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nuclearnerd 27-08-2015 02:57

Unusual, potential game pieces
 
I love speculating about future games, and surprisingly I haven't found an old thread talking about game pieces in particular. So I thought we'd talk about what would make a good game piece so that we might be able to identify the beginnings of a future game.

IMO, a good game piece:
  • is durable
  • is cheap and abundant
  • is relatively light
  • won't cause injury
  • is fun to toss around, and looks good on camera
  • hasn't been used before (though we can let this slide if the game uses an old piece in a way that requires new designs)
  • is reasonably consistent between manufacturing batches (edit, as suggested)

Thinking about what fits those criteria, and hasn't yet been used I've come up with a few candidates:
  • football or nerf footballs (oblig.)
  • badminton birdies
  • cheese wheels (or perhaps a rubber tire)
  • batons or javelins (perhaps from pvc pipe)
  • Ringette rings
  • Bean Bags
  • Bowling Pins (hollow)
  • Ball on Ropes (dog toy)
  • Flutterboards
  • Great big or heavy pieces that can't be lifted, only pushed (perhaps tethered to the field)
  • the beach ball I had as a kid that had a weight to one side so it flew crazily (can't find anything similar online though)

What do you think? Have I missed any good candidates? Are there other criteria for what makes a good gamepiece? Do any of these spark some ideas for game rules?

Koko Ed 27-08-2015 04:12

Re: Unusual, potential game pieces
 
I'm still holding out for FIRST using these for game pieces.

Noudvanbrunscho 27-08-2015 04:18

Re: Unusual, potential game pieces
 
Quote:

Originally Posted by Koko Ed (Post 1494355)
I'm still holding out for FIRST using these for game pieces.

Oh that would be cool. i would love an 'wierd shape/hard to grab' gamepiece. Only 135 more days:yikes: .

Richard Wallace 27-08-2015 05:50

Re: Unusual, potential game pieces
 
Several years ago someone posted a picture of Dave Lavery holding a ~10 inch long piece of 3" sched 40 PVC pipe, capped at both ends. The thing resembled a giant drug capsule, suitable for medicating a blue whale or some similarly massive fictional creature.

I imagined it half full of pea gravel, to make its center of gravity shift while it is being handled so that manipulation by a robot is more challenging.

Daniel_LaFleur 27-08-2015 07:22

Re: Unusual, potential game pieces
 
Traffic cones.

chrisfl 27-08-2015 09:50

Re: Unusual, potential game pieces
 
American footballs

tindleroot 27-08-2015 09:57

Re: Unusual, potential game pieces
 
Another "good game piece" criterium: NOT inflated.

Jon Stratis 27-08-2015 10:03

Re: Unusual, potential game pieces
 
Quote:

Originally Posted by nuclearnerd (Post 1494354)
IMO, a good game piece:
  • is durable
  • is cheap and abundant
  • is relatively light
  • won't cause injury
  • is fun to toss around, and looks good on camera
  • hasn't been used before (though we can let this slide if the game uses an old piece in a way that requires new designs)

While I completely agree that those points can help identify a good game piece, I can't help by come up with recent exceptions to all of them. Orbit balls, for example, were not durable or abundant. A number of game pieces, if ejected from the field, weren't particularly safe - frisbee to the head, or a huge ball from Over Drive knocking people over. Totes aren't particularly light weight, or cheap in the quantities needed for an off-season event. It's incredibly difficult to find a really good game piece. Most pieces are deficient in some area.

I would add to the list that game pieces need to be accessible to teams of all skill levels. Having a game piece that some teams (especially rookies!) Can't effectively interact with is pretty bad, in my opinion!

Andrew Schreiber 27-08-2015 10:28

Re: Unusual, potential game pieces
 
Quote:

Originally Posted by Jon Stratis (Post 1494370)
While I completely agree that those points can help identify a good game piece, I can't help by come up with recent exceptions to all of them. Orbit balls, for example, were not durable or abundant. A number of game pieces, if ejected from the field, weren't particularly safe - frisbee to the head, or a huge ball from Over Drive knocking people over. Totes aren't particularly light weight, or cheap in the quantities needed for an off-season event. It's incredibly difficult to find a really good game piece. Most pieces are deficient in some area.

