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2016: The year of bullying kitbots and hypothetical situations
So I find G21 scary. I might even call 2016 the year that kit bots were bullied. I originally didn't think twice about shoving a robot out of my courtyard or the neutral zone into my secret passage (in fact shoving a robot out of your courtyard into a defense ends up running into G43) but with this first update the GDC is making it clear what happens when you get caught in your opponents secret passage. The changes to G21 doesn't make pushing a robot into the secret passage a "simple" defensive option, you now are gaining 5 points in score and 1 hit point for the tower. If your robot can't hold its ground in a shoving contest, you are going to find yourself making a match snowball out of control. Anyone have thoughts on this?
The Q&A frowns upon hypothetical situations, but I have a hypothetical situation which I imagine will happen a lot during competition. Robot A is pushing Robot B Robot B is capable of moving in one direction (therefore it does not qualify as a pin) HOWEVER If Robot B does move in said direction it violates any of the following rules G21 The only direction Robot B could move is into an opposing robot in their secret passage G27 Robot B is carrying a boulder and it could escape the pin by moving into the secret passage And of course god forbid G45 Q&A Hype! |
Re: 2016: The year of bullying kitbots and hypothetical situations
So, you're saying teams should lay out a strategy in which they seek to gain advantage solely from forcing the opposing alliance to take a penalty?
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Re: 2016: The year of bullying kitbots and hypothetical situations
IIRC, there was a lot of this in 2012/2013. Teams trying to long shot the Frisbee would often have another robot trying to push the defensive bot into the "safe zone". Same with the key in 2012. It seems like there will be a lot of that this year, but it's not new.
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2. I don't see how holding a bolder changes the result of the G11 blue box. Quote:
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Edit: I initially read your post with the assumption that Robot A can not only freely push Robot B into A's secret passage, but B will get a tech foul in the end. Is this what you meant? Because this is not the case, per the G11 clarifications. |
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And how is that new? 2005: Go anywhere NEAR the loading zones, risk losing 30 points. More than one team lost a match that way. 2008: Spin too close to a line, lose points. 2012: See "Lane". 2011: Same thing... |
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I still don't think this is as complex as you're making it out to be, though. Essentially: -Only enter your opponent's secret passage from the courtyard. -If you go in your opponent's secret passage, don't get touched. -Don't push your opponent into your own secret passage for no reason. ...and that's it, really. I suppose this is comparatively more complex than just "don't go in", but every team is supposed to thoroughly read the manual. For whatever reason, the GDC decided you should be able to take boulders from your opponent's secret passage (though if I had to hazard a guess, I'd say it's so an alliance with a big enough lead can't just hoard all the boulders in their secret passage and sit there for the rest of the match). |
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There are always ways to get fouls and team updates change the rules. I don't see how this is different from any other ball game. |
Re: 2016: The year of bullying kitbots and hypothetical situations
Someone absolutely correct me if I am wrong, but I am not finding another game where game mechanics were changed during a match due to technical fouls.
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Re: 2016: The year of bullying kitbots and hypothetical situations
I look at the secret passage like this:
It's the human player feeder station. It's perfectly reasonable to make the feeder station a "protected area." The difference in this game is that game pieces being sent through are more attainable by the opposition than before. Consider: * The human player is required to send boulders out at a certain point - whether that alliance's robot is ready or not. * All boulders sent through the station will spent some time on the ground - and likely not in the possession of the intended bot. In other words, we have a feeder station that is inviting the opposition to swipe the game pieces.... They just have to be really, really careful. I can see a real value in a new type of defense at high levels: An offensive bot that specializes in quickly grabbing boulders in the opponents' secret passage.... And I can see human players rolling a tantalizing boulder out just a wee before their robot arrives, tempting said bot to make an error in judgment.... There could be some interesting play around this.... |
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Here's a penalty recap of some of the real game-killers: 2005's "Kiss of Death": in a low-scoring game, 30 points could wipe an average alliance's score off the board. Elite alliances could take that and survive, barely. 2008's line crossing "reverse-direction" penalties weren't remarkable for their size, but for their frequency. 2014's 50-point tech foul swayed more than one match. By the way, other than the slight change to game mechanics (+1 strength to the tower, meaning one more boulder to score before a tower can be captured for +1 ranking point or +25 points), this rule works very similar to 2012's lane violations. |
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In all seriousness, tech fouls this year actually seem modest vis-a-vis regular fouls, compared to previous years. I remember in the past tech fouls being horrific disasters, whereas this year they're only mildly worse than regular fouls. |
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Re: 2016: The year of bullying kitbots and hypothetical situations
If you want to talk about bullying kitbot then let's not forget that both last year and this year kitbot had been at an extreme disadvantage. This year kickbot will be the worst it has ever been.
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Re: 2016: The year of bullying kitbots and hypothetical situations
1. Kitbot
2. Pneumatic wheel upgrade kit 3. Swap Toughbox ratio to the lowest available 4. Add a simple mechanism under 14" to suck in and spit out a ball. 5. Practice low goal cycling while crossing defenses. 7. Figure out how to plan strategy and coordinate with alliance partners well. 8. Probably make elims as an alliance captain at a signifcant number of events. At more competitive events, be a very attractive third robot. (Profit?) |
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