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-   -   [Ri3D] Team Indiana Presents: Veronica (http://www.chiefdelphi.com/forums/showthread.php?t=141740)

PurpleInk 14-01-2016 19:04

[Ri3D] Team Indiana Presents: Veronica
 
Team Indiana is proud to present Veronica.

Veronica can independently complete all defenses, gathers boulders, and shoots into the high goal!

The four-CIM, 8" Pneumatic drive on the AM14u3 KOP Chassis, blows all of the drivable defenses away while the motor-driven arms on the front and rear open the others!

Two sets of 2" wheeled collectors bring boulders into the robot, feeding them into a wheeled shooter aimed for the high goal.

Googly eyes for +1 vision tracking.

Here's what we did in 3 days. Let's see what you can do with 6 weeks!

-Team Indiana

Spoiler Alert: It has bumpers

CalTran 14-01-2016 19:11

Re: [Ri3D] Team Indiana Presents: Veronica
 
Robo-noms. That's an awesome robot, and all of these Ri3D robots are really making me rethink the amount of low bar vs high top robots...

ehochstein 14-01-2016 19:14

Re: [Ri3D] Team Indiana Presents: Veronica
 
Nice! Incredible robot you guys made in 3 days. Looking at all of the Ri3D teams, I'm incredibly excited to see what teams come up with in 6 weeks.

Jacob Paikoff 14-01-2016 19:24

Re: [Ri3D] Team Indiana Presents: Veronica
 
Great looking robot, I would expect nothing less from Team Indiana.

Why did you guys decide not to scale?

Mr. B 14-01-2016 19:27

Re: [Ri3D] Team Indiana Presents: Veronica
 
What do you mean by "Googly eyes for +1 vision tracking."
Great Job, Thanks

Logan Byers 14-01-2016 19:28

Re: [Ri3D] Team Indiana Presents: Veronica
 
Quote:

Originally Posted by Jacob Paikoff (Post 1523841)
Great looking robot, I would expect nothing less from Team Indiana.

Why did you guys decide not to scale?

Hanging/Scaling was our lowest priority after analyzing the scoring breakdown. There's plenty of space and weight to add a climbing mechanism if we had had more time.

nxtmonkeys 14-01-2016 19:29

Re: [Ri3D] Team Indiana Presents: Veronica
 
Amazing robot.

It can do almost everything...
I want one.

Can you make it jump-hang?

waialua359 14-01-2016 19:49

Re: [Ri3D] Team Indiana Presents: Veronica
 
2 Questions that come to mind.
1. What prevents the ball from shooting out of the flywheel once its in the robot? Cant really tell what kind of release mechanisms it has.
2. With a tall 4 1/2 foot robot in front of the robot without touching it (in case its in the safe zone), can it shoot over it or will it be blocked?

CalTran 14-01-2016 20:06

Re: [Ri3D] Team Indiana Presents: Veronica
 
Quote:

Originally Posted by Mr. B (Post 1523842)
What do you mean by "Googly eyes for +1 vision tracking."
Great Job, Thanks

Those aren't your everyday googly eyes, those are advanced googly eyes. The robot is actually partially alive :D
Quote:

Originally Posted by waialua359 (Post 1523862)
1. What prevents the ball from shooting out of the flywheel once its in the robot? Cant really tell what kind of release mechanisms it has.

I think it's just human intuition.

orangemoore 14-01-2016 20:29

Re: [Ri3D] Team Indiana Presents: Veronica
 
What are the specs for the shooter?

PurpleInk 14-01-2016 20:30

Re: [Ri3D] Team Indiana Presents: Veronica
 
Quote:

Originally Posted by waialua359 (Post 1523862)
2 Questions that come to mind.
1. What prevents the ball from shooting out of the flywheel once its in the robot? Cant really tell what kind of release mechanisms it has.

There is a holding position where the ball rests before reaching the wheels of the shooter.

Ryan Dognaux 14-01-2016 21:06

Re: [Ri3D] Team Indiana Presents: Veronica
 
Okay now this is my favorite Ri3D robot of the year. Great job packaging everything and doing it all but the hang in 3 days. Awesome!

Chak 15-01-2016 02:28

Re: [Ri3D] Team Indiana Presents: Veronica
 
Quote:

Originally Posted by PurpleInk (Post 1523888)
There is a holding position where the ball rests before reaching the wheels of the shooter.

For a brief moment in 0:20 to 0:21, you can see the roller holding the ball against a blue plate.

Logan Byers 15-01-2016 08:47

Re: [Ri3D] Team Indiana Presents: Veronica
 
Not that Betsy's answer wasn't sufficient, but I'd like to add a "little" bit more detail.

Quote:

Originally Posted by waialua359 (Post 1523862)
2 Questions that come to mind.
1. What prevents the ball from shooting out of the flywheel once its in the robot? Cant really tell what kind of release mechanisms it has.

We do not have a release mechanism currently. It's more based driver instinct to not drive the ball into the shooter wheel at the moment. We experimented with a current sensor to try and find a difference in intake current, but had no luck (and little patience). A beam-break sensor would be ideal, but that's for later addition.