I would add to the list that game pieces need to be accessible to teams of all skill levels. Having a game piece that some teams (especially rookies!) Can't effectively interact with is pretty bad, in my opinion!

Most of the bad things about frisbees and trackballs could have been mitigated with either rule or field changes.

Orbit balls? I pretend that year never happened.

And when did we use totes in the modern era? No game has used totes.[1]


But I think the OP had a good list of what would be optimal. Obviously choosing a suboptimal game piece happens at times.


[1] Like Mini bots and Jar Jar Binks these things never happened in my mind. A significant amount of therapy was required for this, I can suggest a guy.

Lil' Lavery 27-08-2015 10:34

Re: Unusual, potential game pieces
 
Quote:

Originally Posted by nuclearnerd (Post 1494354)
  • Bean Bags

See Floppies from the 1999 game

nuclearnerd 27-08-2015 10:49

Re: Unusual, potential game pieces
 
Quote:

Originally Posted by Lil' Lavery (Post 1494372)
See Floppies from the 1999 game

Oh cool, I hadn't seen Double Trouble before. Interestingly the Floppies really fail the "looks good on camera" test - they're pretty lifeless.

TDav540 27-08-2015 10:55

Re: Unusual, potential game pieces
 
Quote:

Originally Posted by nuclearnerd (Post 1494354)
[*]cheese wheels (or perhaps a rubber tire)

I think some teams would have an inherent advantage with cheese wheels (looking at you, Wisconsin and 1086) :)

Joe Ross 27-08-2015 11:05

Re: Unusual, potential game pieces
 
Quote:

Originally Posted by nuclearnerd (Post 1494354)
  • is fun to toss around, and looks good on camera
Are there other criteria for what makes a good gamepiece?

Needs to also look good from the stands, so visible from 100 feet away.

AllenGregoryIV 27-08-2015 11:15

Re: Unusual, potential game pieces
 
Spectrum has a mock game we are working on putting the rules together for that involves used car tires and rugby balls.

mwmac 27-08-2015 12:21

Re: Unusual, potential game pieces
 
Quote:

Originally Posted by Jon Stratis (Post 1494370)
I would add to the list that game pieces need to be accessible to teams of all skill levels. Having a game piece that some teams (especially rookies!) Can't effectively interact with is pretty bad, in my opinion!

I believe the game rules can either aggravate or alleviate the shortcoming that you are describing. 2015's divided field with no robot to robot interaction beyond the can wars between alliances serves as an example of a rule set that operated to reduce the effectiveness of robots with limited game piece manipulation abilities. Having a role for limited ability robots should be a key consideration for the GDC every year imo. Unlike 2015, many games from the past have at a minimum allowed some defensive role and a lesser scoring role for these robots (examples include: defensive inbound pass-blocking and shot-blocking; offensive bridge balancing in 2012; offensive low goal and passive low climb/hang in 2013; offensive assist in 2014.

By the same token, I would not want to see another game in which the role of the limited ability robot is restricted to serving as an anchor point for a piece of string.:( The performance floor for a limited ability robot should be reasonable, attainable and meaningful to the outcome of their matches.

Wayne TenBrink 27-08-2015 13:05

Re: Unusual, potential game pieces
 
Quote:

Originally Posted by Richard Wallace (Post 1494358)
Several years ago someone posted a picture of Dave Lavery holding a ~10 inch long piece of 3" sched 40 PVC pipe, capped at both ends. The thing resembled a giant drug capsule, suitable for medicating a blue whale or some similarly massive fictional creature.

I imagined it half full of pea gravel, to make its center of gravity shift while it is being handled so that manipulation by a robot is more challenging.

