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Unusual, potential game pieces
I love speculating about future games, and surprisingly I haven't found an old thread talking about game pieces in particular. So I thought we'd talk about what would make a good game piece so that we might be able to identify the beginnings of a future game.
IMO, a good game piece:
Thinking about what fits those criteria, and hasn't yet been used I've come up with a few candidates:
What do you think? Have I missed any good candidates? Are there other criteria for what makes a good gamepiece? Do any of these spark some ideas for game rules? |
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I'm still holding out for FIRST using these for game pieces.
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Several years ago someone posted a picture of Dave Lavery holding a ~10 inch long piece of 3" sched 40 PVC pipe, capped at both ends. The thing resembled a giant drug capsule, suitable for medicating a blue whale or some similarly massive fictional creature.
I imagined it half full of pea gravel, to make its center of gravity shift while it is being handled so that manipulation by a robot is more challenging. |
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Traffic cones.
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American footballs
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Another "good game piece" criterium: NOT inflated.
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I would add to the list that game pieces need to be accessible to teams of all skill levels. Having a game piece that some teams (especially rookies!) Can't effectively interact with is pretty bad, in my opinion! |
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Orbit balls? I pretend that year never happened. And when did we use totes in the modern era? No game has used totes.[1] But I think the OP had a good list of what would be optimal. Obviously choosing a suboptimal game piece happens at times. [1] Like Mini bots and Jar Jar Binks these things never happened in my mind. A significant amount of therapy was required for this, I can suggest a guy. |
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Spectrum has a mock game we are working on putting the rules together for that involves used car tires and rugby balls.
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By the same token, I would not want to see another game in which the role of the limited ability robot is restricted to serving as an anchor point for a piece of string.:( The performance floor for a limited ability robot should be reasonable, attainable and meaningful to the outcome of their matches. |
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Bowling Ball. main rule is you can't let it leave the ground.
American (nerf) Football. Heck, a Rugby ball would be fun too. |
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http://spectrum3847.org/PIPEFALL |
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(Within the limits of sanity, I don't think we're going to be playing Recycle Rush 2 with Fiat 500s) |
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An important but so far thus far overlooked criterion is consistency in how it responds across both batches and time on the field. An object should not handle differently during the final match than the first, nor should they be different for a week 1 event and the Championship. |
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I think a game using Roomba's (cute but useless robotic vacuum cleaners).
I even came up with a game for it called Roomba Roundup. Teams gather up Roombas and place them in their corral. Teams can also steal Roombas and place them in their corrals. The team that has the most Roombas in their corrals (they have to be in the corrals) wins the match. |
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One other criteria in my book is the interest the game piece has outside of the game in things like parades and demonstrations where there is only one or two robots. Kids love to catch a ball/other flying object. A robot stacking totes is not so exciting.
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I think that kong dog toys would be great personally. http://www.petsmart.com/dog/toys/kon...pfm%3Dcategory
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The most important question about the new game pieces is going to be do they sink, float or have neutral buoyancy?
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Here are a few ideas for things we haven't dealt with yet:
REALLY big balls (diameter more than twice as large as the largest permissible robot), octahedrons, dodecahedrons, isodecahedrons, solid/walled tetrahedrons, ellipsoids (either prolate or oblate), "very light" shapes (e.g. ping pong balls, whiffle balls, open-cell foam), stiff long cylinders (bats, batons, clubs, broomsticks, virges), and of course, familiar objects with irregular shapes: flat broom, mop, weed eater, boom box, brief cases, bungee cords, baloon animals, animal chew toys, books, component parts (e.g. what if we had to replace a laser printer cartridge with a robot?), dumbells, jingle bells, real bell-shaped bells, bottles (pick your size and shape; I'm thinking of 6.25 oz classic coke bottles), aerobies, model cars, teddy bears, Barbie/GI Joes, loaves of french bread, calculators, laptop computers, USB memory sticks (you have to plug them in and read data off of them to know what to do next), I-beams (or lengths of railroad tie), lincoln logs/tinker toys/erector set pieces, shoes (human, horse, or brake), mannequin parts, pillows, lengths of pipe, pipe fittings, skillets, strainters, Anderson Connectors (plug 'em in?), hammers, wrenches, pliers, wheels, and soma cube puzzle pieces. This was the result of about 10 minutes of brainstorming by one guy, who intentionally didn't run any seam more than about three or four items (I could have gone on with kitchen stuff alone as long as the list above). The GDC won't run out of "new" game pieces anytime soon... And on the OBTW front: Quote:
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I, too, have been hoping for traffic cones.
