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That being said, given the discussions of possible game play, I am optimistically anticipating a game that could be quite entertaining for spectators. |
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What if the only thing relevant from the teaser is the game logo at the end? (notice the striped flag)
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Sticking with a capture the flag and defend/attack theme I'm thinking maybe a target that you fling game pieces at (bean bags?) that will raise your alliance flag (some sort of balance) while it's possible for the opposition to fling them at an opposing target that would lower your flag. You're then left with the choice of trying to raise your flag or lower the opposition's.
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http://www.usfirst.org/roboticsprogr...y-Pool-Noodles |
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Re: 2016 Game Hint Discussion?
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Does anyone else think that the tower may be an objective in the game to come?
Edit: Also 2 flags were shown in the video, so a possibility of CTF? Thoughts? |
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There's enough room for specialization in any game -- no need for FIRST to enforce it. |
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Specialists happen every year. |
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Class I II III |
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What about the robot in the video, anyone notice the eyes? They look alot like camera lenses, maybe robot vision will play a more important role in the game. Flag colour detection?
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Moats are around castles.
Water Game Confirmed. :deadhorse: |
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The only way I could see a return to any-bumper-color-goes is in two situations: a) There are NO alliances whatsoever, everyone plays by themselves against everyone, so you already know bumper colors don't matter b) There are pre-determined roles that each robot must play, say in a 3v3 match each robot has a "attacker" a "defender" and something else, which is permanent through the match. This would require up to 6 different indicators for a robot to have, and asking for 6 sets of bumpers is ridiculous, so they switch to something else (like flags) |
Re: Official FIRST Stronghold Teaser!
https://www.youtube.com/watch?v=r9PvIsZL4cg
newton skunk on point with the MLG |
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When you look at the characters in the video, its easy to see which are students vs the one who is the mentor (women in the purple robe). Then later in the video, from :36 to :44 you see what appears to be the drive team getting ready.
Now assuming the extra three represent the cheering stands it makes sense as mentioned earlier for the idea for no mentor drive coach, or even any drive coach at all, this is assuming the game has aspects that will have visual obstructions and dont want the drive team getting help. Just my thoughts and first post |
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I demand a trial by robot!
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First of all - NO WATER as in actual H2O
(I am not sure if everyone yelling 'water game' is being sarcastic or not. I hope so, but just in case): 1: Most venues don't like water spilled on nice expensive wood basketball courts. FIRST doesn't like to pay damage expenses or alienate the venue. 2: Many robots experience electrical problems when splashed with water, this is a safety issue. 3: Wet carpet is hard to transport. A false 'moat' filled with McDonald's Playland balls or other simulated 'water' hazard is possible. Before spinning your wheels endlessly - how well have past hints accurately predicted the game? In about 10 weeks we will all know. I wouldn't be spending a lot of time boning up on "Game of Thrones" or "Lord of the Rings" to prepare. |
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The more I look at the blueprint, the more I think that it is just a design for the new Dozer. It would make sense for a robotics team to be designing a robot and not a field (there is the argument that they are studying the field for strategic reasons, but a blueprint usually means they are designing something). Also right after they show the blueprint, there is the representation of the build season to produce the final robot.
BTW I haven't spent much time looking at the blueprint so I haven't exactly figured which parts of the blueprint are which parts of the robot |
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I think them showing 6 members on a team is significant, somehow having more human players involved than in years past.
