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Re: Official FIRST Stronghold Teaser!
Regarding a Camera on the robot. Even if all we needed was to put the image on the dashboard to allow us to drive the robot, I think it still would have issues. I know that with the bandwidth limits and other parameters on the computer/controller the image is rather jerky and difficult to track.
Who knows this might make it resemble teleoperated robots in distant regions (think Mars), but it would make driving much more difficult. |
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So I saw a post earlier saying the two circle type objects in the middle of the blueprint picture look somewhat like a gripper.
My question is, What if FIRST wants us to believe the blueprint is a field? but it is actually clues to the type of game. Moving left to right. The vectorized picture makes it easier to see. The vertical and line angled in on the left could be just miscellaneous lines made to throw us off. The next object to the right looks like a mouse. Possible minibot? Or some type of device we must deploy or field element that moves. The swirly circles look like possible wheels or pivot points throughout the photo. The next object to the right looks somewhat like a lamp. This could be some type of arm used for picking up an object and placing it high up on something, or an arm or something. Looks somewhat like the arms on the robot in the video. My other thought is that the lamp type object could be a long pole with a pivoting camera uses to see over an obstruction in the field. The next object to the right in the middle of the picture looks like a two sided mechanism for gripping a pole or odd object. The circle in the middle of the claw could be a pivot point. Possibly the reason that the picture was made symmetrical was to show that both alliances must use these elements to succeed in the game. I am probably wrong, but this was just an idea I had. |
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What is on that Blue Print. It may describe how the field may be laied out on the [00:12]. give me some ideas.
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What about that glove? Maybe we'll get a big-kid version of this: http://www.techtimes.com/articles/57...n-toys-marvel-
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Hopefully king of the hill!
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A game hint is released to start up the chatter. Before the release, this forum did not even exist. Now look at it. I would say they are doing a good job of stirring up the pot. Otherwise, I always write down my predictions to prepare for that "I told you so" moment.
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Also the spectator/Ref sides could be clear and easy to see through. Also human players could assist from there aswell |
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Perhaps we should pursue another train of thought. |
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I digress. |
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"Launching January 9th."
Flying game confirmed. |
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Okay I think I read all the posts man you guys can take an object and run a mile with interpretations...
So here are my observations / thoughts the questions I asked in my head and thought them through. Again nothing is known so this is all guess work but hey lets add some hype. Problem: Why does the blueprint look... wrong. Answer: Just right off the bat it looks too long and too skinny to be a full playing field. Plus it isn't even symmetrical. If this were to be the field and it did actually have a different "footprint" making venues have to change because the venues aren't all standardized in what kind of building they are in, or like how big of a space that building has. They use what they can get that works. Solution: Assume that the blueprint is a fraction of the field. http://https://drive.google.com/folderview?id=0B-RZBaph-OvydjNsS3RTTnRsX00&usp=sharing that is a link to a folder with the blueprint mirrored and flipped where the blue print is 1/4th of the field and where it is 1/9th of the field. There is that weird like angled line on a page full of relatively straight lines so I put that weird angle line where I saw it in past games, like the tote chute. I know other configurations are possible and I just chose to mock it up these ways because it is 8am and I am not doing all of them. Result: You know have a field with 4 zones. King of the hill and capture the flag don't have to be limited to two teams a popular variant I played at a summer camp is called four corner elimination where each corner has a ball and to win one corner must get all the balls. The equivalent here could be still 1 ball per corner just 4 balls on one side. Of course this doesn't solve the issue that in capture the flag and 4 corner you actually have to reset the field after every score and that would be a logistical nightmare. The other thought I had is that the advantage of capture the flag with 2 points per team and 3 robots per team is that you can't just stall out a game by turtling up. If each side dedicates one robot to defending each corner that leaves one robot free to roam. That robot needs to then overcome the defending robot and the roaming robot on the other side in order to make progress. So take a robot off defense, now all of a sudden you have an open objective with no robot defending it and two robots out to make some plays. That is actually a fun dynamic to watch and see where objectives open up and you dart around and react to the opponents moves in real time. Also I will be disappointed if FIRST blows the medieval theme without having some form of jousting... There is actually another important field variation worth discussing but it is seriously too early in the morning for me. I'll compose my thoughts and add it onto here later. |
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(I'm sure some of what I am about to say has been mentioned already, so please forgive the redundancy.) It does appear to have complete symmetry about the mid-field line. Very typical for a FRC two alliance field. Depending on how you interpret the markings, there may be ramps at both ends as well as scoring platforms similar to this year's. Although, the "ramps" may be human player loading stations with safe loading zones on the far side of the field from the ramp top. Notice the flag on top of the tower at 00:05 but missing at 00:27. Red and Blue flags=Red and Blue Alliances. |
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Gabe Newell is now on the GDC. |
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Launching? Who do we know on the committee? Oh, yeah, Dave Lavery, that guy who's day job is with...NASA.