I have been hoping for a cylindrical game piece for years. Capped and half filled would be an interesting challenge, but I would prefer to see thin walled, hollow tubes. Length, diameter, material, weight, and quantity TBD. The length-to-diameter ratio should be near 1:1. This would make it feasible to acquire the tube by several methods (grasp OD, skewer the bore, etc.) with no obviously "correct" method. Game pieces could lay on their side or stand on end, and the orientation of the robot to the game piece would affect the way the tube reacted during acquisition. There is a broad range of tasks options to challenge teams with different skills, and few robot mechanism ideas from previous games would be useful. Game piece placement options include: (easiest) move it into a defined scoring zone, (easy) place in bin, (moderate) toss it into a bin that is higher than the robot, (harder) hang it on a pin rack with more points for higher pins, or (harder yet) fit the game piece through a round hole with modest clearance to the tube OD for highest points. Color coded tubes? Different size tubes? Moveable goals? Options galore! Tubes could be cheap and readily available (PVC), robust, visible from the stands, wouldn't require inflation, and would fit thru a door.

Conor Ryan 27-08-2015 13:09

Re: Unusual, potential game pieces
 
Bowling Ball. main rule is you can't let it leave the ground.

American (nerf) Football. Heck, a Rugby ball would be fun too.

nuclearnerd 27-08-2015 13:12

Re: Unusual, potential game pieces
 
Quote:

Originally Posted by Joe Ross (Post 1494377)
Needs to also look good from the stands, so visible from 100 feet away.

That's not too difficult. A 3" diameter game piece at 100ft is about 9 minutes of arc, which is more than large enough for even people with poor eyesight, (also fits highway sign guidelines for roman characters). That said, bigger pieces (maybe at least 6" diameter) might be easier to focus on.

AllenGregoryIV 27-08-2015 13:37

Re: Unusual, potential game pieces
 
Quote:

Originally Posted by Wayne TenBrink (Post 1494383)
I have been hoping for a cylindrical game piece for years. Capped and half filled would be an interesting challenge, but I would prefer to see thin walled, hollow tubes. Length, diameter, material, weight, and quantity TBD. The length-to-diameter ratio should be near 1:1. This would make it feasible to acquire the tube by several methods (grasp OD, skewer the bore, etc.) with no obviously "correct" method. Game pieces could lay on their side or stand on end, and the orientation of the robot to the game piece would affect the way the tube reacted during acquisition. There is a broad range of tasks options to challenge teams with different skills, and few robot mechanism ideas from previous games would be useful. Game piece placement options include: (easiest) move it into a defined scoring zone, (easy) place in bin, (moderate) toss it into a bin that is higher than the robot, (harder) hang it on a pin rack with more points for higher pins, or (harder yet) fit the game piece through a round hole with modest clearance to the tube OD for highest points. Color coded tubes? Different size tubes? Moveable goals? Options galore! Tubes could be cheap and readily available (PVC), robust, visible from the stands, wouldn't require inflation, and would fit thru a door.

Our last mock game meets most of your requirements.

http://spectrum3847.org/PIPEFALL

Jacob Bendicksen 27-08-2015 15:02

Re: Unusual, potential game pieces
 
Quote:

Originally Posted by Conor Ryan (Post 1494384)
Bowling Ball. main rule is you can't let it leave the ground.

I've always liked the idea of absurdly heavy or light game pieces (i.e. bowling balls or balloons). Really big ones (like 2001's goals) would be cool, as well.

Andrew Schreiber 27-08-2015 15:39

Re: Unusual, potential game pieces
 
Quote:

Originally Posted by Jacob Bendicksen (Post 1494390)
I've always liked the idea of absurdly heavy or light game pieces (i.e. bowling balls or balloons). Really big ones (like 2001's goals) would be cool, as well.

The big issue with really heavy things is that, given the amount of power in today's kit, there's not much we can't lift in a timely manner.

(Within the limits of sanity, I don't think we're going to be playing Recycle Rush 2 with Fiat 500s)

ChrisH 27-08-2015 15:43

Re: Unusual, potential game pieces
 
Quote:

Originally Posted by Jacob Bendicksen (Post 1494390)
I've always liked the idea of absurdly heavy or light game pieces (i.e. bowling balls or balloons). Really big ones (like 2001's goals) would be cool, as well.

