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Re: Unusual, potential game pieces
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Thank you all for doubting my sense, friends. It's appreciated. :) |
Re: Unusual, potential game pieces
FVC (yeah, with the V) used softballs in Hangin'-A-Round, the first year as a program. Bright yellow and about 3.75" diameter, I think those would be a great game piece for a pick-and-place game. Limit the robots to ejecting them less than five feet from the frame, and I think they'd stay safe.
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If the game object was a 45 lb plate slightly modified from the standard weight lifting, and robots could manipulate 2-3 of them at once... |
Re: Unusual, potential game pieces
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Trust me, my family has 4 good-sized traffic cones in the garage, along with soccer cones. They're great for sports use if you need something VISIBLE--and they stack, so you get one single stack of all the cones... *takes tongue out of cheek* |
Re: Unusual, potential game pieces
Soc em boppers, if you remember what those are.
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Side note: They changed the name to Socker Boppers now... |
Re: Unusual, potential game pieces
I how been toying with a game that would use a axis (think jack of ball and jacks). It would be 3 sticks/tubes bolted together.
I really like the symmetrical cylinder tube. As Wayne said. Lots of opportunities. Homer buckets could make for a interesting object. One parameter that IMO is easy for robot to manipulate. Tetras were great for that. |
Re: Unusual, potential game pieces
The old FTC rolling goal tubes with some endcaps could be a decent game piece.
http://www.andymark.com/FTC-s/531.htm |
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Re: Unusual, potential game pieces
Imagining game object shapes might partially be an exercise in looking through the wrong end of the telescope.
Instead, imagining what the robots should be required to do with any object might bear more fruit. Maybe physical keys need to be inserted in locks, and then (optionally?) moved precisely once in the lock. Maybe optical patterns need to be read or obeyed or responded to at speeds too quick for humans to satisfy (in order to learn something about the rest of the field). Maybe opposing robots need to compete to stay ahead in a zero-sum game that involves object orientations/locations, or involves continuously manipulating objects in more than one manner (lift one, twist one, throw one, weigh one, etc.),at several locations around the field? At the least, combining thinking about what you do with the object, with thinking about the object's properties, is an important part of creating challenges. Blake PS: Lots of small objects can approximate a fluid. |
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