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-   -   [Ri3D] Team Indiana Presents: Veronica (http://www.chiefdelphi.com/forums/showthread.php?t=141740)

PurpleInk 14-01-2016 19:04

[Ri3D] Team Indiana Presents: Veronica
 
Team Indiana is proud to present Veronica.

Veronica can independently complete all defenses, gathers boulders, and shoots into the high goal!

The four-CIM, 8" Pneumatic drive on the AM14u3 KOP Chassis, blows all of the drivable defenses away while the motor-driven arms on the front and rear open the others!

Two sets of 2" wheeled collectors bring boulders into the robot, feeding them into a wheeled shooter aimed for the high goal.

Googly eyes for +1 vision tracking.

Here's what we did in 3 days. Let's see what you can do with 6 weeks!

-Team Indiana

Spoiler Alert: It has bumpers

CalTran 14-01-2016 19:11

Re: [Ri3D] Team Indiana Presents: Veronica
 
Robo-noms. That's an awesome robot, and all of these Ri3D robots are really making me rethink the amount of low bar vs high top robots...

ehochstein 14-01-2016 19:14

Re: [Ri3D] Team Indiana Presents: Veronica
 
Nice! Incredible robot you guys made in 3 days. Looking at all of the Ri3D teams, I'm incredibly excited to see what teams come up with in 6 weeks.

Jacob Paikoff 14-01-2016 19:24

Re: [Ri3D] Team Indiana Presents: Veronica
 
Great looking robot, I would expect nothing less from Team Indiana.

Why did you guys decide not to scale?

Mr. B 14-01-2016 19:27

Re: [Ri3D] Team Indiana Presents: Veronica
 
What do you mean by "Googly eyes for +1 vision tracking."
Great Job, Thanks

Logan Byers 14-01-2016 19:28

Re: [Ri3D] Team Indiana Presents: Veronica
 
Quote:

Originally Posted by Jacob Paikoff (Post 1523841)
Great looking robot, I would expect nothing less from Team Indiana.

Why did you guys decide not to scale?

Hanging/Scaling was our lowest priority after analyzing the scoring breakdown. There's plenty of space and weight to add a climbing mechanism if we had had more time.

nxtmonkeys 14-01-2016 19:29

Re: [Ri3D] Team Indiana Presents: Veronica
 
Amazing robot.

It can do almost everything...
I want one.

Can you make it jump-hang?

waialua359 14-01-2016 19:49

Re: [Ri3D] Team Indiana Presents: Veronica
 
2 Questions that come to mind.
1. What prevents the ball from shooting out of the flywheel once its in the robot? Cant really tell what kind of release mechanisms it has.
2. With a tall 4 1/2 foot robot in front of the robot without touching it (in case its in the safe zone), can it shoot over it or will it be blocked?

CalTran 14-01-2016 20:06

Re: [Ri3D] Team Indiana Presents: Veronica
 
Quote:

Originally Posted by Mr. B (Post 1523842)
What do you mean by "Googly eyes for +1 vision tracking."
Great Job, Thanks

Those aren't your everyday googly eyes, those are advanced googly eyes. The robot is actually partially alive :D
Quote:

Originally Posted by waialua359 (Post 1523862)
1. What prevents the ball from shooting out of the flywheel once its in the robot? Cant really tell what kind of release mechanisms it has.

I think it's just human intuition.

orangemoore 14-01-2016 20:29

Re: [Ri3D] Team Indiana Presents: Veronica
 
What are the specs for the shooter?

PurpleInk 14-01-2016 20:30

Re: [Ri3D] Team Indiana Presents: Veronica
 
Quote:

Originally Posted by waialua359 (Post 1523862)
2 Questions that come to mind.
1. What prevents the ball from shooting out of the flywheel once its in the robot? Cant really tell what kind of release mechanisms it has.

There is a holding position where the ball rests before reaching the wheels of the shooter.

Ryan Dognaux 14-01-2016 21:06

Re: [Ri3D] Team Indiana Presents: Veronica
 
Okay now this is my favorite Ri3D robot of the year. Great job packaging everything and doing it all but the hang in 3 days. Awesome!

Chak 15-01-2016 02:28

Re: [Ri3D] Team Indiana Presents: Veronica
 
Quote:

Originally Posted by PurpleInk (Post 1523888)
There is a holding position where the ball rests before reaching the wheels of the shooter.

For a brief moment in 0:20 to 0:21, you can see the roller holding the ball against a blue plate.

Logan Byers 15-01-2016 08:47

Re: [Ri3D] Team Indiana Presents: Veronica
 
Not that Betsy's answer wasn't sufficient, but I'd like to add a "little" bit more detail.

Quote:

Originally Posted by waialua359 (Post 1523862)
2 Questions that come to mind.
1. What prevents the ball from shooting out of the flywheel once its in the robot? Cant really tell what kind of release mechanisms it has.

We do not have a release mechanism currently. It's more based driver instinct to not drive the ball into the shooter wheel at the moment. We experimented with a current sensor to try and find a difference in intake current, but had no luck (and little patience). A beam-break sensor would be ideal, but that's for later addition.

Quote:

Originally Posted by waialua359 (Post 1523862)
2. With a tall 4 1/2 foot robot in front of the robot without touching it (in case its in the safe zone), can it shoot over it or will it be blocked?

Our shooting sweet spot is right in front of the tower, with wheels touching the BATTER (base of the tower). Ideally, we'd beat the defense to the spot and take away the chance of the defense blocking our shot. The video of us shooting from farther away was taken during prototyping. An issue we saw with shooting from a distance was the difference in compression between a fresh boulder and a used boulder, which affected shot performance.

Foster 15-01-2016 08:54

Re: [Ri3D] Team Indiana Presents: Veronica
 
Great job!! Really nice package, and I like that it's also a homage to our dear departed Dozer.

It looks like the arm gets hung up on the drawbridge trying to side down. Would something simple (like a tennis ball) on the end work?


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