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Type 30-01-2016 09:01

Re: pic: Shooter damaged a Boulder
 
We are running 4" stealth wheels that are connected 1:1 onto mini cims. The only time we damaged the ball was when we were testing, and somebody forgot to reverse the left motor. This made both motors spin the same direction. It made two small gashes in the ball but it's still usable. We have another ball we bought, but we don't want to use it until we get the final version of our shooter made. Has anybody noticed a difference in performance in a wheeled shooter from a new ball compared to an old vall? And does anybody know how often they will switch balls out in the game?

Ether 30-01-2016 10:25

Re: pic: Shooter damaged a Boulder
 
Quote:

Originally Posted by Type (Post 1532353)
We are running 4" stealth wheels that are connected 1:1 onto mini cims

What speed are you running it at?



Type 30-01-2016 10:48

Re: pic: Shooter damaged a Boulder
 
Quote:

Originally Posted by Ether (Post 1532376)
What speed are you running it at?



To be honest, I don't really know. We have all of our electrical on a practice robot so we just plugged the motors into an old power distributor, with no motor controllers. It shoots more than far enough, just need the correct angle.

Ether 30-01-2016 13:29

Re: pic: Shooter damaged a Boulder
 
Quote:

Originally Posted by Type (Post 1532390)
To be honest, I don't really know. We have all of our electrical on a practice robot so we just plugged the motors into an old power distributor, with no motor controllers. It shoots more than far enough, just need the correct angle.

The correct angle when you are running it straight off a fully-charged battery may not be the correct angle toward the end of an actual match when your battery is getting tired.

That's why it's important to test your prototype to see how much the correct angle is affected by voltage. If the effect is enough to be a concern, you will want to design your shooter to operate at a lower voltage (say 9 volts) and then used a closed-loop controller (PID, bang-bang, Take-Back-Half, etc) to hold the wheel speed constant as the battery gets weaker.



Type 30-01-2016 17:04

Re: pic: Shooter damaged a Boulder
 
Quote:

Originally Posted by Ether (Post 1532456)
The correct angle when you are running it straight off a fully-charged battery may not be the correct angle toward the end of an actual match when your battery is getting tired.

That's why it's important to test your prototype to see how much the correct angle is affected by voltage. If the effect is enough to be a concern, you will want to design your shooter to operate at a lower voltage (say 9 volts) and then used a closed-loop controller (PID, bang-bang, Take-Back-Half, etc) to hold the wheel speed constant as the battery gets weaker.



We were planning on getting a gear box to run at 2:1 so we could decrease the speed of the motor but still shoot the same. The mini cims have no issues with shooting the ball through a 7" opening, the motors don't really even make a noise as the ball goes through. We just need to figure if we can afford to run all the motors we want on our robot (11 total).

Ether 30-01-2016 19:05

Re: pic: Shooter damaged a Boulder
 
Quote:

Originally Posted by Type (Post 1532611)
We were planning on getting a gear box to run at 2:1 so we could decrease the speed of the motor but still shoot the same.

2:1 would reduce your wheel speed, not your motor speed.

Did you mean to say 1:2 ?

If so, you might want to instead consider increasing your wheel diameter by 50% and reducing your motor speed appropriately.




Chak 30-01-2016 21:55

Re: pic: Shooter damaged a Boulder
 
Quote:

Originally Posted by Type (Post 1532353)
Has anybody noticed a difference in performance in a wheeled shooter from a new ball compared to an old ball?

We made a second iteration of our shooter that uses 4'' colsons and no longer rips up boulders. We're running that shooter off 2 775pros. We've noticed a significant and problematic difference between a fairly new boulder and the boulder pictured here, which is now even more torn up than before. I think that this is caused by the torn up boulder losing air faster and not "pushing back" as much on the shooter wheels. I guess catapults have the edge on this problem, although they might have their own problems.

Type 30-01-2016 22:13

Re: pic: Shooter damaged a Boulder
 
Quote:

Originally Posted by Ether (Post 1532674)
2:1 would reduce your wheel speed, not your motor speed.

Did you mean to say 1:2 ?

If so, you might want to instead consider increasing your wheel diameter by 50% and reducing your motor speed appropriately.




Yes, that is what I meant. So every 1 rotation of the motor, the wheel rotates twice. But it appears you understood what I was trying to say atleast. Thank you for correcting me.

Ether 30-01-2016 22:23

Re: pic: Shooter damaged a Boulder
 
Quote:

Originally Posted by Type (Post 1532745)
Yes, that is what I meant.

You might want to ask around for opinions from other teams who have tried that, before investing too much time in it. Just a thought.



taytaythedj 04-02-2016 17:24

Re: pic: Shooter damaged a Boulder
 
I also had made a prototype that resulted in this. I used a 4 inch hi-grip wheel. Only shot it about 10 times and it is covered in bruises. We named the ball Ricardo, so out little Ricardo was in a little bit of pain.::ouch::

Ginger Power 04-02-2016 17:32

Re: pic: Shooter damaged a Boulder
 
Quote:

Originally Posted by taytaythedj (Post 1535139)
I also had made a prototype that resulted in this. I used a 4 inch hi-grip wheel. Only shot it about 10 times and it is covered in bruises. We named the ball Ricardo, so out little Ricardo was in a little bit of pain.::ouch::

What kind of compression, gear ratio, etc. did you have for your shooter?


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