Quote:

Originally Posted by waialua359 (Post 1523862)
2. With a tall 4 1/2 foot robot in front of the robot without touching it (in case its in the safe zone), can it shoot over it or will it be blocked?

Our shooting sweet spot is right in front of the tower, with wheels touching the BATTER (base of the tower). Ideally, we'd beat the defense to the spot and take away the chance of the defense blocking our shot. The video of us shooting from farther away was taken during prototyping. An issue we saw with shooting from a distance was the difference in compression between a fresh boulder and a used boulder, which affected shot performance.

Foster 15-01-2016 08:54

Re: [Ri3D] Team Indiana Presents: Veronica
 
Great job!! Really nice package, and I like that it's also a homage to our dear departed Dozer.

It looks like the arm gets hung up on the drawbridge trying to side down. Would something simple (like a tennis ball) on the end work?

evanperryg 15-01-2016 09:00

Re: [Ri3D] Team Indiana Presents: Veronica
 
Once again, probably the best Ri3D team. You guys have set the standard for a strong Stronghold robot. Do you have CAD for the bot you can post? I'm curious to see how you got that shooter crammed in there.

BoilerMentor 15-01-2016 09:15

Re: [Ri3D] Team Indiana Presents: Veronica
 
Quote:

Originally Posted by nxtmonkeys (Post 1523844)
Can you make it jump-hang?

This question makes me want to run the math for the situation where the Shovel the fries™, is in the middle position to find the speed the robot would have to carry to make it to the bar...

Quote:

Originally Posted by evanperryg (Post 1524114)
Once again, probably the best Ri3D team. You guys have set the standard for a strong Stronghold robot. Do you have CAD for the bot you can post? I'm curious to see how you got that shooter crammed in there.

Thanks. We'll be posting a 3D pdf as well as some other resources, but not a full CAD.

Kevin Leonard 15-01-2016 09:37

Re: [Ri3D] Team Indiana Presents: Veronica
 
Quote:

Originally Posted by Logan Byers (Post 1524106)

Our shooting sweet spot is right in front of the tower, with wheels touching the BATTER (base of the tower). Ideally, we'd beat the defense to the spot and take away the chance of the defense blocking our shot. The video of us shooting from farther away was taken during prototyping. An issue we saw with shooting from a distance was the difference in compression between a fresh boulder and a used boulder, which affected shot performance.

Can you give some examples of how the wear affected shot performance? How much wear are we talking about?
That makes me nervous. 5254 and 20 haven't tested with worn balls yet because both teams have only one ball right now.

Ben Martin 15-01-2016 10:07

Re: [Ri3D] Team Indiana Presents: Veronica
 
Quote:

Originally Posted by Kevin Leonard (Post 1524130)
Can you give some examples of how the wear affected shot performance? How much wear are we talking about?
That makes me nervous. 5254 and 20 haven't tested with worn balls yet because both teams have only one ball right now.

If I was to guess, it was somewhere around 50 shots. We dialed in the prototype shooter until it worked with one ball, then we tried another ball, which flew completely over the goal.

The foam directly under the skin "crumples" slightly after many shots. You can feel the difference when you squish them by hand.

slhs 15-01-2016 16:39

Re: [Ri3D] Team Indiana Presents: Veronica
 
What was the length of each pieces of the double jointed arm?

rzoeller 15-01-2016 16:44

Re: [Ri3D] Team Indiana Presents: Veronica
 
Quote:

Originally Posted by Ben Martin (Post 1524144)
The foam directly under the skin "crumples" slightly after many shots. You can feel the difference when you squish them by hand.

So the curse of 2012 strikes again. Hopefully FIRST doesn't decide to source from a new manufacturer midway through the season this year as well.

Ben Martin 15-01-2016 16:47

Re: [Ri3D] Team Indiana Presents: Veronica
 
Quote:

Originally Posted by slhs (Post 1524430)
What was the length of each pieces of the double jointed arm?

I don't remember the exact number, but it's pretty easy to calculate--subtract the height of your mounting location from the height of the drawbridge, then divide by 2 and add a few inches to account for the joint and a bit of extra space for the drawbridge grab.

Purpose 16-01-2016 15:05

Re: [Ri3D] Team Indiana Presents: Veronica
 
Great job Indiana, I love how versatile your bot is, and the fact that it has bumpers makes it even better. Just curious, do you happen to know what gear ratio you're using for the treaded bot's transmissions? The speed and power balance looks perfect from your videos. Thanks a bunch!

Nathan M 16-01-2016 20:53

Re: [Ri3D] Team Indiana Presents: Veronica
 
This robot looks great! I was wondering if your close shot is taken hard stopped on the tower or a few inches away? I couldn't tell from the video.

Danny Blau 16-01-2016 23:05

Re: [Ri3D] Team Indiana Presents: Veronica
 
Quote:

Originally Posted by Nathan M (Post 1525085)
This robot looks great! I was wondering if your close shot is taken hard stopped on the tower or a few inches away? I couldn't tell from the video.

Thanks!
We were shooting with our back wheels resting on the hard stops at the bottom of the castle ramps. This proved to be a very effective and reliable place to shoot from. We had also talked about deploying an outrigger to the front of the robot to give us an even more consistent, undependable shooting location.

