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Secret Passage
According to the game manual you can enter the secret passage and have no time limit in said zone, but my question is when the opposing team rolls a ball into the secret passage. Can you steal the ball and then re-enter the courtyard to score some points? Thanks for helping me in advance!
~5442 |
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G20 ROBOTS may only enter or exit their opponent’s SECRET PASSAGE from/to the opponent’s COURTYARD. A ROBOT is considered to be within the SECRET PASSAGE once the only carpet the ROBOT is in contact with is the carpet inside the SECRET PASSAGE. My reading of that is that if you've made it through the defenses and are in their courtyard you can occupy the space that is the secret passage. You must exit the secret passage back into the opponent's courtyard as well. So, once you are in the courtyard, you can enter the secret passage to snag balls as they are entering the field. |
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Once you are inside the defenses, you can enter but not use the passage. |
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Here's a picture (NOT from the manual): ![]() |
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This picture was made assuming you were on the blue alliance. |
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If it's ok to sit inside your opponent's secret passage, is it not possible to block [s]cannonballs[/s] boulders from entering the field indefinitely? I could not find mention of this in the manual, and it feels like I'm missing something.
EDIT: I can;t get strikethrough to work. Boulders, not canonballs. I'm too used to the pre-season speculation. :P |
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Handy diagram (now featuring both sides of the field)
From the perspective of the red team. |
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Obviously sounds like this shouldn't be allowed, but what rules would it violate? |
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G21 A ROBOT contacting carpet in the opponent’s SECRET PASSAGE may not contact opposing ROBOTS. Violation: TECH FOUL
This would make time in the secret passage risky. |
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But if they are in there--and they are allowed to be in there!--and you hit them, I would rule it as no foul at best, and G11 if you were continuously pounding them. I am also not the GDC. |
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I see it as "You are allowed into the opposition's passage, but if they touch you while you're in it, you will be fouled, no matter what." Simply stated, the passage belongs to the opposing alliance, not yours. That being said, they have the right to travel through it without hindrance. |
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I also have a question I'd like to hear your answer to: You are in my passage. You won't move. I plan on using my passage. I go in and touch you. I get flagged for a G11 for "attempting to draw a foul on you." (even though i was simply trying to use a field element designed for my alliance) But, because you were in my passage, you knew that I could only be fouled for attempting to foul you by running into you. Thus you are also fouled for a G11. Does that make sense? I think not. |
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If the GDC wanted to keep the passage clear, they would have stated that it couldn't be entered at all. They took great pains to clarify that opposing robots COULD be in there. To answer your question, you don't get flagged for a G11 the first time. End discussion. Now, if you repeatedly start hitting me, instead of going to one of your defenses, you might get flagged by a G11. To really confuse you: I've had an issue and can't move. I Estop in the Passage. Who gets a G11 if you start making contact with me? |
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Can you interact with the boulder while in the secret pasage?
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If a robot is blocking your secret passage and you contact them to get them out of the way, you are not strategically causing them to get a foul but rather trying to get to your secret passage and get them out of the way. You are simply trying to play the game, not draw a penalty. No matter who initiates the contact, it is still contact, and I believe that the robot defending the secret passage will get a penalty for contacting in the secret passage. As long as the robot trying to get to the secret passage is not repeatedly hitting the robot trying to intentionally draw fouls against the defending robot, they will not receive a G11, but the defending robot will receive a G21. |
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G27 A ROBOT may not transfer BOULDERS from the NEUTRAL ZONE to the opponent’s SECRET PASSAGE. Violation: TECH FOUL per BOULDER Only rule I found relating boulder control and secret passage. |
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The rule basically provides a protected zone, otherwise why have a secret passage at all. A team can go into it but at their own risk. |
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So: I hop into your Secret Passage to get a boulder, you're nowhere around. You come piling in to get a different boulder and hit me as I'm trying to get out, making no move towards you. You initiated the contact, but without strategy to do so. Who gets the penalty if one is given and why? Hint: It's not you. G11 only applies to strategies. And if it's me, I'll be wondering why I get a penalty when you contact me. My personal opinion on G11 is that the GDC didn't learn from 2011 and 2012 when similar rules were in play. Concept = good. Implementation--Frank, we'll need some clarification in TU#1, please. |
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G21 A ROBOT contacting carpet in the opponent’s SECRET PASSAGE may not contact opposing ROBOTS. Violation: TECH FOUL It was: G21 A ROBOT contacting carpet in the opponent’s SECRET PASSAGE may not CONFLICT opposing ROBOTS. Violation: TECH FOUL Everything would be cleared up. Conflict - verb (used without object) 1. to come into collision or disagreement; be contradictory, at variance, or in opposition; clash: |
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The way I see it, there are three ways to clear this up. 1) Close the secret passage to any opposing robot. 2) Change G11. 3) Change G21 to clarify that you can't play D while in there (by any number of ways--though I don't think that using conflict as a verb will clear things up, seeing as that's an uncommon usage.) |
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Personally I don't want to see the passage closed to the opposing robot, as being able to take the boulders in bound by the opposing alliance and keeping them in the courtyard makes building a shooting robot way more viable |
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Note: I think you need to be "fully in" the secret passage. So, if any part of the bot is outside the secret passage, then you are ok. |
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They could clarify things by introducing the concept of "right-of-way". In other words, the owner of the secret passage has right of way in it. A red robot may be in the blue secret passage if no blue robot is present. If there is robot to robot contact in the blue secret passage, the red robot receives the penalties because the blue robot has the right of way in their own secret passage.