If you want excitement, try deliberately dropping a bowling ball on the gym floor in front of the head basketball coach.

An important but so far thus far overlooked criterion is consistency in how it responds across both batches and time on the field. An object should not handle differently during the final match than the first, nor should they be different for a week 1 event and the Championship.

Michael Hill 27-08-2015 15:47

Re: Unusual, potential game pieces
 
Quote:

Originally Posted by ChrisH (Post 1494392)
If you want excitement, try deliberately dropping a bowling ball on the gym floor in front of the head basketball coach.

An important but so far thus far overlooked criterion is consistency in how it responds across both batches and time on the field. An object should not handle differently during the final match than the first, nor should they be different for a week 1 event and the Championship.

Remember 2012? A LOT of teams were thrown off by new balls once they were replaced for elims matches.

mwmac 27-08-2015 15:55

Re: Unusual, potential game pieces
 
Quote:

Originally Posted by Michael Hill (Post 1494393)
Remember 2012? A LOT of teams were thrown off by new balls once they were replaced for elims matches.

Not to mention the change in balls that occurred at Champs before eliminations. They were not just new, they had a totally different compression characteristic iirc.

Koko Ed 27-08-2015 19:31

Re: Unusual, potential game pieces
 
I think a game using Roomba's (cute but useless robotic vacuum cleaners).
I even came up with a game for it called Roomba Roundup. Teams gather up Roombas and place them in their corral. Teams can also steal Roombas and place them in their corrals. The team that has the most Roombas in their corrals (they have to be in the corrals) wins the match.

fargus111111111 27-08-2015 19:36

Re: Unusual, potential game pieces
 
One other criteria in my book is the interest the game piece has outside of the game in things like parades and demonstrations where there is only one or two robots. Kids love to catch a ball/other flying object. A robot stacking totes is not so exciting.

The other Gabe 27-08-2015 20:17

Re: Unusual, potential game pieces
 
Quote:

Originally Posted by fargus111111111 (Post 1494407)
One other criteria in my book is the interest the game piece has outside of the game in things like parades and demonstrations where there is only one or two robots. Kids love to catch a ball/other flying object. A robot stacking totes is not so exciting.

our most used robot for demos is by far 2012 (it was our best robot, but it also demonstrates super well), and before that was 2009's. however, that can't happen every year, or there won't be enough variation in how the game is played (after 3 years of shooters from 2012-14, I was kinda glad that Recycle rush had a different sort of design challenge for my last yer, tbh)

Scott Kozutsky 27-08-2015 20:30

Re: Unusual, potential game pieces
 
I think that kong dog toys would be great personally. http://www.petsmart.com/dog/toys/kon...pfm%3Dcategory

Mykey 27-08-2015 21:24

Re: Unusual, potential game pieces
 
The most important question about the new game pieces is going to be do they sink, float or have neutral buoyancy?

GeeTwo 27-08-2015 21:33

Re: Unusual, potential game pieces
 
Here are a few ideas for things we haven't dealt with yet:
REALLY big balls (diameter more than twice as large as the largest permissible robot), octahedrons, dodecahedrons, isodecahedrons, solid/walled tetrahedrons, ellipsoids (either prolate or oblate), "very light" shapes (e.g. ping pong balls, whiffle balls, open-cell foam), stiff long cylinders (bats, batons, clubs, broomsticks, virges), and of course, familiar objects with irregular shapes: flat broom, mop, weed eater, boom box, brief cases, bungee cords, baloon animals, animal chew toys, books, component parts (e.g. what if we had to replace a laser printer cartridge with a robot?), dumbells, jingle bells, real bell-shaped bells, bottles (pick your size and shape; I'm thinking of 6.25 oz classic coke bottles), aerobies, model cars, teddy bears, Barbie/GI Joes, loaves of french bread, calculators, laptop computers, USB memory sticks (you have to plug them in and read data off of them to know what to do next), I-beams (or lengths of railroad tie), lincoln logs/tinker toys/erector set pieces, shoes (human, horse, or brake), mannequin parts, pillows, lengths of pipe, pipe fittings, skillets, strainters, Anderson Connectors (plug 'em in?), hammers, wrenches, pliers, wheels, and soma cube puzzle pieces.

