses one auto (totes or cans) they will not be trusted in half of their remaining matches. One semifinalist will need to use their backup robot due to mechanical failures. One alliance will lose because none of the three teams on the field can reliably upright cans. Top robots will make a capped 6 stack in autonomous from the landfill. Every alliance will be capable of making 7 tall stacks, but it will only happen in 50% of qualifications and 80% of eliminations. To advance from quarterfinals: Average of 250 To advance from semifinals: Average of 270 |
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Top seeds: 1 2826 2 118 3 624 4 1114 5 1023 6 2056 7 1730 8 1756 9 2122 10 67 11 2468 Results: 1 2826 118 1619 (W) 2 624 1114 195 (SF) 3 1023 2056 548 (F) 4 1730 2338 1218 (SF) 5 1756 3130 1640 6 2122 16 330 7 67 1310 233 8 2468 107 1625 2826 gets top seed with their auto and consistent teleop. Picks 118 for their strong landfill abilities and consistent step auto. 1619 stacks a lot. Highest-scoring auto period and highest-scoring teleop period of any alliance. 624 gets second with consistent strong teleop performances and a consistent auto. 1114 has put on their regional pullers and landfills for this alliance. 195 stacks a lot. 1114 goes too ham in semis, putting this high-scoring alliance just behind the third seed. 1023 is ridiculously consistent in everything they do, hitting their 20pt auto every match of the event. 2056 landfills extremely well and runs their step auto. 548 now makes 6-stacks and will perform well with their improvement. The consistency of this alliance will get them to finals, but 2826's auto and 118's greater landfill potential will not allow the 1023 alliance to keep up. 1730 makes 3 6-stacks from feeder with a strong 20pt auto. 2338 runs step auto, uses ramp tethered to 1730 (thanks weight limit) to stack from HP. 1218 landfills. Consistency gets this alliance into semis, but lower scoring potential does not allow them to advance. 1756 returns to their long ramp, running their strong 20pt auto and doing 3 6-stacks out of the feeder. 3130 makes their pullers work for IRI rules, landfilling 2 full stacks consistently. 1640 stacks a lot. 2122 and 16 both have strong can pullers and 20pt autos, but I think 2122 will opt to pull cans while 16 runs their auto. 330 stacks a lot. 67 uses their step auto, with a stronger teleop than they showed at champs. 1310 runs their auto and manages the landfill. 233 stacks a lot. 2468 struggles to form a competitive alliance, as the only captain without either can pullers or a stack auto. 107 resolves their 20pt auto problem with consistency in auto, and stacks out of the feeder. They get lucky, pulling 1625 off the back of the draft, giving them both a landfiller and a strong step auto. |
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"2122 and 16 both have strong can pullers and 20pt autos, but I think 2122 will opt to pull cans while 16 runs their auto. 330 stacks a lot."
Going to have to check with programming team to see when they created our 20 pt auto routine:confused: |
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It must be a secret.:D I'm terrified for what they have in store.
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Video for the modifications is in the plans. If it dosnt get made before IRI we will post a working facebook link with the video before the event.
