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Paul3161 30-11-2015 18:57

Pneumatic cylinders Solidworks lessons
 
Hey CD,
I am trying to figure out how to calculate where I need to Place a pneumatic cylinder, to get the proper orientation I would be looking for. If I know the two dimensions of my cylinder, how do I figure out on Solidworks where it needs to be. Lets say it was a part of my intake from recycle rush, how do I figure out where the piston needs to be in order for my intake to grab the tote.

Thanks

Paulius Pace
Team 3161 Captain

AdamHeard 30-11-2015 19:07

Re: Pneumatic cylinders Solidworks lessons
 
This is how I like to do it; https://www.youtube.com/watch?v=8fQK6IWulSI

FrankJ 30-11-2015 22:58

Re: Pneumatic cylinders Solidworks lessons
 
Quote:

Originally Posted by AdamHeard (Post 1508884)
This is how I like to do it; https://www.youtube.com/watch?v=8fQK6IWulSI

Thanks for the video. And yes, I am a old engineer.

asid61 01-12-2015 00:38

Re: Pneumatic cylinders Solidworks lessons
 
Doing it with sketches as above is the fastest way IMO.
We like to download models of our cylinders from Bimba, as they come with all the features, including limits on the extension and retraction. This makes it very easy to tweak dimensions in the CAD to get it exactly where you want it.

AdamHeard 01-12-2015 00:44

Re: Pneumatic cylinders Solidworks lessons
 
Quote:

Originally Posted by asid61 (Post 1509004)
Doing it with sketches as above is the fastest way IMO.
We like to download models of our cylinders from Bimba, as they come with all the features, including limits on the extension and retraction. This makes it very easy to tweak dimensions in the CAD to get it exactly where you want it.

That sounds a lot like iterating 2d geometry with 3D parts ;)

akoscielski3 01-12-2015 13:05

Re: Pneumatic cylinders Solidworks lessons
 
Adam, your video talked about what other ways to do something like this. The only thing I normally do different is I make things into Blocks, so the dimensions aren't in the way, and the relations don't mess anything up. It also makes it a lot cleaner and can make repetitive things quicker to draw.

Also I will sometimes start this sketch in an assembly, and then make the assembly using the sketch. A lot of the Part are 'In-Context" parts and everything will update when you change/modify your sketch. This is usually too difficult for a Student to do though, so I would only do this for school, or work (assuming co-workers know how to use in-context assemblies, so sometimes I'll break the references to old parts).

AdamHeard 01-12-2015 13:12

Re: Pneumatic cylinders Solidworks lessons
 
Quote:

Originally Posted by akoscielski3 (Post 1509079)
Adam, your video talked about what other ways to do something like this. The only thing I normally do different is I make things into Blocks, so the dimensions aren't in the way, and the relations don't mess anything up. It also makes it a lot cleaner and can make repetitive things quicker to draw.

Also I will sometimes start this sketch in an assembly, and then make the assembly using the sketch. A lot of the Part are 'In-Context" parts and everything will update when you change/modify your sketch. This is usually too difficult for a Student to do though, so I would only do this for school, or work (assuming co-workers know how to use in-context assemblies, so sometimes I'll break the references to old parts).

I need to give blocks an honest shot again, I used to over use them and they'd occasionally cause sketches to blow up. I'm not hearing that complaint from people recently though.

The second method I do a lot for personal and smaller projects, but I have trouble integrating on the team as so many different people of varied skillets work on the model and it tends to confuse them.

akoscielski3 01-12-2015 13:53

Re: Pneumatic cylinders Solidworks lessons
 
Quote:

Originally Posted by AdamHeard (Post 1509080)
The second method I do a lot for personal and smaller projects, but I have trouble integrating on the team as so many different people of varied skillets work on the model and it tends to confuse them.

That's why I break the references when I'm done. It kind of ruins the whole "in-context" part but it makes Designing a lot quicker.


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