Space game! ;-> |
Re: Official FIRST Stronghold Teaser!
Optimistic:
Multiple "flags", 3 alliances. Alliance A has the flags in their base, alliance B and C sort of work together to capture all of them. Alliance A scores based on how long they can defend the flags. Once all the flags have been taken, whichever alliance captured the most flags gets to defend. Possible obstacles that can be pushed. Really hoping for more emphasis on autonomous, but I don't know how it would work for that. Pessimistic: Alliances push around towers to prevent the other alliance from scoring in them, Lunacy-style. |
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The preview seems more like the preview for a web game than an FRC game. The robots obviously have to connect to USB ports on the field and play videogames autonomously.
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I think it will be robotic tents. They do show a lot of tents in the trailer!
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According to this video https://www.youtube.com/watch?v=5J5aHLeVa4A , the blueprint is of "a pair of shoes and some rope" so I wouldn't put so much faith in that blueprint.
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That being said, Dave remains on the Executive Advisory Board, as does Woodie (and there are a large number of other people who you'd probably recognize on that board). |
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you could tell |
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My take on the teaser: Medieval theme + Historical context (1066 + 950 years) ->Battle of Hastings fought on a field with natural obstacles (bounded by marsh on one side and woods on the other) resulting in a decisive victory by William the Conqueror whose forces took the high ground, slew Harold and captured his standard. William solidified his victory and control by instituting a major castle/stronghold building policy.
Takeaways: Hopefully a return to W-L-T scoring (difficult to see how an average score would work in a capture the flag type setting and they do not call him William the nice guy); defensive and offensive roles for robots; a playing field with challenging or movement restricting terrain features. |
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Furthermore, it could open up a can of worms or six, like: "we know we're outgunned in this match, but let's tell the other alliance that we will play a totally defensive match to deflate their ranking unless they let us take the win by a small margin." ...or something like that. Of course this is all speculation. I admit, I'd expect that FIRSTliness would help us get over the "can of worms" scenarios as a community, and there may be games where that method of ranking is appropriate - say, there are no strategies that would intentionally keep both alliances at a low (or lower than possible) score. But for most FRC games that I've seen or read about, I don't think that qualification average would be the most appropriate order sort. |
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No matter what, the best strategy for a high qualification average over a series of matches is to concentrate on getting the highest score possible in each match never to try to hold the other alliance down. Plus, if their average is 100 and your average is 60, bringing them down isn't going to put you ahead of them, at best, you're acting on behalf of the team that has a qual average of 98. |
Re: Official FIRST Stronghold Teaser!
(First off my bad if I repeated any ones idea from this thread by accident). On the idea of defending your "stronghold", maybe you have to stop the opposing alliance from stealing game pieces from your side of the field(stronghold). That brings me to my main point, that instead of starting at zero points each team will get lets say 300 points and if an alliance member takes a game piece from the opposing side and brings it to yours, your alliance will get more points while the other gets less, example it is 300-300 and now you have an opposing alliances game piece on your side of the field, it is now 310-290. We haven't seen this in a FIRST game to my knowledge and it might be an interesting scenario.
There are probably loop-holes and bad parts to my idea and I will leave it to you guys to discuss that but I thought it might be an interesting concept for this coming up game. |
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If I was going to go in and do a rewrite of the seeding, I'd do it W-L-T, then the average of the score differentials from low to high, THEN average scores high-low. |
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I feel like capture the flag is always up for grabs but with the the new FRC Standards (thread for it) I think the game could totally be different. Cause the flags in the teaser may only be talking about the 'Standards' and nothing about the game.
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So because the flags in the teaser may just be referring to the standards we're seeing now. Any other theories as to what the game might be? I'd like to see King of the Hill, but It'd be hard to play it.
#DenimDerbyConfirmed? |
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The teaser has castles. Castles mean moats. Moats mean WATER GAME!!!!
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Off topic: What is the font used in the FIRST Stronghold logo?
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I don't know, but the should have used Trebuchet :rolleyes:
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True teaser! To my knowledge after watching the video, I think it will be an interesting year full of excitement. I can't wait.
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Is there another teaser coming out before Kickoff?
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No, I have not read through everything, but did anyone notice the new slick bumper material that AndyMark is selling? :::rtm::
From the description: "This material is slick in comparison to other bumper material like am-2676. This may be useful in situations when you want objects or elements to slide on your robot bumper rather than grip to it." |
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AndyMark has been putting out all kinds of weird and wonderful new things. Slick bumper material, tank drive... one can only wonder what you would do with those...
