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Re: POLL: Six Week Build Season
It is unlikely that FIRST would institute a 'Tools Down' policy-- every year, there is a snowstorm or some other uncontrollable event in some part of the world that teams aren't prepared for that shows the need to have at a minimum a withholding allowance.
I answered #2 because I think its benefits (more cost savings and practice time for teams overall will elevate the program as a whole) to me outweigh issues of burnout. Some of us meet every day, but a lot of teams don't. FTC and Vex work this way, and I don't see why FRC can't too. I am always surprised how much improvement I see out of FTC teams at later competitions versus their first event. The new "thing that winning teams do" would likely be rebuilding whole robots after viewing early week events (as required, anyway). It happens now somewhat with the practice bot system, but total rebuilds would occur to a greater degree than they do now. Many teams would need to adopt the paradigm that the robot that they built over 6+ weeks might need to be completely overhauled in order to adapt to the competition if they want to win (as a captain/first pick, anyway). |
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If we were starting FRC from scratch today, only with 3000 teams (including many international) and >100 events, would we still have a "bag" day? -CF |
Re: POLL: Six Week Build Season
Jim,
This post by me contains a lot of snippets from your two long posts, not because your arguments are the only ones I disagreed with, but because you did a good job of presenting the strong case for the side of this discussion that I disagree with. Everyone, In this thread [EDIT] and the related ones [/EDIT] what I see over, and over again is: Robot, Robot, Robot, Robot, Win, Win, Compete, Compete, Robot, Robot Compete, Win, Win, Robot, Compete, Win, ... Sprinkled among those sentiments are the occasional mentions of the reasons Dean, and the other folks we respect founded the program. Additionally, while I can't see into the hearts of anyone else, I get a sense that most of the folks who want a longer build season, want it because it strengthens only the on-the-field, crown-a-game-winner part of the program; and that their main motivation isn't using that part of the program to strengthen the entire program. Blake Quote:
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Removing access does cost teams money. It does reduce quality of competition. The stop build rule doesn't give us a benefit. Consider: there is absolutely nothing that we can do now, with a build deadline in place, that we wouldn't be able to do just as well with no stop build deadline. Want to do outreach in March? Great - do it. Furthermore, having a longer build season would make it easier to do outreach in January and February. A longer season gives you more flexibility to spread things around, so it would be less of a big deal to take days off in Jan/Feb for non-robot activity. We're talking about a rule change that FIRST can make for zero cost that can help a lot of teams. |
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Until that happens I'll stand by my comments about this thread generally containing an over-emphasis on the robots, and on winning the on-the-field competition. Painting with a broad brush, this thread resembles a tail trying to wag the dog. That expression isn't 100% applicable, but I think it is in the ballpark. I wrote about it more plainly than others, but I'm not the only person who has noticed it. B) I'll repeat my general assertion that I don't think Dean, Woodie, and many others would agree with sentiments such as characterizing the rule as "arbitrary, unnecessary", and "wasteful". C) Competition-Creep, if it encourages individuals and teams to divert too many resources and/or too much attention away from the primary focus of the programs, harms FIRST. How much or how many is too much or many is certainly open to debate. I approach the subject with an assumption that 6 weeks is long enough for any team to build a fine robot that they can enjoy competing with. If my assumption is correct, then I think we have bigger fish to fry than worrying about whether six weeks is long enough to build uber-robots. If anything, I think the right thing to do is to figure out how to create a true 44 day build season, and how to make all teams successful during it. That's my 2 cents, and for better or worse, it's the opposite of what is in most posts in the thread. Blake |
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Other topic Item 1 (and my first relevant post to these 2 topics BTW): http://www.chiefdelphi.com/forums/sh...9&postcount=57 Item 1: http://www.chiefdelphi.com/forums/sh...1&postcount=78 Item 1: http://www.chiefdelphi.com/forums/sh...8&postcount=81 Item 1: http://www.chiefdelphi.com/forums/sh...8&postcount=87 Item 2: http://www.chiefdelphi.com/forums/sh...&postcount=113 B) They may not agree with the tone but it's hard to argue that building a second robot when 14% of your teams can't, over this rule, is not wasteful and doesn't exclude that 14%. Where did I get 14%? From here, which also spawned from that original topic: Yet another topic http://www.chiefdelphi.com/forums/sh...0&postcount=89 In fairness there are several strong feelings being expressed in all 3 topics so I am not surprised by page 10 no one can remember what happened on page 4. |
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Blake |
