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Re: Team Update 2 (2016)
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Re: Team Update 2 (2016)
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Re: Team Update 2 (2016)
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Re: Team Update 2 (2016)
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Re: Team Update 2 (2016)
Very glad I came across this before we built something. G18 ruins a lot of very innovative designs. I cannot understand why they don't want teams rotating to hang. It worked very well for some teams in 2010.
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Re: Team Update 2 (2016)
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Re: Team Update 2 (2016)
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Re: Team Update 2 (2016)
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Re: Team Update 2 (2016)
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Also, G18 doesn't prevent rotating to hang. I keep saying that Ri3D 1.0's scaling mechanism looks G18 legal or easily made so, and they do a 90 degree curl to scale. I get the feeling that when people are complaining about it restricting innovative designs, they mean it restricts innovative designs they've seen work before in other competitions. |
Re: Team Update 2 (2016)
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Re: Team Update 2 (2016)
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Craftsmen, athletes, artists, lecturers, barristers, engineers, or racing teams performing at the top of their games often make it look easy. That practiced ease comes only after a lot of hard work. It too is the simplicity on the other side of complexity. --------- *Was it really 2008? Time flies.... |
Re: Team Update 2 (2016)
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