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I wonder what industrial customers are building FRC-size tank drive vehicles though. :cool: |
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Industrial was a poor word choice. More like Commercial Use he used examples like: Firefighters and Swat Teams https://youtu.be/EmN0v9IZb38?t=48m25s |
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Well, I haven't read all of the pages, but I did make it through about half, plus the couple before this one, so I figure I'll throw in my (late) two cents.
1. The font. The similarity to the "Ringbearer" LOTR font has been brought up on a few different occasions (I know that someone also found out that that is not the exact font used, but bear with me). The font is also somewhat similar to the fonts in the titles of a few different Disney movies (Again, somewhat with a loose definition). Seeing as WDI made the video, I went through to look at the plots of the different movies. It seemed that all of the ones in question were medieval and involved sneaking into somewhere to either retrieve or deposit something precious to them (Pun intended, since that pretty much describes Frodo's mission as well). This, in part leads to #2 2. Capture the Flag. There have been a few indications that this is a possibility. The font, the missing flag, and the flag on the robot. There are probably a few I missed. 3. The blueprint. I am of the opinion that first has revealed the field layout through the blueprint. I also think that, because it's a themed game, we may be seeing a lot of "static", if you will, not only in the form of random lines and the like, but also possibly in the form of aesthetics on the field drawing that will either not be there, or won't be very prominent. It looks like a very busy field, but there are certain things that wouldn't quite fit. Too much that, if it was very tall, would block driver vision way too much. So, some of those things (like the double lines going to the circles on the other side of the field) could be short, like the steps from last year, or could be higher up, like the return chutes from 2010. 4. What has thusfar been implied about the field components (I'm gonna include the blueprint in this one, just because). The blueprint suggests that we have a few different circular protrusions, maybe turrets, but what catches my interest more is the things at the center, and at the sides. The center part that some people has said looks like a hill to me looks almost like a motte and bailey style castle, with two separate walled in sections and a moat around. I'm not sure what purpose they would serve, but one thought is that they could have to do with any "capture the flag" elements. At the ends of the field are also some strange looking shapes, which I think could be what was looked at in This video at about 0:20. The camera is tilted up, indicating something tall, maybe visible from the pits (As has been brought up with respect to the tower visible from the tens in the teaser video). As for the game pieces, well, that's a bit annoying to try to figure out. 5. Game pieces. Well, a lot depends on if we take what is said at 0:15 of the "Security Breach" video as sarcastic/ deliberately misleading, or as serious. If it's serious, we probably have capture the flag/king of the hill, since we haven't had a game piece that resembles a flag before. If it's sarcastic, then we probably have balls that we're trying to score somewhere, which would fit the pattern that FIRST has kept with for the last 12 or so years of having every other game be a ball game, with a pattern of small, small, large, small, small, large. I think that we are going to end up with a game with two different scoring methods, one being capture the flag or king of the hill style as a point booster/multiplier/infusion, and the main one being shooting or herding balls somewhere on the field. That said, I think everything is designed to confuse us, and nothing will make sense until kickoff. Essentially, FIRST is trying to screw with our heads, and a lot is uncertain right now, but if I got any of that anywhere near right, I'm going to be jumping with joy more than normal at kickoff. See you all there, and good luck this season folks! |
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One more image of the blueprint.
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The blueprints look like the playing field.
Here's the map with contrast increased, skewed to correct angles, and lines traced: http://www.chiefdelphi.com/forums/at...d=14522040 79 Now just the lines traced: http://www.chiefdelphi.com/forums/at...d=14522040 79 Now removing unnecessary lines: http://www.chiefdelphi.com/forums/at...d=14522040 79 Finally, colored in: http://www.chiefdelphi.com/forums/at...d=14522040 79 As you can see, it looks like there are two catapults or trebuchets-- one on each end. Appears to be two "strongholds" in the center, along with two smaller "buildings." Along with a truss on each side, like the 2014 game. My guess from this is it's a projectile game, where there will be towers in the center, and the teams will have to use some sort of provided ammunition to knock down the opponents towers. (images attached too in same order) |
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anyone heard whats going on with the game
Im so stressed from not knowing about the game.
Please help:confused: |
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OBTW, why is it that the soft sciences can't distinguish between stress and strain? |
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My response to the last three posts: https://youtube.com/watch?v=1ytCEuuW2_A
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capture the flag with a section where the lights go out :deadhorse: :cool: ::ouch:: :ahh: :eek:
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