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FRC pocketing
What is pocketing (gussets) in FRC?
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Generally, for gussets, (and pocketing in general) you're removing material from low stress points in order to save weight.
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An example of pocketing are the front and back plates of this gearox:
![]() Instead of being a solid plates, numerous holes are cut into them to reduce weight, while being careful not to over-reduce strength. |
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-Brando |
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Also sharp corners represent infinite accell/decell to the machine (which has to ramp up/down). A curve allows the machine to be decelling in one axis while accelling in the other. Will actually reduce runtime appreciable in qty. This is a non-issue on an industrial sized laser, but for a smaller one it will be. |
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There are different ways to look at pocketing... another way is to see it as a mostly unnecessary process, required only if you designed something with the wrong material, or wrong shape.
But I'm lazy and cheap, so take this with a grain of salt |
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affectionately known to me as "swiss cheesing"
::safety:: |
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The first gussets I encountered in FRC were welded into place, in the 2013 game specific drawings The term is first found on page 37, but gussets were used to keep each layer of the pyramid square. |
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Please provide some guidance to inexperienced teams on how to always design with the right material and right shape. ;) Otherwise, perhaps withhold advice like your previous post as it might send someone down a path they aren't prepared for. :) "Mr Forbes says we don't need to do pocketing!" *140 lb robot* 148 loves pocketing / trussing. We do it on everything. Maybe we're just bad at designing with the right material & shape. -John |
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One simple alternative: use thinner material without pocketing. I've seen a lot of pocketed designs in FRC that could have been made simpler and cheaper with practically no effect on strength (although, oftentimes can be made stronger) by using thinner material. |
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I'll let you all sleep on it, and see if you can figure out what I'm getting at.
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Or use a completely different material. Wood is nice for certain applications; PVC has its uses. You can't forget about fiberglass/carbon fiber (not the same material, but I'm lumping them together) despite the extra precautions needed for them.
In short, here are some ways to avoid pocketing/swiss-cheesing: --Change material. Aluminum fasteners and gears instead of steel ones, for example. PVC structure can be heavy, but try building it out of aluminum sometime. --Use a different design. --Use thinner material that doesn't need to be pocketed. There are also some other tricks not having to do with pocketing or making lots of holes. |
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I'll provide a little history behind my comment, and why I think JVN's hypothetical "Mr Forbes says we don't need to do pocketing!" *140 lb robot* is quite humorous.
I started working with team 1726 on the last weekend of build their rookie season. My son was on the team, and he asked me to come in and help them get the 140 lb robot down to 120 lbs, and they only had a few days to do this. So, I helped do a lot of pocketing and we got it to 119.9 lbs and all was well. Of course, I got hooked on the whole FRC thing... The next ten robots the team built, I was around at the beginning of the design process, and we didn't ever build another robot where we had to chase weight by cutting material away like that. Instead, we kept track of weight from the beginning of the design. And we didn't use a material because "that's how robots are made"...we kept open minds, and used materials that met our requirements of cost, local availability, weight, strength, stiffness, ease of fabrication, suitability for that game, etc. It turns out you can use a wide variety of materials to build robots. We've used fiberglass, wood, steel, aluminum, polycarbonate, etc over the years. Mainly, I see the extensive use of CNC material removal as kind of wasteful. This mostly has to do with the fact that I'm cheap and lazy. If you have the resources to purchase extra material and then cut it away, then go for it! |
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Each team has unique resource, so for many teams it might be more efficient at the team level to use 1/4" plate and pocket it every time than try to figure out lighter methods (ideally some compromise can be found here). The other point is that there are some games where the top 10% of teams or so that try to do it all (or some large subset of doing it all) and to pull this off most of those teams (based on the above point) can't hit weight without pocketing. To sneak in a third point, there are reasons that coming way under weight can be valuable (namely faster acceleration and less battery use). |
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These posts have pictures of some good examples of pocketing.
http://www.chiefdelphi.com/forums/sh...stcount1387268 http://www.chiefdelphi.com/forums/sh...stcount1396742 http://www.chiefdelphi.com/forums/sh....php?p=1308653 It's often used because a flat surface is needed (or is convenient for fabrication) or the thickness is needed for bearings or geometry, and then you cut away material to get a truss structure between the important (load bearing) points in the part. Reduces weight, can ease maintenance, and also looks kinda cool. |
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Let us not forget the practice of pocketing the back of bumpers to fit over protrusions in the robot frame. This practice was essentially eliminated with the FRAME PERIMETER language and "minor protrusions' limited to 1/4" entries in past rules. 2016 rules may differ, please be sure to read everything in the robot section, twice!
