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Page 100, 5.5.10.1 says that the audience selects Outer Works pos 3, and in figure 2-4, it shows pos 3 as in the center (of the 5 outer works spots) and in fugure 2-1 the audience selected is in pos 2 and 4, which is incorrect. |
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My question is how do they choose, is it a poll or measured in decibels? |
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Does anyone know if the outerworks are available for purchase online and if so what the website would be?
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Yeah, there are going to be a lot of things going on for the refs to watch.
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For those who are worried about the price of the boulders, keep in mind that you don't need many, 1 - 4 would be fine. The only issue would be wear and tear over time, but if you plan to play ONLY with new balls then you shouldn't plan to play in eliminations.
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In figure 2-1, it appears that the audience chosen defenses were from Category B Hope that helps! :) |
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Being that there are double of the DEFENSES (the audience selected DEFENSE being the same for both ALLIANCES) I would take that to mean there is a full set of DEFENSES for each ALLIANCE. Also, I saw nothing stating the DEFENSE selection is dependent on the opposing ALLIANCES selections. |
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This looks like it's going to be a pretty insane game for all volunteers that are anywhere near the field. :yikes:
Refs are going to have an interesting time. I would guess, similar amounts of crazyness as Aerial Assist, in that there will be a lot going on, but it won't be happening at the same speed as AA |
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some of the defenses (gate and drawbridge) would be easy to breach from the courtyard side. Can you go through the courtyard side then reverse once you are in contact with the nuetral zone while still contacting the drawbridge or gate and then go back through to score a breach?
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what if you come through backwards and then hold it open for an alliance team?
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So, on the line of the spy, what are the restrictions of movement? Can the spy move from the spy box? And if so, what about the person? The spy in itself has not really been covered in the manual, just briefly talking about it, can someone please explain further?
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The Spy's role is to signal the alliance as to things they need to know. |
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And, on the other hand, what is the advantage of having the spy bot? Is it required? |
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Set of 6 is going for around $200: http://www.gophersport.com/pe/premiu...gaAv3l8P8 HAQ |
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Spy BOX: Place where a human stands (Driver or Human Player). They act as an extra set of eyes. Spy BOT: Robot that starts in the Courtyard. No difference from any other robot on the alliance other than starting location. |
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Alright, this makes a lot more sense about the spy, now then, what about the secret passage, where is the exact rules on it, and if the same team can bypass the defenses on there side.
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Does anyone know if the Q&A system is open, or when it opens if it isn't yet? How do you ask a question, when it's open?
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Although I suspect we will be busy scoring points for CROSSINGS. |
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It should open up mid-week--tradition is that it opens on the first Wednesday of build season, AFTER Team Update #1 comes out on Tuesday. And when it's open, they'll have a message out on how to use it. |
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Has anyone found anything regarding how the boulders must be rolled into the secret passages? Do they have to be entered using a bowling-type fashion?
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What are the perks of having a spy on the other side of the map? I'm curious to know.
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I've noticed the game seems to contain many small elements from past games. Climbing similar to 2013, the Rock Wall and the Cheval de Frise seem similar to 2012, etc. Do you think this will present a significant disadvantage to newer teams who didn't need to overcome those obstacles in previous games?
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The abundance of robot demo videos should negate this problem.
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the rule just say that they have to enter through one of the 3 holes in the hp station (G33), so pushing kicking the boulder through a bottom hole may be allowed as long as you do not put your hand/foot through.
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One benefit of having a Spy Bot is for bots that cannot cross the defenses. At least they can shoot, and later on help capture the castle. |
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Ref's have to watch: 1) Robots crossing defenses. 2) Robots tossing balls at the wrong time 3) Robot interaction 4) Human players (spy, boulder person) 5) Capture castle at the end Seems pretty manageable to me. |
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Would it be possible and viable to just have your robot stand in front of the human player station and launch boulders into the tower like some teams did with the frisbees in Ultimate Ascent
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BUT...
Predictions about gameplay:
The best alliances at the regional level, assuming the tower strength rules aren't changed, will include: A pure shooting robot that can get over the easier barriers, possibly with climbing capabilities A robot that can either shoot or herd into the low goal, that can also handle the more difficult barriers A robot that can herd balls through the low bar Quote:
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Either through a bowling-style throw or pushing in a hole in the top (where it can only fall vertically). |
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If I am reading it right, the audience only gets to pick between the defense options within a single group, and the groups are rotated alphabetically. So we won't see the same audience selection round after round after round (despite what the biggest or loudest team might want). |
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How many points would be considered average in this competition
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My team was thinking of using treads. Is there any place other than Andymark where we got get treads?