This was the result of about 10 minutes of brainstorming by one guy, who intentionally didn't run any seam more than about three or four items (I could have gone on with kitchen stuff alone as long as the list above). The GDC won't run out of "new" game pieces anytime soon...

And on the OBTW front:
Quote:

Originally Posted by Andrew Schreiber (Post 1494371)
Like Mini bots and Jar Jar Binks these things never happened in my mind. A significant amount of therapy was required for this, I can suggest a guy.

I completely blocked my memory of having seen Star Trek V until about half an hour into seeing it for (presumably) the second time. Makes mini-bots and Jar Jar seem well-considered by comparison.

Jared Russell 27-08-2015 22:02

Re: Unusual, potential game pieces
 
Quote:

Originally Posted by Wayne TenBrink (Post 1494383)
I have been hoping for a cylindrical game piece for years. Capped and half filled would be an interesting challenge, but I would prefer to see thin walled, hollow tubes. Length, diameter, material, weight, and quantity TBD. The length-to-diameter ratio should be near 1:1. This would make it feasible to acquire the tube by several methods (grasp OD, skewer the bore, etc.) with no obviously "correct" method. Game pieces could lay on their side or stand on end, and the orientation of the robot to the game piece would affect the way the tube reacted during acquisition. There is a broad range of tasks options to challenge teams with different skills, and few robot mechanism ideas from previous games would be useful. Game piece placement options include: (easiest) move it into a defined scoring zone, (easy) place in bin, (moderate) toss it into a bin that is higher than the robot, (harder) hang it on a pin rack with more points for higher pins, or (harder yet) fit the game piece through a round hole with modest clearance to the tube OD for highest points. Color coded tubes? Different size tubes? Moveable goals? Options galore! Tubes could be cheap and readily available (PVC), robust, visible from the stands, wouldn't require inflation, and would fit thru a door.

Best idea in the thread

EricH 27-08-2015 22:30

Re: Unusual, potential game pieces
 
I, too, have been hoping for traffic cones.

That being said, we haven't had playground dodgeballs in a long while, probably due to the "inflatable" and "consistent characteristics" problems.

holygrail 27-08-2015 22:47

Re: Unusual, potential game pieces
 
Hula hoops could definitely present an interesting challenge. We invented a VEX game with foam rings and tall posts and teams got extra points for having the top ring on the post. It was probably my favorite game we have used for our VEX classes because it always kept the action moving around since teams were incentivized to score on a different post each time. Hula hoops would be an easy way to do something similar for larger FRC bots.

I also think the cylinder idea would be awesome. The GDC likely takes into account transportability, so I could see them using something like that but maybe more like a cone. They would stack for easy transportation and field reset and they would add the extra challenge of not rolling straight.

Big Ideas 27-08-2015 23:18

Re: Unusual, potential game pieces
 
Quote:

Originally Posted by Koko Ed (Post 1494355)
I'm still holding out for FIRST using these for game pieces.

YES!! Bumble Balls are the best! Robot gets extra points for turning them off when in possession. I figure about 50 on the field would be a gas.

jajabinx124 28-08-2015 00:01

Re: Unusual, potential game pieces
 
Quote:

Originally Posted by The other Gabe (Post 1494409)
our most used robot for demos is by far 2012

Same with us, 2012 is pretty much our go to demo bot. (We try to use 2013 and others but it's a bit risky. The frisbees could break things or hurt someone, so we have to be extra careful when demoing 2013) Also we don't have to worry about accidentaly hitting other people with 2012 game pieces.

SavtaKenneth 28-08-2015 02:17

Re: Unusual, potential game pieces
 
About using pipes as a game piece. In Israel we hold each year a preparatory competition for teams called Falafel, this gives team a chance to practice another (more laid back) build season. Last year our game piece was PVC pipes and it was a great success for the following reasons
  • Very cheap
  • very easy to find
  • Can handle rough contact from robots
  • New challenge for FRC teams but it does have a few known solutions in the outside world

We got great feedback from teams about this game piece and it'd be pretty cool if FIRST used a similar game piece in the future.