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Tubing, angle, c-channel, and many other extrusions and sheet metal folds are simply an example of pocketing in one dimension. Monocoque is another great example of sheet metal one-dimension pocketing. Did you ever really look at a cantilever bridge? Here's a neat example. Can you even count how many levels of pocketing appear here? (This is a 1930s railroad bridge around which another bridge was added much more recently; I grew up five miles away from it and still cross it most Sundays.) I encountered a new construction technique for pocketing a few weeks ago. I haven't done any 3-d printing, but one of the other departments at my office 3d-prints internal parts for oceanographic data collection systems. For many of them, they use solid shells for the boundaries, but in the gaps, they trace the printer thread at what looks like about five extrusion diameters apart, and rotate between 60 and 90 degrees between layers, producing an "open foam" pattern which is much lighter but about half as strong as a solid block would be. Bird bones. Edit: Quote:
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But the two points above make zero sense to me. 1) If the part is going on a CNC, the time it takes to pocket is trivial in most scenarios. Our gearbox plates would be run maybe 3-4 minutes quicker if they weren't pocketed. The time to setup the machine is the biggest sink, not the run time. I don't see what laziness even has to do with it. It requires more effort to manually mill any kind of gearbox plate than it does to CNC mill it. 2) Your comment about "buying extra material just to throw it away" doesn't make any sense whatsoever. If my gearbox plate fits inside of a 6" long piece of .25" x 6" 6061 bar stock...how am I throwing material out? I'm certainly not pocketing material that is outside of the bounding box of the part. I'm pocketing material that is inside the perimeter of the part no matter what. I'm glad that you think pocketing isn't necessary for your team, but 9/10 years 254 would not make weight without the heavy use of strategic pocketing. |
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OK, now I'll take the opposite side:
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You also may consider it semantics, but "contouring" is absolutely different than pocketing and contouring is not under discussion here. Furthermore, teams can and do just bandsaw/belt sand the outer contour of their gearbox to reduce weight or provide clearance for other features of the robot. Yes, material inside the bounding box of the part that you pocket out is thrown out...but MrForbes is making it sound like it's "extra" material that you didn't have to buy and you could have purchased a smaller piece and saved money. It's metal you already bought. It's metal that cannot be used for anything else. His statement makes absolutely no sense in that context. Your last point is seemingly irrelevant...unless you're suggesting that you think 254 might be violating the rules. We are well aware of how the BOM works. |
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The big question is, if you don't have these resources and you don't know how to pocket wouldn't the resources being consumed be better placed by leveraging COTs components during the build season? [1] With the low cost of various planetary boxes and the wide range of reductions available in off the shelf spur gear boxes I question why any team that didn't make Einstein last year would need to design custom boxes [2]. I'll go back to writing code and stop nitpicking. [1] Obviously not a question directed at you/254, more a general thought. [2] From a functional standpoint, many of teams have the resources and knowhow so it make sense to use it to save weight/money but for teams that DON'T have resources to do it easily, use COTs. |
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Our team carefully looks at the lines of force in different pieces and designs trusswork that supports the loads put on the part. We (like JVN) call it trussing. You take out material that doesn't add to the strength you are looking for. We also use this same information when we place fasteners. The trusses work WITH the fasteners and need to be designed together. One can just look for places to make holes but it is really necessary to look at the stress on a given part to know that you have to be able to deal with the various forces being applied (both torsion and compression) I am confused by the vocabulary anyway, I was always under the impression that "pocketing" was material removal from non-stress areas without making a hole. Just a thinning of the part in non-stress areas. This is often down in castings to save material. They weren't holes. I am probably wrong but that is what I grew up thinking. But then again what is a hole? I can't really dig a hole in the ground if it goes all the way though... I guess I am making pockets in the ground. :) We are blessed with the opportunity to do sheet metal designs because of the equipment we have at the school (most notably a waterjet and a brake) Students are taught how to design trusses that make a part lighter but still strong enough for the application. Material use is important and there are good lessons to be learned about this. I guess that the major reason we can do this is because of the predominance of aviation related mentors that we have working with the students. In aircraft, weight is an incredibly important factor. |
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The thickness of a plate has a cubic relationship to its rigidity. A "pocketed" plate of thicker material can have significantly more rigidity for the same weight as a thinner "non-pocketed" plate, depending on the thickness difference of course. |
I don't really know why we are talking about making gearboxes and pocketing and then referencing lower level teams. A little insight low level teams don't make gearboxes. They use the toughbox they scavenged off a kit bot. Overweight? You don't "pocket" or "truss" you take a drill and swiss cheese until your under weight not to mention the fact that your doing this at your one and only regional's practice day.
This whole discussion doesn't make sense. Elite teams would have 200 pound robots without pocketing. Mid level teams don't pocket unless they have to because they don't yet have the resources to make it look nice and would rather focus on better material choice and low level teams swiss cheese. |
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Edit: Did you pre-treat the plate before milling it? Untreated sponges are quite pliant, and will not serve as a geabox plate, nor do they machine to tolerance. We usually temper our sponges by saturating them with warm, dirty water, and allowing them to air dry to improve stiffness. :rolleyes: |
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There are times where pocketing is the best practice, and some times when you don't need it. There is a reason steel bridges are built with beams that have space between them, and not thinner-but-of-equal-mass plates. If you are optimizing for weight, your best bet is to add structure that provides support only where you need structure, and not support every load in every direction, because that would be what I would call egregious. Sure, sometimes a solid plate can be the right decision (under the right circumstances), but to say that either you should pocket everything or nothing is extremely misleading for 99% of teams.
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http://www.harborfreight.com/34-in-2...-pc-68113.html
95% of FRC teams should have a set of these and use them often. We had a lot of 1/8th inch 2" x 1" aluminum last year that got cheesed significantly by some of our students that needed something to do. We always try to come in under weight and adding some lightening holes only helps in a lot of areas of the robot. Cheese early, cheese often. |
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I am not sure on the lifespan yet, but I have had very good success using this tool for drilling through 1/8" and 1/16" aluminum with a cordless drill. It produces a very nice hole in a very short time without the need for any cutting fluid.
http://www.menards.com/main/electric...80219544263520 |
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For those considering .125 wall versus .063, by the time you pocket .125 to be the same weight as .063 unpocketed it will actually be weaker.
Thin wall tubing is one of the best things for saving weight. |
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I wish VEX Pro sold VersaFrame without the holes in it.
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We pretty much used all 1/8th 2" x 1" on our drive train though and used the hole saws to take some material out. It's just too convenient for us to go any thinner on the drive since we can press bearings in as needed and not really need to worry about adding extra material. Quote:
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Not the one we have, but virtually the same http://www.homedepot.com/p/HDX-Debur...X090/204218603 |
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