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Universal Spy Hand Signals
Our team is thinking about the benefits of making universal signals for the spies. If anyone has any useful spy signals please comment below.
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Re: Universal Spy Hand Signals
Just some quick thoughts
Hand to left: move to left hand to right: move to right Hands towards driver station: drive back Hands up: drive forward Arms to both left and right: You're good |
Re: Universal Spy Hand Signals
We have a few members/mentors who know ASL and are thinking of making a universal FIRST Stronghold ASL Dictionary just for this.
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Re: Universal Spy Hand Signals
I'd consider adapting hand signals used in rigging and crane operation. It may give a nice place to start.
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Re: Universal Spy Hand Signals
Wouldn't that defeat the perpose of it being a spy
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Re: Universal Spy Hand Signals
I think this will have to evolve. Start a list here of what things should be signaled.
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Re: Universal Spy Hand Signals
The difficulty with having specialized spy signals per team is that only one spy is in the spy box (from what I have read), so by having team-centralized spy signals, the spy will only be able to provide input to one of the offensive teams.
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Re: Universal Spy Hand Signals
Couldn't It just Be:
2 hands up = Forward 2 hands left = Turn Left 2 hands Right = Turn Right 2 hands Down = Back Up 1 hand left; 1 hand right = Good |
Re: Universal Spy Hand Signals
I love your idea, T. Curtis.
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Re: Universal Spy Hand Signals
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Re: Universal Spy Hand Signals
I believe a universal hand signal is a simple yet great way for both sides to succeed.
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Re: Universal Spy Hand Signals
Look, it's not like it's productive at all to scream directions down the court. This idea is something that will definitely speed up communication. Now even if it isn't a universal signal, being able to read your own spy's means you can translate for your alliance anyway. It's a solid idea either way.
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Re: Universal Spy Hand Signals
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Re: Universal Spy Hand Signals
Universal hand signals would be able to help your alliance maximize your score since not every team can have their own spy. In the spirit of Gracious Professionalism, this would benefit all teams, and opposing alliances would most likely not try to cheat this system because they will be preoccupied with their own robots.
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Re: Universal Spy Hand Signals
im not liking this whole hand signal idea
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