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Chris is me 13-10-2015 00:01

Re: pic: Inverted CIM 2-Speed Gearbox
 
Quote:

Originally Posted by EricH (Post 1499761)
For those that don't get the reference... 2009 (Lunacy) was played on a field of Glassliner FRP with about a foot of carpet on all sides next to the rail. If you want to know what that looks/feels like, there's probably something similar in your nearest school/park restroom (as an anti-graffiti/easy-clean sort of measure). All robots were required to use certain wheels for their floor-contacting propulsion--the CoF between said wheels and the floor was something just under 1 as I recall, while your typical nitrile wheels are 1.something-or-other. Unlimited quantity... but that was the ONLY type allowed! Low-traction game, low-speed, low-friction...And then there were the trailers, but I'll end there.

Just under 1 is the CoF of the 2008 Kit wheels, if memory serves, which were a bit slicker than other years. The CoF of lunacy wheels on FRP was reportedly 0.06, though it was probably 2 or 3 times that on a worn field.

Andy Brockway 13-10-2015 08:58

Re: pic: Inverted CIM 2-Speed Gearbox
 
You could eliminate those idlers by making your own gear sets. A quick search in the white papers using my name or "2005 716" will show a similar gearbox that we have been using off and on since 2005. The 12 tooth intermediate low gear has never been a problem for wear. This gearbox can be made on manual machines. One change is the that we use the stock CIM gear instead of the fancy tapered thread version in the plans.

asid61 13-10-2015 21:13

Re: pic: Inverted CIM 2-Speed Gearbox
 
Quote:

Originally Posted by Andy Brockway (Post 1499804)
You could eliminate those idlers by making your own gear sets. A quick search in the white papers using my name or "2005 716" will show a similar gearbox that we have been using off and on since 2005. The 12 tooth intermediate low gear has never been a problem for wear. This gearbox can be made on manual machines. One change is the that we use the stock CIM gear instead of the fancy tapered thread version in the plans.

As a student machinist for my team, I would recommend against making gears if you can avoid it at all. Indexing and cutting 2-3 times per tooth takes a very long time, not to mention all the work of taking a vise off the table for an indexing head or rotary table and centering everything. If you have the resources, go for it, but personally I can think of few situations where you would really want to do that (a 26t or 16t gear being those few situations :P). I've designed swerve drives that can be manually machined, but not ones that you would really want to.
Buying spur gear stock or something similar would be good for making many custom gears.

Andy Brockway 14-10-2015 07:54

Re: pic: Inverted CIM 2-Speed Gearbox
 
Quote:

Originally Posted by asid61 (Post 1499905)
As a student machinist for my team, I would recommend against making gears if you can avoid it at all. Indexing and cutting 2-3 times per tooth takes a very long time, not to mention all the work of taking a vise off the table for an indexing head or rotary table and centering everything. If you have the resources, go for it, but personally I can think of few situations where you would really want to do that (a 26t or 16t gear being those few situations :P). I've designed swerve drives that can be manually machined, but not ones that you would really want to.

Buying spur gear stock or something similar would be good for making many custom gears.

I also do not recommend machining your own gears unless you have the time. I have been using Martin spur gears and modifying the hubs as needed. They come in almost every gear size and are available on line and from McMaster.

cbale2000 14-10-2015 13:52

Re: pic: Inverted CIM 2-Speed Gearbox
 
Quote:

Originally Posted by KrazyCarl92 (Post 1499591)
Chris is spot on with his 6 ft/s suggestion if your design objectives align with School A...

I dunno, we run about 3.5 fps in games where we're doing pushing and it works pretty well for us. I've yet to find a robot (or two at once) our 2014 machine couldn't push. :rolleyes:

Darkseer54 14-10-2015 15:47

Re: pic: Inverted CIM 2-Speed Gearbox
 
Quote:

Originally Posted by cbale2000 (Post 1500003)
I dunno, we run about 3.5 fps in games where we're doing pushing and it works pretty well for us. I've yet to find a robot (or two at once) our 2014 machine couldn't push. :rolleyes:

Bet I can name one... :P

Chris is me 14-10-2015 16:13

Re: pic: Inverted CIM 2-Speed Gearbox
 
Quote:

Originally Posted by cbale2000 (Post 1500003)
I dunno, we run about 3.5 fps in games where we're doing pushing and it works pretty well for us. I've yet to find a robot (or two at once) our 2014 machine couldn't push. :rolleyes:

Once your wheels slip under load, gearing any slower doesn't do anything to increase your pushing force, it just decreases your power consumption. You're traction-limited rather than torque-limited.

