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Re: Official FIRST Stronghold Teaser!
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Re: Official FIRST Stronghold Teaser!
From the field map:
Lanes up the left side of the field allow a human player to draw back the tent flaps at mid-field that otherwise prevent drivers from seeing the opposing end of the field. Withdrawing both red and blue curtains for the majority of the match raises the yellow flag and increases co-op points. As long as the flaps stay “closed”, the drivers must rely on hand signals from their human player or cameras mounted to their robot when trying to score in goals at the far end of the field. Three moveable goals start on the driver’s right on the near side of the field. Lines on the field map show where two of the goals have been dragged to the left side of the field for protection. Note that the human player on right side wall loaded game pieces into one of the goals on it’s way by. North/south lines track game pieces being thrown by a human player toward the relocated goals. From the flags: Shapes on the red and blue flags represent round balls (or maybe hex balls) being scored in one of three, three-compartment hexagonal floor goals. Game pieces are red, blue and yellow. Most balls in a goal (somehow) raises a flag of that color – red flag counts red balls in the goal for the red alliance; blue flag counts blue balls in the goal for the blue alliance; yellow flag scores total of all balls in the goal (red, blue and yellow) for both alliances. |
Re: 2016 Game Hint Discussion?
again this is a hard competition, so i think it is capture the flag.
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Re: Official FIRST Stronghold Teaser!
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Re: Official FIRST Stronghold Teaser!
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Re: Official FIRST Stronghold Teaser!
By the way, didn't you notice on the field blueprint that there is a tree standing next to a pond in the middle of each zone? Water game!!! ;)
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Re: Official FIRST Stronghold Teaser!
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Which is to say, having a difficult engineering challenge as part of scoring is a great idea, but the harder the challenge is, the less it should impact the score of a match. The hot goals in 2014 would be an example of a good pairing of technical challenge and scoring. It's a nice bonus, but a good team didn't need it to win. |
Re: Official FIRST Stronghold Teaser!
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Re: Official FIRST Stronghold Teaser!
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Re: Official FIRST Stronghold Teaser!
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Re: Official FIRST Stronghold Teaser!
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Re: Official FIRST Stronghold Teaser!
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As I recall, one of the game design requirements has historically been that ALL resource levels need to be able to play the game. |
Re: Official FIRST Stronghold Teaser!
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Re: Official FIRST Stronghold Teaser!
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http://wpilib.screenstepslive.com/s/...smartdashboard If the camera and appropriate guidance is provided in the kit, it wouldn't be an issue. Will there still be teams that show up to events without it working? Of course, we have teams that show up with robots that can't drive as it is. But this is an issue that can be worked through in the pits on practice day, not some unmountable obstacle. To be clear, I'm not endorsing any theories that cameras will be required to play this game. But getting video feedback to your driver's station is not difficult or resource intensive. |
Re: Official FIRST Stronghold Teaser!
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Last year, we spent more time at competition debugging fritz-y webcams than anything else on the robot. Eventually we had to give up and continue without camera feedback. |
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