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Re: Ri3D 1.0 Robot Reveal 2016
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The most recent time I can think with anything similar was Breakaway (2010). In that game, you were not allowed to extend past your frame perimeter, except in specific situations. For climbing, the rules specifically stated that you were allowed to exteond utwards into a specific volume defined by the finale configuration (90" tall, 82" diameter right cylinder) while touching the tower. There's no such similar rule this year to apply while climbing - it appears that, as it's written now, the 15" limit applies while climbing. Now, how that's interpreted is anyone's guess, and certainly will lead to the Q&A before anyone build something that might be illegal! |
Re: Ri3D 1.0 Robot Reveal 2016
What motors and reductions were you running on the shooter?
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Re: Ri3D 1.0 Robot Reveal 2016
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This design was inspired by the Modulox basketball launcher from a few years ago: https://www.youtube.com/watch?v=DO0XzkthMUs |
Re: Ri3D 1.0 Robot Reveal 2016
First of all, nice job in the robot! It looks great.
We saw that you used flashlights to direct your shots, and I know the rules for this year doesn't say anything about this, but last year's checklist says that you can't direct/focus any lights in any way. Does anyone know if this would be a problem this year? |
Re: Ri3D 1.0 Robot Reveal 2016
FYI - The GDC just ruled on the 15" extension reorientation while scaling issue -
Extensions outside the FRAME PERIMETER are measured in the same plane as the FRAME PERIMETER. As the FRAME PERIMETER is re-oriented (e.g. when a ROBOT drives up the BATTER), the plane of measurement is similarly re-oriented. https://frc-qa.firstinspires.org/Que...ng-hook-to-cli |
Re: Ri3D 1.0 Robot Reveal 2016
I believe that with some small modifications this scaling method could still be legal. Making the tower that the arm rotates from taller (so the point it contacts on the wall is up closer to the bar and the arm doesn't need to be as long) or using a long oriented chassis (so that the arm could be longer and the longer frame perimeter would keep more of it inside the robot) would both seem to fix this issue.
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Re: Ri3D 1.0 Robot Reveal 2016
Great job team 1.0, that robot is massively impressive!
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One of the things that I like about ri3d is how seeing these various groups come up with a mechanism to solve a task, but as a side result we can look for the gray area of the rules and ask questions based off of what was seen done by a ri3d team.
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Re: Ri3D 1.0 Robot Reveal 2016
Great Job
Will you give some detail on what and how you target the goal? Thanks |
Re: Ri3D 1.0 Robot Reveal 2016
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If I'm interpreting this correctly then our configuration is legal as our arm never extends further than 15" outside the robots frame perimeter. This works because the entire robot revolves around the arm pivot and thus we never violate that configuration. We designed the arm with the specific length in mind so we could manipulate the defenses during game play as well as hang. I'm happy our design remains within the rules for now, however it is odd to be so restrictive on a more difficult task. Quote:
/Edit***** I should say close enough to prove a point. If our bot is an 1" or so out of spec. we don't typically rectify. We only ever seek to be mostly FIRST legal :-) |
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