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FRC pocketing
What is pocketing (gussets) in FRC?
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Re: FRC pocketing
Generally, for gussets, (and pocketing in general) you're removing material from low stress points in order to save weight.
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An example of pocketing are the front and back plates of this gearox:
![]() Instead of being a solid plates, numerous holes are cut into them to reduce weight, while being careful not to over-reduce strength. |
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-Brando |
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Also sharp corners represent infinite accell/decell to the machine (which has to ramp up/down). A curve allows the machine to be decelling in one axis while accelling in the other. Will actually reduce runtime appreciable in qty. This is a non-issue on an industrial sized laser, but for a smaller one it will be. |
Re: FRC pocketing
There are different ways to look at pocketing... another way is to see it as a mostly unnecessary process, required only if you designed something with the wrong material, or wrong shape.
But I'm lazy and cheap, so take this with a grain of salt |
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affectionately known to me as "swiss cheesing"
::safety:: |
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The first gussets I encountered in FRC were welded into place, in the 2013 game specific drawings The term is first found on page 37, but gussets were used to keep each layer of the pyramid square. |
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Please provide some guidance to inexperienced teams on how to always design with the right material and right shape. ;) Otherwise, perhaps withhold advice like your previous post as it might send someone down a path they aren't prepared for. :) "Mr Forbes says we don't need to do pocketing!" *140 lb robot* 148 loves pocketing / trussing. We do it on everything. Maybe we're just bad at designing with the right material & shape. -John |
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One simple alternative: use thinner material without pocketing. I've seen a lot of pocketed designs in FRC that could have been made simpler and cheaper with practically no effect on strength (although, oftentimes can be made stronger) by using thinner material. |
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I'll let you all sleep on it, and see if you can figure out what I'm getting at.
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