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Re: High Goal Vs. Low Goal
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Re: High Goal Vs. Low Goal
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Re: High Goal Vs. Low Goal
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Re: High Goal Vs. Low Goal
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During Arial Assist, our bot had a pretty good accuracy shooting the high goal with a low robot. |
Re: High Goal Vs. Low Goal
The high goal this year is by far (horizontally) the tightest goal we've ever had to shoot into, especially with no safe zones from defense. The goals in 2006/2012/2013/2014 were all multiple times wider then the game piece, this year your clearance is 6" total... I think teams are vastly underestimating how difficult it will be to score in the high goal this year and how long it will take to line up the shot, even from very close. In 2012 (the closest shooting game in difficulty), the top teams often took 10 seconds to properly lineup their shots (and they had a safe zone to shoot from).
I'll be very impressed when we see a single robot do 8 boulder high goal scores by themselves. In our best match in 2013 we were able to do 7 full court cycles with no defenses to get over, no defensive robots bothering us, a safe zone with a fast passive alignment mechanism, and one of the fastest shooters in the world (usually around a second to unload all 4 discs). |
Re: High Goal Vs. Low Goal
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If they let this protected shooting zone stand, then scouting high scorers to put their weakest defense in slot 4 is going to be important. |
Re: High Goal Vs. Low Goal
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I think we are putting emphasis on different aspects of the same issue. You were emphasizing the difficulties of scoring in the high goal and the high probability of missing it. I was emphasizing the significant consequences of missing the high goal. |
Re: High Goal Vs. Low Goal
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Certainly if we can breach defenses we can drive and push boulders into low goals, but only if the alliance members are too busy or unable. Breaching is 40 game pts plus guaranteed RP. Capturing requires 8 boulders (ranging game point combos from 8-40 pts) and only a RP is all three 'bots at least challenge. Especially in early weeks and matches, that is NOT guaranteed! As for withholding allowance - oh, yes! Definitely! |
Re: High Goal Vs. Low Goal
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The Low Bar doesn't move either and you either go under it or over it. There is another thread here discussing the robot geometry required to go under it. Perhaps your team can make cardboard mockups of the Defenses with moving parts and play with different concepts to see if you can reduce the number of mechanisms further. These would not even have to be full-sized. It would be a lot faster than building them following the drawings then finding that you might not have any ideas that are promising. The following video might give you some ideas too. https://www.youtube.com/watch?v=kJREahxuy4Q |
Re: High Goal Vs. Low Goal
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Re: High Goal Vs. Low Goal
Are there any limitations on the number of wheels that we are able to use this year?
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Re: High Goal Vs. Low Goal
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