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Immobile 200+ pts solo robot concept
The basis of the concept is that you make a robot that sits with 2 wheels in their opponent's courtyard, and 2 in the secret passage, close to the castle wall, with most of the mass of the robot in the SP, and a 15" extension off the back.
The extension and the side of the robot all have inputs (optional, can be closed), to take in balls from the human player station as they are fed out. Then the balls are brought through the robot and shot out the top, with another one entering as the last one leaves. This requires you to score 4 shots to get it running so they have to start feeding balls back, so you might want alliance members to start with balls and score them asap, along with the 1 you would score from auto. If you or a alliance member can get 1 more after that they are forced to start ejecting balls and you can start an infinite loop. My rough math shows it might be possible to do this in a 3-5 second cycle. With 5 points every 3 seconds of teleop (minus a couple of seconds for setup) you score 200 pts at least, though at the end you may want to challenge. The best autonomous in my opinion is to start in the spy zone and shoot, allowing you to get into position faster once teleop starts. Once this happens though, I see no reason to move after the loop is started. If someone could clarify and see if any rules violations would apply that would be great. |
Re: Immobile 200+ pts solo robot concept
It'd work for about 30 seconds maybe. According to G21 (A ROBOT contacting carpet in the opponent’s SECRET PASSAGE may not contact opposing ROBOTS), you're allowed to be in their secret passage, but you're not allowed to touch opposing robots in their secret passage. Once the other alliance noticed what you're doing, all they have to do is send one robot to touch you and you'd be at fault and get a tech foul.
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Re: Immobile 200+ pts solo robot concept
It would be allowable, but why would they feed boulders to you?
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How would you solve against G21?
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Re: Immobile 200+ pts solo robot concept
ROBOTS are prohibited from launching BOULDERS unless they are in contact with the opponent’s TOWER or carpet in the opponent’s COURTYARD, and not in contact with any other carpet.
You can't score while touching the secret passage carpet |
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This topic has been covered in depth is two other threads. It depends on Q&A answers. 469 from 2010 sets the precedent for what constitutes "possession" of a ball. If they dump two balls on you you need to prove you are not possessing them. Also you can't shoot, only roll them, as Antoine said. |
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In order to get around G21, you might be able to have a robot that sits in the courtyard and has an intake hovering over the outputs of the human player station. Now you would just have to find a way to get around ensuring they dont send two at you at once as Purpose mentioned.
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Re: Immobile 200+ pts solo robot concept
Actually here's a twist that's absolutely in allowance with G21.
Sit fully in the courtyard, and have the 15" extension reaching into the secret passage. G21 A ROBOT contacting carpet in the opponent’s SECRET PASSAGE may not contact opposing ROBOTS. Violation: TECH FOUL However, if only your extension is inside the passage, you aren't touching the carpet of the secret passage. At this point, if an opposing bot accidentally pushed you into their passage, they'd actually be fouled with a G11 for strategically trying to draw a foul (this is because they would have made you foul a G21 when it wasn't your intent) You'd also be allowed to shoot, because the only carpet you're touching is the courtyard carpet. This is genius. Pretty much another safe spot - They'd have to squeeze behind you and the guardrail in order to push you away from the secret passage. |
Re: Immobile 200+ pts solo robot concept
It can be more than the 15" extension over the secret passage. As long as your robot isn't touching the carpet there, part of the frame perimeter can overhang the passage.
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The biggest issue I see now (assuming you follow along with the suggestions/updates throughout the thread) is that you would still be susceptible to defense. What stops another team from coming and bumping you while you're shooting?
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Re: Immobile 200+ pts solo robot concept
This thread may be relevant.http://www.chiefdelphi.com/forums/sh...d.php?t=141277
Also, G11 may apply if they put in two balls at once and force you to control them |
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If a human player can be fouled with G11 for depositing balls too fast because an opposing robot is forcing the human player to deposit, I'm sure this is a huge oversight by the GDC and will be in a team update or Q&A. Really the robot doesn't even need to score to be effective. By carrying one ball and blocking all but one HP slot, the robot can prevent the human player from putting balls back into play.