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http://blog.idonethis.com/two-pizza-team/ I alone can build a robot with the FRC parts in my barn in less than 1 day. Then again I have significant automation experience, deep knowledge of my tools, control over my shop and I would be answering to - well - me. I also won't make a unique website. Write a thorough business plan. Do any community outreach. Give me 10 days for that - all by myself. Heck I can create a LLC in NJ with a website in 24 hours and with what I have now be in business in <45 days complete with IRS information for that business. How? I bought all the FRC droppings off eBay. I hit the Andy Mark Tuesday 'Deals of the Day'. I've been a: FRC-mentor, CSA, FTAA, small parts, FTC-Judge, FLL-Judge. Little by little...step by step...I've made this possible. Just my professional robotics experience alone would not be enough. Now put 75-125 students in a room who don't have intimate knowledge of: their shop, their tools, each other, the history, have to interact with the school, a control system that doesn't mirror their PC programming experience (if they have any), limited knowledge of control theory, limited funding, limited business experience.... Heck I can see a school that gets otherwise high marks for 'No Child Left Behind' not finishing a robot at all in 45 days. That's the whole point for me at least. What the schools are teaching - does not cut it. Worse no teams are more impacted than the new teams. At least after a few years with some luck most people figure out they can literally buy themselves extra time with the practice robot. |
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A longer total time to build will allow our team to better include mentors and students who, for any reason can't show up 3, 4, 5 times a week to help build. If we meet less often over a longer period costs to individuals can be spread out making it more likely that someone can contribute at more meetings. Some people can't show up to meetings 3 or 4 week days for good reasons and it can be hard to keep up with everyone else when you spend a third or fourth the time with them. And inspiration is certainly more effective in person. If we meet less days a week then, over an entire (longer) build, that person will have had more of an affect on the team and vise versa. To the second point. Maybe people would if it were more practical now? You'll see "Drewbotics #5812" in my signature. They are a rookie team south of us and we are working with them to get them ready for build. The way engineers are distributed about this city they have few options for mentors and will be relying on us for a lot of engineering and FIRST specific help. I wish I could help them more but there is only so much I can do from 45min away (no traffic actually 2hrs on a week day). If I could participate in a higher percentage of their meetings I could have a much bigger impact on that team. Even if I were closer I need to spend a significant amount of time with my own still. If we had alternating schedules that weren't as rigorous on a week to week basis... My final point that wasn't mentioned is students seem to get more motivated when build season is on. There's a since of agency that doesn't exist otherwise and people tend to be slightly more motivated. This time is thus a great time to teach a student (especially the more complex/hard stuff) except you have less time for that because the robot needs to work. |
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Ask a mature team to help if your group needs a dose of wisdom. Then use the results of your preparation/practice/training to build one or two prototypes, followed by a good-enough robot, during the 44-day build season. After a year or two, use the parts you have accumulated to keep a driver-practice robot on-hand all 365 days of the year. The bottom line remains that time exists, before each build season begins, to prepare the students, and that enough time exists to put that preparation to good use. Neither the length of the build season, nor current bagging rules, prevent building second robots, or building a decent primary one with time to spare. Blake |
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Sure FRC11 bootstrapped FRC193 this way. They are all experienced people with access to our entire shop. So of course they got moving and serious very quickly. Now try this in reality: where you may have funding for limited play, limited robots and it may not be possible or practical for other teams to help because they are also burnt out. We are both very experienced - FIRST is now 20+ years old - what do you actually think stops more teams from forming? What made MAR possible in the first place? Money and commitment. Anything that increases the cost and complicates the commitment hurts expansion. Heck my friend: look at how many posts in 3 topics have been made to defend a -FAKE- 6 week deadline that 90% of the participants have argued they do, or would, buy there way around. |
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I understand the motivation that comes with being in "build season"; and definitely I applaud your willingness to go across town to help the other group (I have done a little of that myself, and it can be very draining) You and I are not disagreeing. The point of my post was that this thread is dominated by posts very different from the one you just wrote. If you were to ask me for a suggestion for how to improve what your team can accomplish during the build season, I would suggest chatting up MrForbes or JVN/Copioli, or .... to find out what their not-so-secret sauces are. I, personally, would not suggest petitioning FIRST to lengthen the build season or eliminate the bagging policy. The length might appear to be a stumbling block, but it really isn't. Blake |
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I don't expect to be able to teach students many complex things during build. Sometimes it happens...but there is all school year for this to learning take place. It is difficult to get motivated sufficiently without the hectic bag day deadline. But is removing that deadline going to help? If you lengthen the build time so you can spend time teaching new complex material, you also remove the urgency that is needed to motivate this learning. It sounds to me like Catch 22. |
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