<My opinion, not clear from the rules> Likewise, as the owner of the castle, a blue robot has right of way in their own courtyard. If they decide to park in front of one of the batters, to prevent a red robot from challenging the tower in that location, they have the right to do so, and should not be cited for a G28 violation if a red robot runs into them. If, however, the blue robot runs into a red robot during the last 20 seconds, they may be cited for G28. |
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The question is what the word contact in the rule means - make contact with, initiate contact with, come into contact with? That needs to be defined yet. |
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All the rules (contact with other bots, using it to avoid defenses, etc.) are consistent with that interpretation. |
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This means that your own alliance gets priority in your alliance's secret passage. if a robot is touching your secret passage's carpet, and you touch them, they are fouled, because this contact breaks rule G21. The best way to think about your space in an opposing alliance's secret passage is as a privilege, not a right - you'll be fouled for overstepping your bounds. |
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Can anyone point to the rule that SPECIFICALLY says your alliance's secret passage is adjacent to YOUR castle?
This one (top) diagram makes it confusing by showing a blue flag next to a red secret passage (which doesn't match either the game video, other diagrams, or the field CAD which all show red next to red and blue next to blue). ![]() |
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We are having the same probably deciphering the field. This error has kept us from completing the design of our robot and establishing a strategy can someone help?
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We're plowing ahead assuming the red secret passage is next to the red castle & drivers stations (which makes more sense from a game-play standpoint). I'm thinking that top image represented an end-of-game scenario after both the towers were captured - but they didn't properly label it.
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I'm pretty sure the straight-down view (i.e. the top one) is wrong. That angle-down view looks correct, and corresponds to the game reveal and field-walkthrough videos (except the opening of the field-walkthrough, which uses the bad top-down view) -- and frankly, makes more sense. This is a pretty serious bug, and I think is causing much of the confusion in this thread. Most of the field map pictures in the game manual are straight-down and thus wrong. So how do we officially report this to First? |
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I think the flag you're seeing is the one that is "down". I.e. You're seeing the blue flag because it's "down" and the red one would be "up" (which is why you can't see it in a top view). In that case, all the photos are right.
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But yes, it is, for now, doable. (sorta like 469 in 2010, yet like trolling in 2012, risky gray area). |
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If anyone still has a problem visualizing it, I mocked this up:
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Again, I think that "contact"--when it is being used as a verb, as it is here--generally refers to "initiating contact". If I call you on the phone, are you contacting me? No. I'm contacting you, or getting in contact with you. I would expect a change to "touching" or "regardless of who initiates contact" depending on what the GDC actually intended here. Either that or there are going to be some questions in Q&A, or some explanations from Head Refs who'd rather not have those discussions because they're busy trying to explain the foul for interfering with crossing a Defense... |
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IMHO, very hard for a defensive bot to get a G11 foul in the SP. There are a lot of non-G11 reasons to be moving in the SP zone. Worst case, the Ref doesn't call any foul (like the contact happened in the courtyard. An interesting possibility is if the offensive robot is both in the SP and the Outerworks. The defending bot can't touch an offensive bot in the Outworks, and the offensive bot can't touch a defensive bot in the SP. |
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The manual says launching is putting the ball in the air. This does not prohibit you from using an over sized hockey stick to keep the balls on your opponents side of the field. Crossing other boundaries is quite clear that the hockey stick would not be allowed, but it is absent here. As such this WOULD provide nearly a choke point as you can quickly knock balls into play but their ONE defender would have to take each ball ONE at a time across at least to the neutral zone. I believe the aim of the contact foul rule (though clarification would help) is to prohibit a squatter from doing just that, but still let them take that risk. |
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Now, to go to YOUR scenario, do you REALLY think that you can block ALL the entry chutes with a 15" long stick and still be parked outside the Secret Passage the whole time? Nope. You can block one Embrasure and maybe the Brattice. You'll have to enter the Passage to block the other. Also, you run the risk of being ruled as controlling >1 Boulder, AKA a Foul. (A smart HP will be very good at avoiding you, too.) |
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That leaves attackers free to go in and steal boulders but woe be unto him who gets caught by the castle defenders. |
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All I'm going to say on that is that is going to need to be made very clear that it's an exception to G11. Teams that may be trying that strategy aren't going to be happy, but it's a risk they took. My personal preference would be that Red gets one bump where nobody gets a penalty, after which if Blue doesn't back out, it's a blockading foul on Blue, and if Blue initiates contact it's an automatic penalty. |