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Re: Immobile 200+ pts solo robot concept
Seems plausible to reduce cycle times, yet an offensive robot coming back to the secret passage to get a ball would put this strategy in a world of hurt. The other alliance bot would push your bot back onto the courtyard carpet, and if you resist or push back you may wind up with a pretty bad foul regardless of whether the other bot initiated the first contact. The offensive bot is simply coming to get boulders, so it's tough to say they intended to force you into a penalty.
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Re: Immobile 200+ pts solo robot concept
Oh shoot.
Counterweight thing wouldn't work, cause you'd be touching their SP carpet... |
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If I was a ref and I saw a team blocking access to the HP slots that a team was trying to get to there is no way that this would be called as intentionally trying to draw a foul. Additionally I think that an interpretation of G25 might come into play after it was done a few times, as it is intentionally impeding the flow of the match (although none of the definitions clearly define it as such in the current manual) |
Re: Immobile 200+ pts solo robot concept
If this was going to work this year, it would have worked in 2012. Which it didn't.
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What if you had one team mate block the far human player ground input and had the other robot with its wheels outside the SP allowing it to shoot. This way with an extension of 15 inches you would be able to get all of the other alliances boulders as well and have the ability to Launch the boulders as you aren't in contact with any carpet. With this you also make it almost impossible for the other team to push you out of the corner
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An example of a blockade would be two (2) or more ROBOTS on the same ALLIANCE working together to “box” an opponent ROBOT into a corner of the FIELD using the GUARDRAIL and the CASTLE WALL. |
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A lot of people are over-interpreting G11 in this way, and some of the previous posts have done a good job of showing how absurd that interpretation is. Combined with G21, that means that if two robots on opposite alliances hit each other in a secret passage, whichever one initiated the contact gets a foul, which will often be impossible to judge, and clearly goes against the intent of G21, which is written to only apply to members of the opposing alliance. That's not to mention the infinite descent of "well you caused me to cause you to foul me, so you violated G11 by forcing me to violate G11," and so on ad absurdam. Any interpretation of the rules that results in infinite recursion is clearly flawed. The intent of G21 is clearly that robots in the opposing team's secret passage have to make way for opposing robots or get a foul. The opposing team does not have to have a justification for doing so--it's their own secret passage, they can do what they want in it! |
Re: Immobile 200+ pts solo robot concept
I had a similar thought on this strategy initially.
I also found that I had misinterpreted the field drawing as to whose secret passage is whose, due to the different flags in different drawings being visible. That topic is covered in another thread. The point is that the secret passage you'd need to sit in or by, is controlled by the other alliance. Therefore if you are contacted by their bot when they try to receive boulders you will most likely be penalized. It also means that the other alliance controls when and how those boulders are put back onto the field. This will limit your points. AA year proved how a nicely timed bump can cause a miss with a long shot. Therefore I do not think this will be a high scoring strategy for very long if at all. It worked better for Frisbees since you controlled most of the variables. It's technically feasible with the current rules but very risky. This also depends on the interpretation of the blockade foul. |
Re: Immobile 200+ pts solo robot concept
We discussed the Choke-hold robot idea today, and we see 2 flaws with it:
The first flaw is debatable: Intuitively, this is not the way the GDC intended the game to be played. The reason you should care is that they have the ability to change the rules at any point, including AFTER build season. (see HighRollers in 2008 for an example of this) The second flaw is a bit more powerful. Consider Rule <G4> (emphasis added): Quote:
The height limit means that the robot can't block the brattice, so this would always be possible. Thoughts? -Leav |
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The other problem with this concept is TU#1... If there's somebody parked down there, and their bumpers don't match the berm, they need to run if somebody else comes in!
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