If anyone is interested here are some videos from the final matches of the competition (The goal was to move as many pipes to the goals on the other end of the field and then hang during the end game)
https://www.youtube.com/watch?v=mpn_...DdAEER10c1ejz9

Koko Ed 28-08-2015 05:28

Re: Unusual, potential game pieces
 
Quote:

Originally Posted by jajabinx124 (Post 1494422)
(We try to use 2013 and others but it's a bit risky. The frisbees could break things or hurt someone, so we have to be extra careful when demoing 2013) Also we don't have to worry about accidentaly hitting other people with 2012 game pieces.

We used our 2013 robot for demos at the Monroe County Fair. There were many children injuries (many from them doing brutal things to one another chasing down frisbees) and one very scary moment where an eager toddler try to frontload the robot just before it fired and the launch was quickly aborted.

efoote868 28-08-2015 08:02

Re: Unusual, potential game pieces
 
I'm still in favor of a heavy game piece greatly changing a robot's dynamic. Most teams assume year in and year out that their robot will weigh 150ish lbs fully loaded, but if the game requires the robot to pick up and drop off 50-100 lbs of game items, drive trains will really require some thought, as well as manipulators.

Also the biggest crowd pleaser in recent game history was the bridges from 2012.
Heavy game object which can be un-scored + requirement to balance with game objects + robot v robot interactions would be awesome.

hectorcastillo 28-08-2015 08:18

Re: Unusual, potential game pieces
 
Quote:

Originally Posted by chrisfl (Post 1494368)
American footballs

Quote:

Another "good game piece" criterium: NOT inflated.
I think the New England teams would have an advantage in this game :p

Taylor 28-08-2015 09:34

Re: Unusual, potential game pieces
 
Quote:

Originally Posted by EricH (Post 1494415)
I, too, have been hoping for traffic cones.

Please, in the name of Kamen, no.
We've already got gigantic tetrahedrons, trackballs, yoga balls, innertubes, basketball goals, and recycling cans taking up space in our workshop. Please no more enormous, useless game objects.

Noudvanbrunscho 28-08-2015 09:41

Re: Unusual, potential game pieces
 
Quote:

Originally Posted by Taylor (Post 1494446)
Please, in the name of Kamen, no.
We've already got gigantic tetrahedrons, trackballs, yoga balls, innertubes, basketball goals, and recycling cans taking up space in our workshop. Please no more enormous, useless game objects.

Maybe u can use the traffic cones to fence the old game pieces? :)

TDav540 28-08-2015 09:58

Re: Unusual, potential game pieces
 
Quote:

Originally Posted by Taylor (Post 1494446)
Please, in the name of Kamen, no.
We've already got gigantic tetrahedrons, trackballs, yoga balls, innertubes, basketball goals, and recycling cans taking up space in our workshop. Please no more enormous, useless game objects.

Well at least the recycling can you could repurpose :)

marshall 28-08-2015 10:16

Re: Unusual, potential game pieces
 
Quote:

Originally Posted by TDav540 (Post 1494449)
Well at least the recycling can you could repurpose :)

This happened a few times to us this past season unintentionally. Had to have a student clean it out at one point.

Andrew Schreiber 28-08-2015 10:28

Re: Unusual, potential game pieces
 
Quote:

Originally Posted by Taylor (Post 1494446)
Please, in the name of Kamen, no.
We've already got gigantic tetrahedrons, trackballs, yoga balls, innertubes, basketball goals, and recycling cans taking up space in our workshop. Please no more enormous, useless game objects.

You know the track balls, yoga balls, and inner tubes can be deflated right? :P

Lil' Lavery 28-08-2015 10:31

Re: Unusual, potential game pieces
 
Quote:

Originally Posted by Taylor (Post 1494446)
Please, in the name of Kamen, no.
We've already got gigantic tetrahedrons, trackballs, yoga balls, innertubes, basketball goals, and recycling cans taking up space in our workshop. Please no more enormous, useless game objects.

