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Hurling Boulders
What ways has everybody thought of for chucking these things?! The medieval method for throwing boulders is obviously a catapult. Given that you can only control one boulder at a time this method could be viable.
From the prototypes we (The GreenHorns) have done I can say that a wheeled shooter is incredibly effective (so far). We have scuffed up our boulder pretty badly though. Currently we have mini cims in a versaplanetary gearbox at a 1:1 ratio direct driving some 4" high grip wheels from AndyMark. We've found that 3"-4" of compression is getting us the type of launch we want. I'd tell you how far we're launching it, but it keeps hitting the ceiling/walls in our shop (it launches far). Also, how far do you think a high goal scoring robot should be able to launch a ball? Most boulders will probably be scored from right underneath the tower... is a launcher even necessary?! |
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Boulders are similar to Ariel Assist.
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I am curious how a wheeled shooter would change if the skin of the boulder had a hole in it. From looking at ours yesterday, it seems that how quickly the boulders compress is limited by the small hole that vents air out of the side. If a hole was ripped into the skin during game play, it could cause the boulder to compress differently and therefore shoot differently.
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Well given that you can only shoot from their zone it only needs to shoot from about 20 feet max.
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Back to your point, my main point is also, there is a lot more to shooting than compression, but that's what testing is for. |
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As for tears affecting compression, obviously big/noticeable tears will affect it, but at what point will those balls be removed from the field? At $35 a pop I think they'll try to get the most out of them as possible... The GreenHorns ball has some small holes/tears in it from all the prototyping we've done so far, I'll report back if they significantly affect our shot. |
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"Hurling Boulders"
A new DS&K song? |
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