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FRC Team 1086 Legendairy Octocanum MK V
Team 1086 would proudly like to present its 2015 offseason project: Our LegenDairy Octocanum MK. V
Stats: • 4CIMs + 4 MiniCIMs • 4” Andymark Mecanum wheels • 2” Hex Broached Colson wheels • Mecanum Speed ≈ 16fps Free Speed, 14fps Actual • Traction Speed ≈8fps Free Speed, 7fps Actual Changes from MK III (Last Built Octocanum): • 8 Motors • In 4 Motor Configuration, lighter than MKIII • Single Stage Reduction rather than Toughbox Nano • Frame Pieces are laser cut .09 • Colson Modules are bent 1/8” • Piston is now 2” stroke rather than 3” • Bearings are press fit and Loctite-ed in All questions or comments are welcome! |
Re: FRC Team 1086 Legendairy Octocanum MK V
Best workshop carpet ever.
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Re: FRC Team 1086 Legendairy Octocanum MK V
Looking good guys. How does it handle being hit from the side with the traction wheels down?
I need to come out and visit your shop at some point. |
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To answer your other question: we haven't really tested that. It's something we can do, though. I'm not that concerned, however. If we were to be hit in that way pulling the tractions up and running on the mecanums should solve that issue. We used that maneuver to good effect in Aerial Assist. |
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Hopefully we both make it to the DCMP so I can see it in person if the game calls for a drivetrain like this again. |
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Re: FRC Team 1086 Legendairy Octocanum MK V
Awesome! I love your music choice, I knew I wouldn't be the only person to use Knife Party music in a robotics video! I also love the design, I think I'm gonna look into this being one of my team's off-season projects for 2016!
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![]() I like hitting stuff btw |
Re: FRC Team 1086 Legendairy Octocanum MK V
Looks really nice! Have you guys seen how well it can traverse obstacles like a scoring platform? I know it's unlikely that there will be an object EXACTLY like that, but it does look pretty close to the ground.
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EDIT: Here is one test. Here is another. Both of these videos are with traction wheels down. I didn't get video of it going over with mecanums, but it works, just less consistently. |
Re: FRC Team 1086 Legendairy Octocanum MK V
Just wondering: what is the ground clearance on that thing? I'm designing my own octocanum modules and I'm having trouble getting the ground clearance I want. Looking at these videos, what I have may be good enough.
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Re: FRC Team 1086 Legendairy Octocanum MK V
We performed sideload and push tests to check the durability using our 2014 robot. Overall we did not notice any damage to the modules or frame. Our CAD will be available later this week once it is cleaned up. https://youtu.be/ABcCZot--OA
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Re: FRC Team 1086 Legendairy Octocanum MK V
Our CAD is up. If you have any issues with opening it, or any comments/concerns on it please comment. It is a slightly different version, which has a higher ground clearance. Link to the files.
We are trying to think about how we can adapt this to a terrain game without changing wheel locations or diameters. If you have any suggestions, please let us know. |
Re: FRC Team 1086 Legendairy Octocanum MK V
What made you decide 16fps with such a powerful drivetrain? With the equivalent of 6.7 CIMs on there, how much of an advantage do you get over a 4 CIM drive?
How heavy is this version? The lightening pattern looks wonderfully aggressive. |
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Our weight is at about 45lbs (I believe it was 45.8lbs). This includes all 8 motors, a full control system, a big pneumatic compressor, a metal tank, and a huge excess of wires and pneumatic tubing. With four CIMs, this would come out to approximately 36.6lbs for a functioning octocanum. |
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