Why haven't you disassembled your tetras by now? Do you still do demonstrations with your 2005 robot?

Taylor 28-08-2015 10:35

Re: Unusual, potential game pieces
 
Quote:

Originally Posted by Noudvanbrunscho (Post 1494447)
Maybe u can use the traffic cones to fence the old game pieces? :)

Quote:

Originally Posted by TDav540 (Post 1494449)
Well at least the recycling can you could repurpose :)

Quote:

Originally Posted by Andrew Schreiber (Post 1494453)
You know the track balls, yoga balls, and inner tubes can be deflated right? :P

Quote:

Originally Posted by Lil' Lavery (Post 1494454)
Why haven't you disassembled your tetras by now? Do you still do demonstrations with your 2005 robot?

I was being a bit overdramatic, but my point stands.
Thank you all for doubting my sense, friends. It's appreciated. :)

Billfred 28-08-2015 10:36

Re: Unusual, potential game pieces
 
FVC (yeah, with the V) used softballs in Hangin'-A-Round, the first year as a program. Bright yellow and about 3.75" diameter, I think those would be a great game piece for a pick-and-place game. Limit the robots to ejecting them less than five feet from the frame, and I think they'd stay safe.

Jared Russell 28-08-2015 11:37

Re: Unusual, potential game pieces
 
Quote:

Originally Posted by efoote868 (Post 1494442)
I'm still in favor of a heavy game piece greatly changing a robot's dynamic. Most teams assume year in and year out that their robot will weigh 150ish lbs fully loaded, but if the game requires the robot to pick up and drop off 50-100 lbs of game items, drive trains will really require some thought, as well as manipulators.

Also the biggest crowd pleaser in recent game history was the bridges from 2012.
Heavy game object which can be un-scored + requirement to balance with game objects + robot v robot interactions would be awesome.

This years' game involved picking up and dropping off ~60 lbs. The problem with heavy objects is that the game looks less like a sport and more like a bunch of construction equipment.

Lil' Lavery 28-08-2015 12:01

Re: Unusual, potential game pieces
 
Quote:

Originally Posted by Jared Russell (Post 1494460)
This years' game involved picking up and dropping off ~60 lbs. The problem with heavy objects is that the game looks less like a sport and more like a bunch of construction equipment.

Well, so does Megabot and I'm psyched for that... :cool:

efoote868 28-08-2015 12:18

Re: Unusual, potential game pieces
 
Quote:

Originally Posted by Jared Russell (Post 1494460)
This years' game involved picking up and dropping off ~60 lbs. The problem with heavy objects is that the game looks less like a sport and more like a bunch of construction equipment.

Wasn't including this year's game because for the most part it was 3v0 on a cramped field.

If the game object was a 45 lb plate slightly modified from the standard weight lifting, and robots could manipulate 2-3 of them at once...

EricH 28-08-2015 20:48

Re: Unusual, potential game pieces
 
Quote:

Originally Posted by Taylor (Post 1494446)
Please no more enormous, useless game objects.

What, you don't want to reserve parking for the team? No intra-team pickup soccer games (see: goalposts)? Not even donate 'em to the school proper for hazard marking after the offseasons?


Trust me, my family has 4 good-sized traffic cones in the garage, along with soccer cones. They're great for sports use if you need something VISIBLE--and they stack, so you get one single stack of all the cones...


*takes tongue out of cheek*

Ginger Bread 28-08-2015 21:28

Re: Unusual, potential game pieces
 
Soc em boppers, if you remember what those are.

Darkseer54 28-08-2015 21:51

Re: Unusual, potential game pieces
 
Quote:

Originally Posted by Ginger Bread (Post 1494518)
Sock'em boppers, if you remember what those are.

They may be more fun than a pillow fight, but I have no idea how you would use them as a game piece besides using them as beach balls.

Side note: They changed the name to Socker Boppers now...

IKE 29-08-2015 08:47

Re: Unusual, potential game pieces
 
I how been toying with a game that would use a axis (think jack of ball and jacks). It would be 3 sticks/tubes bolted together.

I really like the symmetrical cylinder tube. As Wayne said. Lots of opportunities.