I could see a spinning center obstacle that needs to be pushed to get to the other side of the field or blocked to prevent other robots from entering your space. I don't think the basics of the field will change significantly from the current setup. Too many statics venues and basic field structure constants prevent wildly different driver station setup. I can't wait until January 9th! |
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The hexagons are representative of the many (mobile) hexagon-shaped goals to be fought over by each alliance "stronghold". I like the idea of "drawbridges" or dare I suggest see-saw bridges in the middle of the field, along with a king of the hill fixed center goal on top of a ramp. What if there are more goals than alliances? Maybe we're not playing Capture the Flag...we're playing Domination.... |
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Some ideas I've been thinking about: 1. No mentor drive coaches. I'm not saying whether or not it is a good idea, but it seems likely. 2. Based on the fact that every recent year (except Recycle Rush) has had a game piece in the game logo, we can except to see a flag on the field. 3. Only red and blue alliances. The flag in the logo is only red and blue. 4. You'll notice that near the end, the robot drivers are driving while looking down the field. However, their robot is next to them. Maybe you will have to drive other team's robots? (very unlikely, but would require teams to design robots to be able to be driven easily, and have restrictions on the motion of mechanisms) 5. Similar to the last idea, we might have a section of the field where you cannot see your robot and have to drive from camera only. This could explain the design of the robot's eyes. This could also explain the choice to use a radio with only 2 ports, because there could be a rule where you can only use 1 camera. Put it all together. Red and blue alliances in a CTF game with a tall midfield divider. Each alliance has a certain amount of objects to be captured. You score points by driving to the other alliance's side of the field, capturing a game piece, and delivering it to your side. The catch is that you can only see your robot while defending your flags. As soon as you cross to the opponent's side, you can only rely on camera feedback to capture the other alliance's flags This would make defending much easier, and scoring much more challenging. |
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It's really fun watching this whole thing come alive.
Anyway... Some ideas that have been brought up: -Multiple Alliances (more than 2). Probably not. As someone else has stated, field size would be an issue, and trying to increase or change the field size or shape could cause a lot of issues. -Blueprint being the Field. Maybe??? I'm still skeptical. The middle part seems a bit too big, and the ends don't really look like anything that would be on the field. Plus, it is all a bit to obvious. (or maybe it's not. We are still talking about it) -CTF. Sure, but how would that work well? Grab a flag... and then??? Drop it off at your team stand for a point? Time based in possession? It would be hard to do well. Maybe I just have a small mind -Classes. Unlikely. Not really fair, because then you are forcing teams into a cookie cutter which isn't really what FIRST is about. -Competitive Interaction between alliances (aka Defense). I really hope that last year's lack of interaction was a onetime thing. After all, they want to appeal to a broader audience, and would you rather watch a round of football live, or a round of golf live? (not trying to insult to golf players out there). Just that defense makes the game MUCH more interesting. Well, that was my soapbox. |
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Re: 2016 Game Hint Discussion?
Mods, can this thread be close in favor of the other?
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https://youtu.be/5J5aHLeVa4A?t=2044 http://www.usfirst.org/frc2016 |
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I definately think the hard emphasis on "together" at the end of the video could mean that it is player vs. Field...
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One of our alumni from last year... (one of the Daves) put this together.... He is amazing. |
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Is anyone else bothered by the Stronghold font? I don't understand why they would put a tail on the g and started seeing the r and n as a j I front of each letter. Also the way they combined the l and d makes it look like a u. I remember a cryptology game hint a couple years back and was wondering if this might be a key or if I have spent to many hours on this already.
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I suspect their graphic designers played the same video games as me when they were 12. Fun game!
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Weird... |
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#dozerlives
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One thing I have not seen brought up but occurred to me. If they are now partnered with the Disney Imaginarium people can we possibly expect non standard field elements designed by the partner. Perhaps the field itself will have moving components or might be a lot more high tech then we have seen before?
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What do dragons and griffons have in common? Wings!
Flying game confirmed! :yikes: |
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Also, about the conversation about reaching people outside the tent. I wonder if this is an attempt at the folks "outside the tent but not too far away." Sometimes you can go TOO far outside the tent (you see this sometimes with efforts to recruit more young women to STEM, FIRST, etc.) and then you reach no one. I don't know what the thought was, but I do know we get the most interest from folks when we talk about basketball and frisbee robots. |
Re: Official FIRST Stronghold Teaser!
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Attachment 19358
Attachment 19359 Given the difference between the red and blue flags, here is my thought: Capture the flag begins with red alliance's "flag" (likely a large bright light that can change between red & blue) already lit. Midfield is broken up by a significant barrier (like 2010) such that you could use only cameras to see once on the other side. If ALL three blue alliance robots position themselves around the "flag", the "flag" turns to blue and the blue alliance gets X super mega awesome points. The red alliance must defend against them while also manipulating a game piece at midfield. Game is over when the red alliance moves all game pieces to the center, the blue flag is lit, or 2:15 is over. STRRRROOOOOOONNNNNNNNGGGGGGGGGHHHHHHHOOOOOOOLLLLLL LLDDDDD!!!1!1!1!!!111!1! |
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Finally, my English degree is useful!