For a 150 lb robot with roughtop tread, that "magic number" is around 6 feet per second, depending on your efficiency, exact weight, wheel design, etc.

KohKohPuffs 15-10-2015 01:16

Re: pic: Inverted CIM 2-Speed Gearbox
 
Quote:

Originally Posted by Chris is me (Post 1500031)
Once your wheels slip under load, gearing any slower doesn't do anything to increase your pushing force, it just decreases your power consumption. You're traction-limited rather than torque-limited.

For a 150 lb robot with roughtop tread, that "magic number" is around 6 feet per second, depending on your efficiency, exact weight, wheel design, etc.

I've been punching some numbers into JVN design calculator, and I managed 16.85fps high, and 6.76fps low.

This will be a new design (but I'm keeping the inverted CIMs), since to do this I had to have the dog gears be the driven gears rather than the driving gears in the second stage (shifting on upper shaft). Also, in order to have the gear space in the gearbox, I'm most likely going to keep the idlers:
  1. The idler gears are easily replacable in case they wear out
  2. Using my logic, the idler gears are made of steel, so I doubt wearing down is going to be significant
As for a belted gearbox, I think our team wants to move away from belts. It's a bit complicated, but even if it is better than idlers, I'd rather work on the current style I have going.

Thoughts?

asid61 15-10-2015 01:43

Re: pic: Inverted CIM 2-Speed Gearbox
 
Quote:

Originally Posted by KohKohPuffs (Post 1500225)
I've been punching some numbers into JVN design calculator, and I managed 16.85fps high, and 6.76fps low.

This will be a new design (but I'm keeping the inverted CIMs), since to do this I had to have the dog gears be the driven gears rather than the driving gears in the second stage (shifting on upper shaft). Also, in order to have the gear space in the gearbox, I'm most likely going to keep the idlers:
  1. The idler gears are easily replacable in case they wear out
  2. Using my logic, the idler gears are made of steel, so I doubt wearing down is going to be significant
As for a belted gearbox, I think our team wants to move away from belts. It's a bit complicated, but even if it is better than idlers, I'd rather work on the current style I have going.

Thoughts?

Those speeds are much better, you should be able to withstand a pushing match for a least a little while (I'm getting about 50A current draw with 4.2" wheels, 150lbs, and 1.3 CoF).
Removing the idlers can only do you good, regardless of wearing out. Reduces complexity and weight. If you have to keep them, that makes sense, but I would remove them if at all possible.
What are you guys moving away from belts for? The epitome of flipped-cim gearboxes (192 in 2014) used belts for their first stage and it reportedly went swimmingly. Saves a lot of weight and space in these things IME.

KohKohPuffs 15-10-2015 01:51

Re: pic: Inverted CIM 2-Speed Gearbox
 
Quote:

Originally Posted by asid61 (Post 1500233)
Those speeds are much better, you should be able to withstand a pushing match for a least a little while (I'm getting about 50A current draw with 4.2" wheels, 150lbs, and 1.3 CoF).
Removing the idlers can only do you good, regardless of wearing out. Reduces complexity and weight. If you have to keep them, that makes sense, but I would remove them if at all possible.
What are you guys moving away from belts for? The epitome of flipped-cim gearboxes (192 in 2014) used belts for their first stage and it reportedly went swimmingly. Saves a lot of weight and space in these things IME.

I might be completely wrong about my team and belts, but we've been using belts for a while on our DT, and this offseason we're experimenting with chain DTs.

I mean... this only applies to the chassis, so perhaps I would attempt a belt system for the first stage. However, I'm using a large ratio for that stage, so I'm not even sure if there are the right pulleys for my configuration.

-Is there an online store that specializes in pulleys? It's been a while since I last been there, and my memory is fading away... -_-
-Also, is it possible to make your own pulleys? If so, is there a link to how to do that?

asid61 15-10-2015 02:02

Re: pic: Inverted CIM 2-Speed Gearbox
 
Quote:

Originally Posted by KohKohPuffs (Post 1500236)
I might be completely wrong about my team and belts, but we've been using belts for a while on our DT, and this offseason we're experimenting with chain DTs.

I mean... this only applies to the chassis, so perhaps I would attempt a belt system for the first stage. However, I'm using a large ratio for that stage, so I'm not even sure if there are the right pulleys for my configuration.

-Is there an online store that specializes in pulleys? It's been a while since I last been there, and my memory is fading away... -_-
-Also, is it possible to make your own pulleys? If so, is there a link to how to do that?

SDP-SI has them, but seeing that in this case you have a very large reduction you wouldn't be able to pull it off and still maintain adequate belt wrap without idlers.