Homer buckets could make for a interesting object.

One parameter that IMO is easy for robot to manipulate. Tetras were great for that.

Knufire 29-08-2015 11:51

Re: Unusual, potential game pieces
 
The old FTC rolling goal tubes with some endcaps could be a decent game piece.

http://www.andymark.com/FTC-s/531.htm

nuclearnerd 05-09-2015 18:15

Re: Unusual, potential game pieces
 
Quote:

Originally Posted by nuclearnerd (Post 1494354)
  • the beach ball I had as a kid that had a weight to one side so it flew crazily (can't find anything similar online though)

OMG, I found it! The ball was called Oopee, and it was a giveaway from KFC of all places. The video is 80s-tastic too :)

Jalerre 05-09-2015 22:23

Re: Unusual, potential game pieces
 
  • bucky balls (similar to the ones used in the Vex game "Toss Up" but larger)
  • long thin plastic cylinders (very thin; think stick sized)
  • something shaped like a figure 8
  • something hourglass shaped
  • some kind of object with moving pieces (not just compressible; I couldn't think of anything specific)
  • tennis balls (those haven't been used in awhile, right? :rolleyes:)

Christopher149 05-09-2015 22:39

Re: Unusual, potential game pieces
 
Quote:

Originally Posted by IKE (Post 1494531)
I how been toying with a game that would use a axis (think jack of ball and jacks). It would be 3 sticks/tubes bolted together.

Like a Czech hedgehog? Though, I wouldn't want it as a field barrier.

gblake 06-09-2015 15:43

Re: Unusual, potential game pieces
 
Imagining game object shapes might partially be an exercise in looking through the wrong end of the telescope.

Instead, imagining what the robots should be required to do with any object might bear more fruit.

Maybe physical keys need to be inserted in locks, and then (optionally?) moved precisely once in the lock.

Maybe optical patterns need to be read or obeyed or responded to at speeds too quick for humans to satisfy (in order to learn something about the rest of the field).

Maybe opposing robots need to compete to stay ahead in a zero-sum game that involves object orientations/locations, or involves continuously manipulating objects in more than one manner (lift one, twist one, throw one, weigh one, etc.),at several locations around the field?

At the least, combining thinking about what you do with the object, with thinking about the object's properties, is an important part of creating challenges.

Blake
PS: Lots of small objects can approximate a fluid.

Brad Hanel 07-09-2015 10:34

Re: Unusual, potential game pieces
 
Rubber Ducks

Sparky3D 08-09-2015 10:18

Re: Unusual, potential game pieces
 
Quote:

Originally Posted by Brad Hanel (Post 1495381)

Rubber Ducks + Water Game = Win :D

logank013 08-09-2015 10:44

Re: Unusual, potential game pieces
 
Quote:

Originally Posted by Sparky3D (Post 1495422)
Rubber Ducks + Water Game = Win :D

The real question is what would the ducks do in the underwater game and how do we gain points? :ahh:

Alan Anderson 08-09-2015 11:43

Re: Unusual, potential game pieces
 
Quote:

Originally Posted by logank013 (Post 1495426)
The real question is what would the ducks do in the underwater game and how do we gain points? :ahh:

The ducks have QR codes and/or colored dots on the bottom, identifying their point value and what alliance they score for when captured.

Jon Stratis 08-09-2015 11:49

Re: Unusual, potential game pieces
 
Quote:

Originally Posted by Alan Anderson (Post 1495435)
The ducks have QR codes and/or colored dots on the bottom, identifying their point value and what alliance they score for when captured.

Sounds a lot like an autonomous robotics class competition back in college. Only we were using Easter eggs, not ducks. And building with Lego's. Man, those were the days...

jvriezen 11-09-2015 00:04

Re: Unusual, potential game pieces
 
How about shopping baskets... these come in two convenient colors:

http://www.uline.com/BL_8919/Shoppin...A&gclsrc=aw.ds

Robust, store compactly, lots of bot interaction possibilities. Handles could be secured in 'carrying' position or in stacking position or be left free to move.


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