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SamM 16-12-2015 21:49

Rookie Prototyping Materials
 
What suggestions are there for materials to have on hand for prototyping the first week of build season? This is my first year involved with a team that doesn't have a large stock pile of materials and parts from previous seasons.

Some things that I've come up with:
Plywood and lexan
Aluminum sheet, angle, and box tubing
Nuts and bolts of various sizes
80/20 (Good for structural standoffs)
Surgical Tubing
Wheels of various sizes and hubs
Motors from 2015

What else are we missing? Anything on this list that you don't think we really need?

Mark McLeod 16-12-2015 21:51

Re: Rookie Prototyping Materials
 
I've always liked pvc piping and 2x4's.

Usually, we need lumber/wood screws to build goals and other field components as well.

Something to drive motorized prototypes, such as an old drill handle or a servo driver.

Chak 16-12-2015 21:53

Re: Rookie Prototyping Materials
 
A hand drill, something to make 1-1/8 holes (hole saw?), bearings, hex shaft, wheels with hex bore, and you can have something rolling really quickly.:D

Ty Tremblay 16-12-2015 21:55

Re: Rookie Prototyping Materials
 

Behind the Lines - Effective Prototyping Techniques

BBray_T1296 16-12-2015 21:59

Re: Rookie Prototyping Materials
 
Quote:

Originally Posted by SamM (Post 1512987)
Nuts and bolts of various sizes

Do yourself a favor and only use only one or two hardware sizes. We historically have used #10-32 and 1/4"-20 hardware (though only rarely the latter, it really is overkill)

If by various sizes you mean lengths, then yeah that is fine.
We mostly commonly use 1.5" for bolting panels to 1" extrusion, 2.5" for bolting two extrusions together, and .75" for bolting two or three panels together

marshall 16-12-2015 22:09

Re: Rookie Prototyping Materials
 
Quote:

Originally Posted by BBray_T1296 (Post 1512995)
Do yourself a favor and only use only one or two hardware sizes. We historically have used #10-32 and 1/4"-20 hardware (though only rarely the latter, it really is overkill)

10-32 and 1/4-20 are definitely the way to go for fasteners.

Sperkowsky 16-12-2015 22:18

We have standardized our team to using 1/4 20 nuts and bolts and 3/16 rivets.

Also add flat stock to your list it's very useful.

cgmv123 16-12-2015 22:39

Re: Rookie Prototyping Materials
 
1/2" hex shaft and a 1/2" nut driver for spinning things with a drill.

Chief Hedgehog 16-12-2015 22:43

Re: Rookie Prototyping Materials
 
Get this darn thing - 1.125" Step Bit
I wish we would have had it when we first started.

Foster 17-12-2015 08:10

Re: Rookie Prototyping Materials
 
Quote:

Originally Posted by Chief Hedgehog (Post 1513005)
Get this darn thing - 1.125" Step Bit
I wish we would have had it when we first started.

Help me love this tool, I've had nothing but bad experiences. How do you mark the bit so roboteers drill only to that size hole? In a drill press this should be easier assuming that the roboteer uses the drill press and understands how to correctly set the stop. But roboteers traditionally love the battery hand drill.

Quote:

Originally Posted by BBray_T1296 (Post 1512995)
Do yourself a favor and only use only one or two hardware sizes. We historically have used #10-32 and 1/4"-20 hardware (though only rarely the latter, it really is overkill)

If by various sizes you mean lengths, then yeah that is fine.
We mostly commonly use 1.5" for bolting panels to 1" extrusion, 2.5" for bolting two extrusions together, and .75" for bolting two or three panels together

I was part of a team purge that got rid of all the Phillips, Robertson, Torx, straight blade, etc heads, wood, self tapping, etc. and replaced them with cap head bolts (and added some extra sets of T-handles) Restocked with a few diameters and multiple lengths. Seemed to work out well, only down side was when doing prototyping with wood parts needing to drill holes for fasteners. But hours saved not looking for matching screws or needing to use a Phillips on one screw and straight tip on the screw next to it was huge.

artdutra04 17-12-2015 09:14

Re: Rookie Prototyping Materials
 
Quote:

Originally Posted by Foster (Post 1513039)
Help me love this tool, I've had nothing but bad experiences. How do you mark the bit so roboteers drill only to that size hole? In a drill press this should be easier assuming that the roboteer uses the drill press and understands how to correctly set the stop. But roboteers traditionally love the battery hand drill.

Put painters tape or masking tape around the next size bigger, then just don't drill into the tape.

rfolea 17-12-2015 09:32

Re: Rookie Prototyping Materials
 
Quote:

Originally Posted by Chief Hedgehog (Post 1513005)
Get this darn thing - 1.125" Step Bit
I wish we would have had it when we first started.

Or use your automationdirect.com coupon on TIMS to get one for FREE. Step Bits

Jimmy Nichols 17-12-2015 10:44

Re: Rookie Prototyping Materials
 
Check out the Prototyping workshop we gave a couple years ago. There are some others that are helpful also.

Chief Hedgehog 17-12-2015 13:06

Re: Rookie Prototyping Materials
 
Quote:

Originally Posted by rfolea (Post 1513050)
Or use your automationdirect.com coupon on TIMS to get one for FREE. Step Bits

Oh my goodness - thanks for that heads up! I didn't even see it.

Thanks!

Weinberger 17-12-2015 14:09

Re: Rookie Prototyping Materials
 
Don't forget the prized prototyping material; the pizza box + duct tape.
We've used the cardboard lid of a pizza box to initially prototype a variety of items (both on the robot and for the playing field) because they're handy (accessible) and cheap (re-using)!
Good luck!

