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-   -   The Audience Agreement (http://www.chiefdelphi.com/forums/showthread.php?t=141130)

ATannahill 09-01-2016 13:43

Re: The Audience Agreement
 
I encourage you to think further about the drawbridge. Maybe consider the definition of crossing. Remember that each alliance has three robots.

Anteprefix 09-01-2016 13:43

Re: The Audience Agreement
 
Quote:

Originally Posted by Tanis (Post 1518757)
My interpretation is the other way around.

Based on the definition of each alliance's CASTLE and SECRET PASSAGE (which are both on the same side of the field), I am assuming that the blue alliance's OUTER WORKS is on the same side of the field as the blue alliance's CASTLE and SECRET PASSAGE.

This means the rule 5.5.10:



Would indicate that the red alliance picks the defenses that are placed leading into the blue alliance's COURTYARD, and thus the defenses that they are going to traverse.

If it were the other way around (you pick the defenses your opponents need to traverse), the last sentence in the quoted piece of 5.5.10 wouldn't make sense- you wouldn't necessarily get the same defenses that you practiced with.

Isn't the section you quoted from the rules only for practice matches?

EricH 09-01-2016 13:43

Re: The Audience Agreement
 
5.5.10 specifically calls out that it's PRACTICE matches.

Think about this: If you are picking your own crossings, why does the DC give you your opponents' selections? (5.5.10.2)

From the rest of the Manual, it is pretty clear to me that you pick your own Defenses.

Spiffizzle 09-01-2016 13:57

Re: The Audience Agreement
 
Quote:

Originally Posted by EricH (Post 1518772)
5.5.10 specifically calls out that it's PRACTICE matches.

Think about this: If you are picking your own crossings, why does the DC give you your opponents' selections? (5.5.10.2)

From the rest of the Manual, it is pretty clear to me that you pick your own Defenses.

As far as I can tell, in PRACTICE MATCHES you choose for the opponent for the sake of practicing crossing them.

In QUALIFICATION MATCHES, Alliances pick their OWN defenses and then the DC exchanges the plans (with the audience selected section still unknown) so that you know what to expect and have one match's time to strategize how to capture your Castle in queuing!

Interestingly, teams should pay attention to Practice Matches to track what defenses teams prefer to cross... That will be a big scouting question that will later mess teams up because you've probably told the opponent which defenses you can't cross.

Bryan Herbst 09-01-2016 13:59

Re: The Audience Agreement
 
Quote:

Originally Posted by EricH (Post 1518772)
5.5.10 specifically calls out that it's PRACTICE matches.

Think about this: If you are picking your own crossings, why does the DC give you your opponents' selections? (5.5.10.2)

From the rest of the Manual, it is pretty clear to me that you pick your own Defenses.

Looking back at the start of section 3 of the manual, I agree.

Quote:

FIRST STRONGHOLDSM is a medieval tower defender game in which two (2) ALLIANCES of three (3) Teams each select DEFENSES to fortify their OUTER WORKS
I think you are correct that my original interpretation is only true of practice matches.

cglrcng 09-01-2016 19:18

Re: The Audience Agreement
 
Quote:

Originally Posted by rtfgnow (Post 1518770)
I encourage you to think further about the drawbridge. Maybe consider the definition of crossing. Remember that each alliance has three robots.

So true (a little reverse help with either Sally Port or Drawbridge for many, may be fully appreciated on many alliances in StrongHold). But, I was attempting to point out that both defenses actually open toward the midline directions and not toward the Tower directions on each side of the field.::rtm:: ::rtm:: ::rtm:: ::rtm:: ::rtm:: Headache.

MasterEric 09-01-2016 19:21

Re: The Audience Agreement
 
Quote:

Originally Posted by jeremiahL (Post 1518631)
I think that a relative easiest barrier would be debatable based on the area you're in and the designing process taken on by most teams, drawbridges would of course be easiest more than likely. seeing as it solely requires one to push on the obstacle.

This is an incorrect understanding. The drawbridge is facing towards the neutral zone, meaning that it is easy to return from the courtyard to the neutral zone, but in order to damage it, you must pull the drawbridge down with some apparatus and cross it.

EDIT: The relevant line from the Game Manual, paragraph 1 of section 5.5.10.1 AUDIENCE SELECTION OF DEFENSES, page 100:

Quote:

Prior to each round of Qualification and Playoff MATCHES, the audience selects one of the DEFENSES used by both ALLIANCES on the FIELD. The Audience selected DEFENSE is located in the OUTER WORKS position 3 for both ALLIANCES. The selection process is managed by the Herald (MC) and overseen by the Head REFEREE. The DEFENSE which receives the loudest response, as judged by the Head REFEREE, will be the chosen DEFENSE for the upcoming round of MATCHES.

jeremiahL 11-01-2016 21:56

Re: The Audience Agreement
 
every team can start with a spy bot inside of the enemy defenses. push and let the other through man. just cycle all the defenses

jeremiahL 11-01-2016 21:57

Re: The Audience Agreement
 
i am referring to using the spy bot as a means of opening the gate for another team member to enter the courtyard.


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