One aspect that I think many people are ignoring are the creatures represented on the flags, the griffin and the dragon. The griffin appears far too many times to just be random, and is even the first thing shown in the trailer. They could have just as easily chosen a different creature (unicorn, wolf, stag, Frank's face, whatever) or just left the flags solid colors. So I feel like the fact that they had designs on these flags has to have some sort of significance. So the question becomes, what do both of these creatures have in common? As someone a few posts above pointed out, they both have wings. But I'm not even going to go there. In the myths of both griffins and dragons, one recurring theme is that the creatures are obsessed with their hoards of treasure. So what if each alliance has a set "hoard" of some sort (tennis balls?). They each begin the game with a certain amount of treasure, maybe spread through a few different goals/baskets/scoring areas and they have to both protect their "hoard" while trying to steal from the "hoard" of the other alliance. What would one use to protect their hoard? A stronghold, of course. That's all I've got. |
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I keep going back and forth on the 6v0 aspect. On one hand it is interesting that the number of kids they chose is 6, and they mention facing the challenge ahead together.
On the other hand those same 6 kids are all working on the same robot, the kingdom could be the community, and facing it together could just be because it is a team. Also, those same 6 kid are on the "drive team" and 2 of them are just cheering so you could take that as that's the team just cheering on their drive team and robot. And of course since Frank said it wasn't a hint, nothing in the video could matter except setting a theme for the name. |
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While scanning the posts, I noticed one comment similar (or the same) as one of the thoughts which came to mind while contemplating the Teaser.
Alliances assemble their "Champion" from prefabricated sub assemblies and the Champions compete in the match with or without other robots from the team. I discounted this idea, but since I wasn't alone in that observation, I thought that I would second it (at least, as I did not read all of the 248 posts). I wonder, when was cheesecake first served? |
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Had another thought about the game. Perhaps this year, FIRST will allow different customization without penalizing teams weight wise? Like maybe there are vastly different tasks in this attacking defending game and robots will need to be build completely different depending on their role. While teams can be effective if they build for one role, this would encourage teams to be adaptable and powerhouse teams would have a new level of skill to achieve? Still think the holo lens will be involved somehow in the game. Perhaps drivers need to see through the holo lens when attacking or something in that regard.
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The two remaining robots are tasked with placing the treasure in the stronghold and are prohibited from interacting with the Champions. The Champions carry their respective flags, which may be acquired by the other Champion, once it is raised over the stronghold. The flag acts as a multiplier of the treasure stored in the stronghold. A Champion may also place their own flag on their opponents stronghold claiming the treasure of the other alliance. Seeding is similar to last season, where teams earn treasure points. |
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Oh no. |
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9 month long build season confirmed. |
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What about lifting yourself onto the stronghold? I love watching teams take on a hanging/climbing feature. |
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A few observations/ponderances (not sure if these have already been stated)
1. There are blue, red, AND yellow flags on the tents. Probably not three alliances, but then what are they? 2. You never see an opposing alliance in the video. 3. If the name really is "Stronghold" this year, that is starkly different than past game names, where the pattern is "adjective noun" (two words). Does this mean big changes? 4. At the end of the video, it says "prepare for the challenge now" keyword being CHALLENGE. Why would the video makers choose this word over "battle" or others, escpecially if the running theory is that this is a vs. game? |
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Some things I've noticed if the blueprint is the field map. (See attachment)
On to the video: They used the words together and challenger, so most likely the alliance will put forth one bot to do a task the others can't. Cooperition is in full swing, perhaps in the form of "Killing" the dragon. First likes throwing things (noodles Frisbees exercise balls moon rocks ect.) there will likely be some form of bombardment. |
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I just came across Stronghold that may or may not have been what the GDC based the game off of... The logo looks similar, but my team said "No Boots", so I guess you can take it or leave it... :D
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While cooking dinner this evening, I pulled a bunch of pieces together in my mind:
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Looking even closer at Gripper's claws, they seem better at picking up small rectangular objects than round ones like balls or flagpoles. Gripper is also shown in the video at around 0:42 watching the action with the humans. Synthesis: Teams must build a robot which will assemble a Lego minibot from a bin of loose Lego parts. The minibot will enter the stronghold (probably also made of Legos), climb within the stronghold and fly a flag atop it. |
Re: Official FIRST Stronghold Teaser!
