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Utilizing AM's New Wheels
For those unaware of the new 2016 product rollouts, both AndyMark and VexPro put out new products this past week. Among AndyMark's newest offers are a new line of HiGrip wheels with varying hardness (50A and 60A respectively). AndyMark's Nick Lawrence does a great job of explaining each wheel's costs and benefits in his post in the new products thread: Link
The "old" white HiGrip wheels have lasted many teams an entire season worth of matches, mine included. I wanted to get other team's thoughts on having wheels that can be worn out after a day or even a single match, but offer enhanced "dynamic robot response" and traction. In other words, having a wheel for every occasion? Would your team run the white wheels all season and disregard the others all together? Would you run the white wheels in normal matches and have a black or a blue set ready for special situations? Would you run black wheels and switch them out every day? Or are you a team that is filthy loaded and will switch out your blue wheels every match? Thoughts in implications for robot design and strategy? |
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White for Drive trains
Black for Mechanisms during Qualification matches Blue for Mechanisms during Playoffs with an extra set for Finals if made. |
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I think it will depend on the game. If, for some reason, we are put into a situation where the task we need to do completely changes between matches (Oh God, I hope not), then there could be a possibility. But other than that...I can't see us swapping out wheels with different tread.
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Truly, I wouldn't trust something with that much of a change. How would drivers practice? Do we need a PracticeQualsRobot and a PracticeElimsRobot? Not to mention the changeout time at the event - I'd rather use that 'lunch break' (ha) to strategize and work with my new alliance than to change out wheels. |
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I heard on a Gamesense stream 118 does something similar to that. |
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When you practice driving a robot, you can get pretty good at adapting to "non ideal" but consistent things.
Maybe you have an intake mechanism where the "worse wheel" offers a little more slip and it takes a game piece longer to make it through the intake. If the driver is used to intake, pause, shoot, you might throw off the timing with a new wheel. Maybe it matters, maybe not. Are there instances where it could be safe and beneficial? Sure, but I just think the feedback is that sometimes a better technical solution (more grippy wheel) might not be preferential to a more consistent experience for the driver. |
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To clarify, what kind of non-drive mechanisms would you consider using the wheels for? Shooters, intakes? Else? |
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I would never want to rely on a part that only lasts a match or two, as this implies that there is a good chance that the part behaves differently at the end of the match than at the beginning.
I also definitely would not want a different part on the robot in playoffs vs. in qualification matches. At most, we get a couple dozen matches per year - barely enough time to optimize the robot and drive team around one configuration, and definitely not enough time to optimize several. IMO, intakes and conveyance systems will be the best place for the Black and Blue wheels (think Banebots replacement). There are already plenty of other proven options for drive wheels that offer both high traction and high durability. |
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How will increased "grip" on the game piece effect it's intake velocity/momentum? How will that impact the rest of your system and control loops? What other mechanisms could be impacted by this change? Just as a mental exercise, spend some time pondering the impact of changing out the intake wheels on a 2015 118 robot. How does that effect the rest of system? Things to think about. -Mike Edit: lots of smarter people are also faster at posting than me. |
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It seems that doing an 8-wheel drive with harder wheels in the center and gripper wheels on the corners might prove a good engineering trade off in a number of situations. |
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I can attest that when designing intake systems, you want to have as little variability as possible. Changing one variable can drastically change the function of the mechanism and make its exact working unpredictable. Which is very dangerous.
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I would aim to use the same wheels in all matches regardless. If I were to consider using the black wheels (unlikely that it would be cost effective to use the blue ones in a drive train application), I would make sure a design criteria be to swap in new wheels in 6 minutes, including bumper removal and replacement. If that's not achievable, I would probably go for white wheels instead.
Based on past experience, I personally would avoid using the 6" wheels at almost any cost. In 2013, we saw many of these fail under conditions which we would expect a wheel to just work. Most notably when Team 20 broke 1 in our first match at IRI which was the likely cause of critical drive gearbox damage, rendering us that team that couldn't move at IRI for 6 matches. We discovered there to be voids in the molded polycarbonate spokes which allowed the wheel to rip itself in half. The 2014 and 2015 Kitbot used the white 4" wheels. Based on not witnessing many failures in either of these years (especially with the heavy defense in 2014), I would be much more at ease with using these wheels. Anecdotally, they have proven to be more robust. Should a design call for larger than 4" wheels, I am not sure what direction I would suggest. Banebots doesn't carry colsons larger than 5", and VexPro has limited options above 4" (some traction treaded wheels are available). Maybe the AM 8" pneumatic wheels would be a desirable choice. |
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