That being said, we haven't had playground dodgeballs in a long while, probably due to the "inflatable" and "consistent characteristics" problems. |
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Hula hoops could definitely present an interesting challenge. We invented a VEX game with foam rings and tall posts and teams got extra points for having the top ring on the post. It was probably my favorite game we have used for our VEX classes because it always kept the action moving around since teams were incentivized to score on a different post each time. Hula hoops would be an easy way to do something similar for larger FRC bots.
I also think the cylinder idea would be awesome. The GDC likely takes into account transportability, so I could see them using something like that but maybe more like a cone. They would stack for easy transportation and field reset and they would add the extra challenge of not rolling straight. |
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About using pipes as a game piece. In Israel we hold each year a preparatory competition for teams called Falafel, this gives team a chance to practice another (more laid back) build season. Last year our game piece was PVC pipes and it was a great success for the following reasons
We got great feedback from teams about this game piece and it'd be pretty cool if FIRST used a similar game piece in the future. If anyone is interested here are some videos from the final matches of the competition (The goal was to move as many pipes to the goals on the other end of the field and then hang during the end game) https://www.youtube.com/watch?v=mpn_...DdAEER10c1ejz9 |
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I'm still in favor of a heavy game piece greatly changing a robot's dynamic. Most teams assume year in and year out that their robot will weigh 150ish lbs fully loaded, but if the game requires the robot to pick up and drop off 50-100 lbs of game items, drive trains will really require some thought, as well as manipulators.
Also the biggest crowd pleaser in recent game history was the bridges from 2012. Heavy game object which can be un-scored + requirement to balance with game objects + robot v robot interactions would be awesome. |
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We've already got gigantic tetrahedrons, trackballs, yoga balls, innertubes, basketball goals, and recycling cans taking up space in our workshop. Please no more enormous, useless game objects. |
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Thank you all for doubting my sense, friends. It's appreciated. :) |
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FVC (yeah, with the V) used softballs in Hangin'-A-Round, the first year as a program. Bright yellow and about 3.75" diameter, I think those would be a great game piece for a pick-and-place game. Limit the robots to ejecting them less than five feet from the frame, and I think they'd stay safe.
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If the game object was a 45 lb plate slightly modified from the standard weight lifting, and robots could manipulate 2-3 of them at once... |
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Trust me, my family has 4 good-sized traffic cones in the garage, along with soccer cones. They're great for sports use if you need something VISIBLE--and they stack, so you get one single stack of all the cones... *takes tongue out of cheek* |
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Soc em boppers, if you remember what those are.
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Side note: They changed the name to Socker Boppers now... |
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I how been toying with a game that would use a axis (think jack of ball and jacks). It would be 3 sticks/tubes bolted together.
I really like the symmetrical cylinder tube. As Wayne said. Lots of opportunities. Homer buckets could make for a interesting object. One parameter that IMO is easy for robot to manipulate. Tetras were great for that. |
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The old FTC rolling goal tubes with some endcaps could be a decent game piece.
http://www.andymark.com/FTC-s/531.htm |
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Imagining game object shapes might partially be an exercise in looking through the wrong end of the telescope.
Instead, imagining what the robots should be required to do with any object might bear more fruit. Maybe physical keys need to be inserted in locks, and then (optionally?) moved precisely once in the lock. Maybe optical patterns need to be read or obeyed or responded to at speeds too quick for humans to satisfy (in order to learn something about the rest of the field). Maybe opposing robots need to compete to stay ahead in a zero-sum game that involves object orientations/locations, or involves continuously manipulating objects in more than one manner (lift one, twist one, throw one, weigh one, etc.),at several locations around the field? At the least, combining thinking about what you do with the object, with thinking about the object's properties, is an important part of creating challenges. Blake PS: Lots of small objects can approximate a fluid. |
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How about shopping baskets... these come in two convenient colors:
http://www.uline.com/BL_8919/Shoppin...A&gclsrc=aw.ds Robust, store compactly, lots of bot interaction possibilities. Handles could be secured in 'carrying' position or in stacking position or be left free to move. |
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