Waited to post.
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FIRST logo pieces will be triangles (flags). Each Robot will have a flag attached to it that can be taken and scored. I'm still stuck on the Game Stop hint that Frank supplied. Co-opertition based upon ending the game early with the alliance members agreeing to hit the E-Stops. Your score gets multiplied. You may be losing the battle, but improve your rank with a score multiplier by calling it a day. |
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Its obvious at end of video the robots arms are positioned to carry a flag. Pretty sure the robot will have to transport a flagpole to some point on the tower.
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So on usfirst.org, the banner they had for Stronghold on their main page had this on it before they edited it.
http://puu.sh/kL76B/4489c4c4ed.jpg Why was "more" Spelt "m0re"? |
Re: Official FIRST Stronghold Teaser!
So my theory is that this year is that FIRST is gonna enforce teams to use vision tracking or cameras. Teams would have to enter the opposing alliance Stronghold to retrieve flags from it however I think there will be some kind of wall preventing humans from seeing the robot inside the stronghold so our robots are gonna need cameras to be controlled and retrieve the flags. As for an end game I think there is gonna be 2 towers on the middle of the field in which teams can rise their flags to gain extra points. That is at least how I imagine the game from the teaser shown.
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I've noticed the banner appear on DoubleClick ads while browsing online. Interesting.
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I think everyone should start working on TreBotchets.
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i think it is a capture the flag or king of the hill or battle bots
team 5430 is still trying to figure it out |
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On another note, I really like the idea of incorporating a vision system as a 'requirement'. It seems like FRC is trying to move towards having teams build more than a epic drive base. Last year was all about the super-structure. I would not be surprised if this year involved maybe a smarter autonomous and an important vision system. |
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From the field map:
Lanes up the left side of the field allow a human player to draw back the tent flaps at mid-field that otherwise prevent drivers from seeing the opposing end of the field. Withdrawing both red and blue curtains for the majority of the match raises the yellow flag and increases co-op points. As long as the flaps stay “closed”, the drivers must rely on hand signals from their human player or cameras mounted to their robot when trying to score in goals at the far end of the field. Three moveable goals start on the driver’s right on the near side of the field. Lines on the field map show where two of the goals have been dragged to the left side of the field for protection. Note that the human player on right side wall loaded game pieces into one of the goals on it’s way by. North/south lines track game pieces being thrown by a human player toward the relocated goals. From the flags: Shapes on the red and blue flags represent round balls (or maybe hex balls) being scored in one of three, three-compartment hexagonal floor goals. Game pieces are red, blue and yellow. Most balls in a goal (somehow) raises a flag of that color – red flag counts red balls in the goal for the red alliance; blue flag counts blue balls in the goal for the blue alliance; yellow flag scores total of all balls in the goal (red, blue and yellow) for both alliances. |
Re: 2016 Game Hint Discussion?
again this is a hard competition, so i think it is capture the flag.
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By the way, didn't you notice on the field blueprint that there is a tree standing next to a pond in the middle of each zone? Water game!!! ;)
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Which is to say, having a difficult engineering challenge as part of scoring is a great idea, but the harder the challenge is, the less it should impact the score of a match. The hot goals in 2014 would be an example of a good pairing of technical challenge and scoring. It's a nice bonus, but a good team didn't need it to win. |
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As I recall, one of the game design requirements has historically been that ALL resource levels need to be able to play the game. |
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http://wpilib.screenstepslive.com/s/...smartdashboard If the camera and appropriate guidance is provided in the kit, it wouldn't be an issue. Will there still be teams that show up to events without it working? Of course, we have teams that show up with robots that can't drive as it is. But this is an issue that can be worked through in the pits on practice day, not some unmountable obstacle. To be clear, I'm not endorsing any theories that cameras will be required to play this game. But getting video feedback to your driver's station is not difficult or resource intensive. |
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Last year, we spent more time at competition debugging fritz-y webcams than anything else on the robot. Eventually we had to give up and continue without camera feedback. |
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