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By what time must an alliance have their defenses selected?
I don't see anything in the actual game rules about when an alliance must select their defenses. The kickoff video says they must be selected "while in line" which makes sense. It certainly has to be done by the end of the previous match if the game is going to proceed at a decent pace.
Does anyone see a rule on this that I'm missing? |
Re: By what time must an alliance have their defenses selected?
Refer to 5.5.10
In quals, you have to let the Defense Coordinator know before the end of the match 2 matches before yours (in queue #2) In elims, you must let him know before the end of the match right before yours (in queue #1) |
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The Defense Coordinator position is going to be pretty key in keeping on schedule. |
Re: By what time must an alliance have their defenses selected?
Oh goody....something else for the queuers to do......
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I'm wondering, how many times is the Audience Selection done? There's an example of the match schedule with 3 matches, all marked (A). It seems to indicate that the audience is selecting a defense from group A for those matches. Does the selection change each match, or is it static for all the matches marked as (A)? |
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Qualification 1 (A) Qualification 2 (B) Qualification 3 (C) I suspect that's a pastographic error in the manual. |
Re: By what time must an alliance have their defenses selected?
Doug, I believe the audience selection is changed by round. The round is a group of matches during which each team plays once. In which case the first three matches should be the same.
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Rounds for Playoffs are defined in a table as well. I was beginning to worry about needing to have 9 or 10 minute match separations! |
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5.3.1 Schedule The Qualification MATCH schedule is made available as soon as possible, but no later than one (1) hour before Qualification MATCHES are scheduled to begin. Each Qualification schedule consists of a series of rounds in which each team plays one (1) MATCH per round. The rounds must be of variable length with the maximum number of matches per team being floor(teamCount/6). The minimum number of matches per round would be 2 or 3 less than that based on how the matchmaker works. So with 60 teams (as in Duluth) the maximum round size would be 10 and the minimum would be 7 or 8. Peoria (where last I saw there were 33 teams) the maximum round would be 5 matches with the minimum being 2 or 3. |
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If the round was set at 10 for 60 teams you would guarantee that some teams would be playing twice in each round. |
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It's a moot point really, we'll know what the FMS does in a few weeks. It could be variable, it could be static at floor(teamCount/6) or it could be static at floor(teamCount/6) minus some number. Whatever it is we'll deal with it. |
Re: By what time must an alliance have their defenses selected?
You can read up on how the rounds and matches are generated here.
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