Lireal 17-01-2016 00:42

Re: [Ri3D] Team Indiana Presents: Veronica
 
Great job on the robot! I was just wondering, why did you end up deciding to use a pneumatic wheel drive train instead of the Rhino tracks?

PurpleInk 17-01-2016 09:32

Re: [Ri3D] Team Indiana Presents: Veronica
 
Quote:

Originally Posted by Lireal (Post 1525211)
Great job on the robot! I was just wondering, why did you end up deciding to use a pneumatic wheel drive train instead of the Rhino tracks?

We were asked this all through our 3 day build so we covered it in the Q & A:
https://m.youtube.com/watch?v=PrgI7NRyqbY at about 8:20:20

They did a great job of explaining our reasoning there :)

Betsy

Nathan Streeter 17-01-2016 16:47

Re: [Ri3D] Team Indiana Presents: Veronica
 
Quote:

Originally Posted by Ben Martin (Post 1524144)
If I was to guess, it was somewhere around 50 shots. We dialed in the prototype shooter until it worked with one ball, then we tried another ball, which flew completely over the goal.

The foam directly under the skin "crumples" slightly after many shots. You can feel the difference when you squish them by hand.

Did you discuss the impact of used balls vs fresh balls elsewhere on a video that we could go back and reference?

How much compression were you getting on your balls? (distance from shooter wheel surface to curved backplate)

Thank you for your insights! :-)

JesseK 18-01-2016 10:48

Re: [Ri3D] Team Indiana Presents: Veronica
 
Were the stealth wheels able to manage a long-distance shot in such a short acceleration arc? Approximately how much compression was the ball under while in the shot arc?

Trying to get a 4" diameter wheel to get any distance, even with equal wheel edge speeds as larger wheels, has been ... challenging...

swicki 18-01-2016 13:26

Re: [Ri3D] Team Indiana Presents: Veronica
 
Quote:

Originally Posted by BoilerMentor (Post 1524121)
Thanks. We'll be posting a 3D pdf as well as some other resources, but not a full CAD.

Any update on the 3D pdf?

PurpleInk 18-01-2016 21:06

Re: [Ri3D] Team Indiana Presents: Veronica
 
The 3D PDF is ready!

You will need to download it and open it IN ADOBE to view it properly.

Check it out HERE

-Team Indiana

Ben Martin 18-01-2016 23:45

Re: [Ri3D] Team Indiana Presents: Veronica
 
Quote:

Originally Posted by Nathan Streeter (Post 1525520)
Did you discuss the impact of used balls vs fresh balls elsewhere on a video that we could go back and reference?

How much compression were you getting on your balls? (distance from shooter wheel surface to curved backplate)

Thank you for your insights! :-)

Not sure if it was on video or not--it would be somewhere in the second day.

I know the compression was >1", but I can't be positive on the exact amount (wasn't my subsystem). We did get the arc down to 29 degrees. The shooter also had strips of AM's abrasive green belting on the arc.

Quote:

Originally Posted by JesseK
Were the stealth wheels able to manage a long-distance shot in such a short acceleration arc? Approximately how much compression was the ball under while in the shot arc?

Trying to get a 4" diameter wheel to get any distance, even with equal wheel edge speeds as larger wheels, has been ... challenging...

After we switched to the short acceleration arc, there wasn't much distance shooting--the arc was always pointed in a direction more conducive to close shooting. Could you do it from a distance? Maybe, if you can get around ball variance issues. We tried shooting from the Outerworks distance, and though we couldn't hit the target due to the angle being too steep, we still got plenty of air.

I can't be sure on the compression. It was at least 1" and had strips of abrasive material on the hood.

kbuford2000 23-01-2016 09:39

Re: [Ri3D] Team Indiana Presents: Veronica
 
Hi PurpleINK,

THe PDF that was posted opens as a blank document with the SOLID WORKS statement at the bottom of the document. Do i need a special viewer for this PDF?


Thanks

xhantari 23-01-2016 11:09

Re: [Ri3D] Team Indiana Presents: Veronica
 
Quote:

Originally Posted by kbuford2000 (Post 1528819)
Hi PurpleINK,

THe PDF that was posted opens as a blank document with the SOLID WORKS statement at the bottom of the document. Do i need a special viewer for this PDF?


Thanks

Are you opening it in your web browser, or with Adobe? You have to download it and open it with Adobe reader to be able to enable the 3D content.

PurpleInk 23-01-2016 14:54

Re: [Ri3D] Team Indiana Presents: Veronica
 
Quote:

Originally Posted by kbuford2000 (Post 1528819)
Hi PurpleINK,

THe PDF that was posted opens as a blank document with the SOLID WORKS statement at the bottom of the document. Do i need a special viewer for this PDF?


Thanks

If you just click the link, the image will display as a blank paper that says Solid Works at the bottom. That is because it 'opens' in google drive which cannot support the 3D format.

At the top of that page, you'll need to click the 'Download' button. It looks like an arrow pointing down towards a line.

Once it has downloaded, simply open it.

I hope this helps!


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