GreyingJay 17-12-2015 14:38

Re: Rookie Prototyping Materials
 
Quote:

Originally Posted by Foster (Post 1513039)
I was part of a team purge that got rid of all the Phillips, Robertson, Torx, straight blade, etc heads, wood, self tapping, etc. and replaced them with cap head bolts (and added some extra sets of T-handles) Restocked with a few diameters and multiple lengths. Seemed to work out well, only down side was when doing prototyping with wood parts needing to drill holes for fasteners. But hours saved not looking for matching screws or needing to use a Phillips on one screw and straight tip on the screw next to it was huge.

Standardizing on heads sounds like a great idea. Related to this is stocking multiples of key sizes of tools and not just buying a gigantic "one of everything" tool set. Sure you've got one of every possible socket or wrench in the giant set but three of your students are looking to use the same 7/16 socket to work with those standardized sizes and you've only got one...

JackFisher 17-12-2015 20:44

Re: Rookie Prototyping Materials
 
2x4's and 2x3's should be your go to material for prototyping. A lot of the best teams use them for prototyping. Look at 254 in 2014. Also, vex hex shaft and thunderhex is good because it can drive most wheels for prototyping and a minor modification makes them able to be driven with a drill. Watch the recent game sense series on prototyping. Other good materials are the igus products. Super quick pivots and mock ups of arms can be made using igus.

Ryan Dognaux 18-12-2015 09:28

Re: Rookie Prototyping Materials
 
Watch some of the 973 RAMP videos on designing with sketches in CAD. One thing we've been known to do is print off full-scale drawing templates to trace for our prototypes and actual parts. Works great and gives the students an additional visual aid in addition to using traditional measuring tools.

The trick is to build your prototype to a high enough quality that will allow you to actually learn from it. A flimsy prototype that falls apart on its first use isn't a good prototype. Wood is a great material because you can keep drilling and adjusting things on the fly too.

For rookies, I'd highly recommend getting your AndyMark drive base assembled ASAP (have a few people start building it week 1, heck even day 1) and then attach your prototypes ontop of that frame to give you a more real-world test. Most teams use previous season drive base platforms but you most likely won't have that option.

philso 20-12-2015 15:51

Re: Rookie Prototyping Materials
 
Quote:

Originally Posted by Weinberger (Post 1513137)
Don't forget the prized prototyping material; the pizza box + duct tape.
We've used the cardboard lid of a pizza box to initially prototype a variety of items (both on the robot and for the playing field) because they're handy (accessible) and cheap (re-using)!
Good luck!

That is the alternate definition of CAD - Cardboard Aided Design :D

GeeTwo 20-12-2015 21:32

Re: Rookie Prototyping Materials
 
Quote:

Originally Posted by Ryan Dognaux (Post 1513357)
For rookies, I'd highly recommend getting your AndyMark drive base assembled ASAP (have a few people start building it week 1, heck even day 1) and then attach your prototypes ontop of that frame to give you a more real-world test. Most teams use previous season drive base platforms but you most likely won't have that option.

If all you have for a drive base is that one KoP chassis, I recommend waiting until you have your overall robot design done, at least to the extent of knowing your horizontal dimensions, drive type, gearing/speed, and any interruptions that you will need in the frame (e.g. for game piece pick up). We did essentially as Ryan suggested above our first year (Rebound Rumble, a basketball-based game), and seriously compromised our chassis' integrity when we added a gap to pick up balls.

It's probably obvious to you as you've done this before, but for rookie teams especially: Decide before you start building something whether it is a prototype or will be the competition part (subject to later modification, of course). If it's going to be a competition part, you'll want to do a more careful material selection and construction than if it is just a prototype to provide dimensions and such for the real mechanism. With a prototype, you can stretch dimensions and weight that you know you will have to tuck in when you build for real.

Ryan Dognaux 20-12-2015 22:30

Re: Rookie Prototyping Materials
 
Quote:

Originally Posted by GeeTwo (Post 1513855)
If all you have for a drive base is that one KoP chassis, I recommend waiting until you have your overall robot design done, at least to the extent of knowing your horizontal dimensions, drive type, gearing/speed, and any interruptions that you will need in the frame (e.g. for game piece pick up). We did essentially as Ryan suggested above our first year (Rebound Rumble, a basketball-based game), and seriously compromised our chassis' integrity when we added a gap to pick up balls.

Guess I should have specified - get your kit chassis assembled initially in the default configuration. Don't go modifying it significantly until you are fairly confident in the dimensions and functionality of your prototypes. Cutting a big chunk out of your frame without knowing how the rest of your robot will compensate for that is not a good idea.

The KOP chassis is usually made to be modified fairly easily so assembling in the default state and testing ontop of that as early as possible is still a great idea in my opinion.

EricH 20-12-2015 22:42

Re: Rookie Prototyping Materials
 
Quote:

Originally Posted by Ryan Dognaux (Post 1513357)
For rookies, I'd highly recommend getting your AndyMark drive base assembled ASAP (have a few people start building it week 1, heck even day 1) and then attach your prototypes ontop of that frame to give you a more real-world test. Most teams use previous season drive base platforms but you most likely won't have that option.

Also, bear in mind that some areas will have Kitbot build days. As in, as many teams that think they'll need help with that show up at one spot with the parts and leave with it functional. If there's one near you, go to that one.


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