Naveed Riaziat 15-10-2015 02:02

Re: pic: Inverted CIM 2-Speed Gearbox
 
Quote:

Originally Posted by KohKohPuffs (Post 1500236)
I might be completely wrong about my team and belts, but we've been using belts for a while on our DT, and this offseason we're experimenting with chain DTs.

I mean... this only applies to the chassis, so perhaps I would attempt a belt system for the first stage. However, I'm using a large ratio for that stage, so I'm not even sure if there are the right pulleys for my configuration.

-Is there an online store that specializes in pulleys? It's been a while since I last been there, and my memory is fading away... -_-
-Also, is it possible to make your own pulleys? If so, is there a link to how to do that?

We are moving away from belt in drivetrains because the tenioning was too much work for the benefit. However, tensioning similar to 192's 2014 gearbox is feasible, and in fact, 649 has cadded a similar idea already. It might be tough to get such a large first reduction however with belt. SDP-SI is basically the go-to for pulleys, and 649 already does make their own pulleys, either through our laser cutter or through our wire-edm sponsor.

KohKohPuffs 26-10-2015 03:11

Re: pic: Inverted CIM 2-Speed Gearbox
 
I must bring back this discussion to ask some questions regarding this design, mainly because I'm considering making another inverted CIM gearbox with more desirable high/low speeds.

1a. How can I provide enough space in between the CIMs for the gears without using the original idler design, but not go into belts (This is something I'll consider later on) or custom gears?

1b. So what if I decide to stick with my first first stage design? Because I don't think that anything bad will happen if I do it. For one, the gears are made of steel, and even if it does wear out, the design is made so that those gears are easily replaceable.

2. How can I bring down the weight to a minimum? I came across a topic on CD regarding delrin gearbox plates, and I was thinking about polycarbonate plates beforehand, but I'm not sure if either of those are good ideas.

cbale2000 26-10-2015 06:55

Re: pic: Inverted CIM 2-Speed Gearbox
 
Quote:

Originally Posted by KohKohPuffs (Post 1501789)
2. How can I bring down the weight to a minimum? I came across a topic on CD regarding delrin gearbox plates, and I was thinking about polycarbonate plates beforehand, but I'm not sure if either of those are good ideas.


We've used 0.25in polycarbonate for gearboxes before with decent success. So long as you have a solid way to mount the gearboxes and watch out for over-tightening screws you should be fine. You're already using VexPro gears from the looks of it so you should save a decent amount of weight just by doing that instead of using steel.

Chris is me 26-10-2015 07:54

Re: pic: Inverted CIM 2-Speed Gearbox
 
Quote:

Originally Posted by KohKohPuffs (Post 1501789)
I must bring back this discussion to ask some questions regarding this design, mainly because I'm considering making another inverted CIM gearbox with more desirable high/low speeds.

1a. How can I provide enough space in between the CIMs for the gears without using the original idler design, but not go into belts (This is something I'll consider later on) or custom gears?

1b. So what if I decide to stick with my first first stage design? Because I don't think that anything bad will happen if I do it. For one, the gears are made of steel, and even if it does wear out, the design is made so that those gears are easily replaceable.

The biggest thing is that I would use bigger idlers. I don't think it makes any sense that you're using 14 tooth pinions on your motors and 12 tooth gears as your idlers. 14 tooth pinions are a pain to use with a gearbox because you can't install them in advance - they are bigger than the hole size needed to fit around the CIM boss, and it's best to design for a tight slip fit around this boss rather than a bigger clearance hole. 12 tooth pinions are great for this reason. The downside is that the gears are small so the tooth loads are higher. Using them as idlers is just getting all of the drawbacks and none of the benefits.

I would use something like a 20 tooth idler that you can put small (1/4" ID) bearings into, then mount them on a shoulder bolt or something like that. You really do want a ball bearing in your idler or you're just throwing efficiency away, and you ideally want them mounted to a shoulder bolt instead of just a screw or something so you have a simple robust round shaft for them.

Quote:

2. How can I bring down the weight to a minimum? I came across a topic on CD regarding delrin gearbox plates, and I was thinking about polycarbonate plates beforehand, but I'm not sure if either of those are good ideas.
I wouldn't do either of those things, especially since you are cantilevering the first stage. You don't want the extra flex that these materials will add to your gearbox. Spend the few ounces of weight where it matters; I guarantee you something else will be on your robot that you would rather cut weight from than your gearbox plate. If you really want to minimize gearbox weight, pocketing the gears is where you could start shaving a few ounces.

Also, don't forget to add some fillets to your lightening pattern - even if you waterjet these plates, fillets avoid the stress risers of sharp corners and also just look better. If you mill these plates, obviously you can't do interior hard corners.


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