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Re: 4 Wheels vs 6 for games like 2014
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Re: 4 Wheels vs 6 for games like 2014
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We're getting ready to build a "Texas Tube" drivetrain -- 6wd drop center, chain in tube -- setup in the coming weeks, and may well run that in 2016, pending the game. The 6wd benefit over the 4wd traction/omni setup is traction, especially in turning situations with defense. We avoided most defense in 2013 (and our driver was insane -- he did spin-moves around other robots, it was crazy), so it wasn't a problem, but it can be. I wouldn't recommend building a drivetrain for the first time ever during build season if you can help it. You never know that kind of problem might pop up, or how it will perform for you until you've tried, and it's far harder to rebuild a chassis and drivetrain after the robot it complete than during the offseason. |
Re: 4 Wheels vs 6 for games like 2014
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Major downside was the limited traction when pushing, but you can adjust play-style to compensate. |
Re: 4 Wheels vs 6 for games like 2014
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Re: 4 Wheels vs 6 for games like 2014
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My biggest regret in 2014 was not running a flat 6-wheel because with a robot would have had a wheelbase of around 22" that year, I think. The reason I cited Daisy Thunder is because a Hall of Fame team took the opportunity with the 112" rule in 2013 to develop a 4 wheel drive and looking at results, they must have liked it well enough. There is a lot of inertia when it comes to FRC strategic design. That's mostly a good thing. Now is a good of time as any to go out (or in... to your shop) and build and test something like this and see how it goes. In fact, I'm probably going to look into crashing something like this together! This is a great thread, by the way. |
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