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Grrrrr! We at 3824 never did like those silly noodles!! :cool: I think we will see a lot less noodle throwing for a couple of reasons. The obvious reason is that we will be putting more of them in cans. 14 cans and 20 noodles - that is only 6 extra noodles. If cans split 7/7 and you are not noodling, you are in trouble. Also, with cans split 7/7 and every other point crucial, throwing a game object that the other team can use to get more points (by pushing them to the landfill) might be a questionable strategy. Steve |
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If I'm up against an alliance I know I can't beat straight up in finals, and I need a miracle, I'm throwing all my noodles as close to my opponent's ramps and scoring platforms as possible and hoping they falter enough to give me the match. That probably sounds terrible, and I hate noodles just as much as the next guy, but since they're a part of the game at IRI, I would use that however I can. And no offense to 3824's robot- you guys have an incredible machine. Noodles screw up everybody. |
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predictions version 2: 1 2826 118 1619 2 624 1114 195 3 1023 33 548 4 1730 2056 1640 5 1756 2338 1218 6 2122 3130 330 7 67 1310 233 8 2468 16 107 QF Seeding: 1 624 1114 195 2 2826 118 1619 3 1023 33 548 4 1730 2056 1640 5 1756 2338 1218 6 2468 16 107 7 2122 3130 330 8 67 1310 233 SF Seeding: 1 2826 118 1619 2 1023 33 548 3 624 1114 195 4 1730 2056 1640 Winner: 2826 118 1619 |
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Let's do some generic picklists with 8 robots each:
Theoretical picklist if I'm a feeder robot: Code:
1114Code:
2826 |
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So it depends on whether you believe you can get a good enough landfill machine in the second round, if you need specific attributes (tote stack auto, can grabbers), or if you think you need the consistency at the human player station more. It also depends on whether teams have good scouting (and I've talked to a number of very good teams who don't have any scouting planned for IRI because they don't have the manpower. :yikes:) |
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When did +2 cans equal a couple hundred points? I think we'll definitely see a fair share of 300 point matches, but I'd be willing to say there will be a lot more that fall around 294. |
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+2 cans plus the all stars of the game can definitely makes 300+ points possible
obv not every match but many and definitely playoffs |
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I'm not sure I'm following you. I was under the impression we were talking about individual alliance scores. If you want to group entire match scores, the 300 point mark got broken awhile ago. |
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But as for 300, the "bad" teams at IRI can put up 2 capped six stacks so at an alliance level, 42*6 or 252 is almost a baseline score. Add a 20 to 28 point auton and you're up at 270-280. If an alliance has one robot that can put up a third capped six stack it's over 300. |
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Many teams who can make 2-3 stacks do so with the already available cans, so even with the ones from the step teams have to manipulate those to whatever orientation they need and then proceed to stacking. Furthermore, landfill robots are scarce, so often you will find a qualification alliance with three HP loading robots (or possibly vice versa, maybe you get multiple landfillers while there are only 3 stacks worth in the landfill). Such an alliance is limited to how much they can stack as an alliance as well. I think 300 will definitely be broken multiple times, but I don't think it will be as often as some may think. Combined with the usual IRI factors like new drive teams, robot degradation over the season, etc. it will be a rare but exciting feat when it does happen. |
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I predict there will be 7 games that are 300+ points.
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After doing th match, it seems that there are forty some double can burglars at IRI. Getting the two cans on the right every match should be simple. I bet most matches, each side will have 7 cans as long as they lign someone up to get the cans on the right.
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the 8 singles are 1024, 1720, 1741, and 5188 have consistent 1 step can autos the 4 not so consistent robots are 5254, 2614, 2337, and 217 1024 is 1 can for IRI rules due to the fact they grab the 2 center cans |
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Final pre-IRI predictions- this time with no explanations.
1114-2056-1325-4678 SF 118-624-2468-330 F 33-1625-225-2590 W 2826-1218-1640-4143 1730-1619-3824-125 2338-1023-195-3130 SF 1756-4039-68-1310 1806-2122-16-233 2015 IRI Champions: Killfire Winesis |
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One issue though: if I'm not mistaken, 2590 is the only chute door stacker on that alliance. |
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because you're right, 3/4 bots prefer landfill, and 1 can't do feeder. it could work as an interesting strategy, though, with either 33 or 1625 clearing most of the landfill, leaving step totes for 225 |
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Here is how I would prefer to play this one, if we were lucky enough to be on this alliance: For autonomous, 33 does their 3-tote, we do our upright can grab. We leave 2 cans in the auto zone, 33 is holding 1, for +8 points. There is also a potential option to have 1625 ready to can grab immediately in teleoperated mode if the other alliance misses a can. 33 is capable of 3 stacks of 6 out of the landfill, so I don't think 4 stacks from the feeder station with a long ramp is unreasonable as a possibility. 1625 also gets a long ramp. 33 gets 4 cans, 1625 gets three, and they both empty the feeder station. They don't have to waste any time can-hunting, since every can is already upright and sitting near the feeder stations. We put up 18-20 totes from the landfill/step, nicely stacked super dense on the very full scoring platforms. In this scenario, there are 7 cans scored at level 6, 28 auto points, all the feeder station totes scored, and the equivalent or more of all the landfill totes scored. If it doesn't work out, pull us out, have one of the other robots do landfill, and put 2590 on feeder station. I think the consistent robots with long ramps, active intakes, fast stacking, and lots of practice will go first in the draft, whether they normally play landfill or feeder station. Shout-out to 5254, who implemented this strategy at Midknight Mayhem to make stacks faster than anybody else at the competition. |
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