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Re: Is there a dominant design style?
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There are successful teams who use WCD, Sheet metal, swerve, kitbots, and every other style in-between. The success comes not from using a particular style of drivetrain, but from building the right kind for your team. That goes for most mechanisms too. 5254 and 20 are both probably going to use shifting 6 Wheel WCD's in 2016. 5254 will use Versaframe and gusset one together, 20 will use stock tubing and weld it together. 5254 will likely use a lot of COTS parts and gearboxes for everything and try to build something incredibly simple and then iterate on it. 20 will likely have a detailed CAD drawing of a robot we hope will be able to compete at the highest levels, then work with it until it works like expected. Both have the potential to be successful in 2016, despite varied styles of build and materials available. Use what's right for your team. Do a detailed engineering analysis of what makes sense for you. Don't be dissuaded by people who say you can't win without this resource or that resources- they're wrong. |
Re: Is there a dominant design style?
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Re: Is there a dominant design style?
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Re: Is there a dominant design style?
In my experience, I have seen the highest correlation between robot performance and quality bumper design*.
*obviously not valid in 2015 or before 2008 |
Re: Is there a dominant design style?
We used to use the vexpro ball shifters until last year. We stopped using them, because we broke several in 2014, and ultimately went through 4-5 total in 2014. We not use the wc products ss gearboxes. We will go with an 8 wheel WCD this season, barring some very odd game. We are will likely also to chain in tube. We went through an extensive drivetrain research last season and decided WCD is the drive of the future for us.
We use vexpro versaplanetarys for everything else. |
Re: Is there a dominant design style?
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https://scontent.xx.fbcdn.net/hphoto...10&oe=56DB5819 |
Re: Is there a dominant design style?
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http://archive.firstinspires.org/sit...?itok=dMTXO-FG |
Re: Is there a dominant design style?
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Drill drives and tape will not make a good team, and probably not even a good robot. Understanding that 118 has a well defined and thought out prototyping process, and working to develop one for your own team, will go miles further toward improving your team and robot. That's not to say you shouldn't use drill drives and fancy tape. Go right ahead. But don't miss the forest through the trees. |
Re: Is there a dominant design style?
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Re: Is there a dominant design style?
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A far as vexpro gussets are concerned, that one is a no brainier. I actually contacted a company in Russia four years ago in hopes of buying exactly the product that Vex now produces. We have no welding capability, so riveting works for us. |
Re: Is there a dominant design style?
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Re: Is there a dominant design style?
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1. Off-season project: This indicates that you acknowledged that there were potentially variables or aspects of a WCD that you didn't fully understand, and that these caused an inheriant risk if you tried this out during build season. Building it during the offseason meant you wanted the opportunity to find out what these variables were, so that you could isolate and control them when you first built a WCD for competition use. 2. Iteration: You say that you're on your 4th WCD build. I'll go out on a limb and assume that it's not exactly the same as your first one. I'm sure you have tried to make improvements upon each design, and that these improvements are tailored towards your experiences with the drive and resources available to you. I'm sure that some of the details of your implementation are not exactly identical to that of 254. Due to these, you've definitely gone through some sort of learning process and gained some lessons during your work on your WCD. I'll explain my original post with an example of what I would recommend to avoid; I talked to a team during this season that wanted to improve their intake. Their solution was to plug in a 2nd monitor, pull up the best picture they could find of 1114s intake, and copy it as perfectly as they could given the information they had. While I'm a fan of doing anything you can within the rules to be as competitive as possible, I think that you lose out on a lot if you attack a problem with this approach. What I would recommend doing instead is building a quick prototype of the intake, figuring out all the critical aspects of it, and implementing it in your own team's construction style. While it might take a bit more time, you probably end up with a system that performs just as well, but is easier for you to manufacture and easier to integrate with your robot than a carbon copy. In addition, you learned a lot more than if you just copied everything you can see, including some tips and tricks that you could use on a future robot as well. Win-win. Sure, you stole a concept from 254. But you took the time to implement it yourself and tailor some of the details to your liking, which IMO is where the real learning happens. You don't reinvent the wheel in the real world either; innovation is what drives engineering. |
Re: Is there a dominant design style?
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Looking back on the season, we realized how much time and material we wasted manufacturing plates for the H drive that was never used and the near uselessness of our mecanum strafing since the auto never played out. We could have just kept with what we already have made the past three seasons in a row. WCD is a good choice for us because we either will be able to make one quickly or have one one pre built for prototyping early in the season. Since this is a drive system we can easily produce, it's a good choice to stick to for prototyping at the very least. I use the example of 1678 since we had anticipated early on that the better teams might use strafing to make landfilling or chute lining easier. The whole point is that regardless of the style and layout of the game, some form of WCD is likely not a bad choice for us and other teams who also regularly use it, as long as drivers are well practiced. |
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Re: Is there a dominant design style?
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And just for reference, check out this article posted on FRCDesigns. Dominant styles of design also vary by region. Ultimately it is most important for teams to choose a strategy and design that they can build within their resources. |
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