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That said, if the defenders had 2 robots in the secret passage defending boulders that would be a clear violation of G25 B. |
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I've got a feeling that ref training this year is going to take a while. *gulp* |
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So this reminds me of 2012 (Rebound Rumble) with how the Alley worked. In Rebound Rumble balls we're fed by human players into field through the Alley, much like the secret passages this year. There was a rule that that stated you could not contact your opponents in their already, however it was much clearer than this year's rule:
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In practice it was basically that you could be in your opponent's alley, but if they went in there you better get out as soon as possible because if they touched you, you would get a penalty. Now a previous year's game rule has no precedence on this year's game, but seeing as that how the GDC has ran the game before, I wouldn't be surprised if that's what they do this year as well. But the fact that the GDC didn't specifically do that this year, might also mean they had something else in mind for this year's game. In any case this year's rules needs clarification on that point, and I'd just wait for the Q&A as this will probably be answered and clarified early (maybe even with a post from Frank about it). |
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An offensive robot ins the SP has to stay away from defending robots. If there are 3 defending robots in the SP waiting to get a boulder, then only one robot at a time can get a boulder, and use the courtyard to go around the other 2 defenders. Note: If you design your robot right, you can be "over" the SP by about 2+feet, without being in contact with the carpet of the SP for purposes of rule G21. |
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The only thing that can/does change is a Captured Tower will flip flag color. But using that drawing is very confusing the issue further concerning G20 (among others). There appears to be some errors in figures (drawings), in the GAME RULES not yet corrected, and you copied one of those drawings. I'm sure corrections will eventually be made. Members of Citrus Circuits have good reason to be under stress concerning the confusion (ok, besides being a defending World Champ team attempting a repeat year). |
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They will always start BLUE/RED. It is highly confusing and will be until after the first FIRST UPDATES. |
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We can have hockey stick that is actually much bigger than 15". The frame perimeter max is 120". even with a square frame that is 30" per side. 15" stick/net/pusher/etc. allowed at every side and you're now 60" wide. The passage is 53.5" wide. Neglecting the contact rules for a moment (since there doesn't seem to be a clear consensus yet). The only thing you would have to watch out for is accidentally controlling more than one boulder. This is not a true choke hold since you can't take the shots yourself, but until the contact rules are fully understood, you can keep the boulders in play at your opponents side of the field. |
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If you go into the opposing teams secret passage, can you redirect boulders that the human players put back in without having to go out of the secret passage?
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Violation: TECH FOUL That says may not contact, not may not initiate contact. |
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If you were right, the attacker could simply park a robot in front of the player station to prevent the defender robot from getting boulders. As long as they're parked a foot from the wall, the defending human player can still enter boulders onto the field so the attacker is not forcing a foul.
I'm sure it will be clarified in a Q&A but the defending robot always has a legitimate reason to be traversing the secret passage. The attacking robot is either there attempting to steal a boulder or blocking free access to the defender or both. From a gameplay perspective it makes sense that the attacker must get out of the way of the defender. I think the best you can expect to see is that if the defender initiates contact the attacking robot must immediately make way or suffer a foul. Otherwise attackers will be parking in there and watching for a 5 count by the ref. |
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--exclude the passage contact rule from G11 entirely (won't happen, as now you've really got a can of worms) --Clarify that the passage contact rule applies either only to initiating or regardless of initiating --Add a new rule that if contacted, the attacker needs to be moving out right away (like the "bump-to-pass" in '08) Personally, I'd go for the third one, but I don't think that'll make life any easier on the refs. |
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For anyone still following this, the 1st rule update clarified it (caveat - I paraphased parts of it, so look it up yourself to be sure):
Section 3.4.3 General Rules G11 Blue Box added: G11 does not apply for strategies consistent with standard gameplay, e.g. a TEAM obtaining a BOULDER from their SECRET PASSAGE, . . . . Examples include: A. . . . . B. . . . . C. A Red robot is parked completely within the Blue Secret Passage. A Blue robot, attempting to reach the Blue Brattice (the human player station where you put boulders back into play), makes contact with the Red Robot. The Red Robot receives a G21 penalty (making contact inside secret passage). There are no violations of G11 (intentionally causing an opposing side to get a foul) because the Blue robot was trying to access their Brattice and not solely trying to cause the Red robot to violate G21. |
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