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All I'm saying is, I wouldn't have any hesitation in making big signs with the names of the defenses on them, and flashing them to my team to tell them what structure to cheer for. Quote:
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My prediction is that, in practice, the audience selection will be as good as random. Of course, teams will still put lots of effort into figuring out which defense they ought to cheer for. Which is actually kind of neat, in that team members in the stands will feel like cheering is strategically important.
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First thought when I heard that we had an audience selected element was
"Great now we need to scout the audience too." What I remember happening is I saw the field, and then I started hearing rules and at a certain point I went "Nah too many rules I'll just wait until I have a paper copy." Even after getting the paper copy I said "nope waiting for Q+A" |
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Difficult? Yes. Impossible? No. Worth it? Maybe only at the highest levels of play. Will teams do it? I wouldn't be surprised. |
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I wouldn't be surprised to see a team have their alliance partner drop a ball in the courtyard during autonomous which the first team could pickup and score. Obviously, the circumstances would have to be perfect, but stranger things have happened, especially during eliminations.
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As for the cheering to determine the defense, I bet that most refs will select something that hasn't been used much if there is no noticeable difference in the cheering volume. Let's be honest, for the most part the cheering will be equally loud (or quiet) and the ref will just pick one.
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FIRST needs to come up with a cool name for the elite field setup crew who will be responsible for setting up the defenses.
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Anyway, the more I think about this game, the more I like it. The audience thing is silly, and the theme feels rather forced, but the concept behind the defenses is clever. Scouting this season doesn't just impact picks and strategies; it has an impact on the way the entire game is played, as opposed to how individual matches are played. The fact that the tower is adaptable to the highest levels of play is really nice, as this is a dynamic that has been missing from most FRC games. I like the way the defenses are organized, as they force you to have a challenge, while still providing a couple easier methods to cross. The options in each group (except D, kind of) feel meaningful, and the differences between them actually impact the gameplay. On top of that, there are a lot of viable ways to play this game, and I expect to see many types of alliances put up ridiculous scores this season, unlike years past where one playstyle was dominant above all others. Every match will be unique, and that in itself is exciting. |
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I won't be surprised either. |
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Or....Choose to load the boulder into your robot, and choose to move it to the Spybot position (back left hand corner of field facing the driver station/castle wall and guard rail near Spy position box, robot must be contacting both the inner guardrail and the inner castle wall). Start of auto period robot shoots boulder into high goal 10 points (or low goal 5 points), of Tower, then goes to collect another boulder in a variety of possible ways (though collecting one of those on the MIDLINE is a bit of a tricky thing to do in accordance with the rules and they are the only ones you can seek out at that point unless one of your alliance members just happens to bring theirs across the Defenses and properly expels it at the base of your bot and you pick it up and shoot it in a goal also, it is not impossible task), drives over any of 5 possible Defenses then shoots high or delivers low goal again. I'll bet (a small wager), before the 2016 season is out that someone actually does a 3 boulder Auto. Unless the rules don't actually allow it, since then it won't be attempted. There are multiple ways a single bot or alliance working together can make the triple auto....and then some. 5 yrs. ago 987 and others were hanging 3 tubes, 4 yrs. ago 3 basketballs, 2 yrs. ago 254 and others 3 ball auto HOT goals....this is 2~5 yrs. of experience later. Today...Better hardware, better electronics, better vision sensing, better coding, same basic though a wee bit different mission....There will be success. You Can COUNT ON IT! |
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"Worth it? Maybe only at the highest levels of play."
You have 15 seconds of auto, and nothing is going to happen until the 15 second clock winds down. If you are capable of doing so, at any level of play. And your shot was a high goal scoring in 1~2 seconds. Why on earth would you want to just let your bot sit around for 13~14 seconds doing nothing? Those that can DO, because they always play at the highest level. |
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"Wranglers"* might be a good name for stewards who handle the tough tasks quickly and gracefully. ---- *Cambridge University uses this term for its top-scoring math students. |
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