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-   -   Team Update 2 (2016) (http://www.chiefdelphi.com/forums/showthread.php?t=141813)

cgmv123 17-01-2016 23:27

Re: Team Update 2 (2016)
 
Quote:

Originally Posted by Mike Schreiber (Post 1525751)
Does anything prevent you from hanging this way for 10 points? Take a foul to make design simpler? The 'if repeated robot will be disabled' clause is pretty vague, repeated within the match? Repeated match to match? Perhaps a Q&A question.

Given that Frank has said the GDC never wants teams intentionally taking fouls, I'm pretty certain what their response to that Q&A question will be.

Chak 17-01-2016 23:54

Re: Team Update 2 (2016)
 
Quote:

Originally Posted by Mike Schreiber (Post 1525751)
Does anything prevent you from hanging this way for 10 points? Take a foul to make design simpler? The 'if repeated robot will be disabled' clause is pretty vague, repeated within the match? Repeated match to match? Perhaps a Q&A question.

You might want to follow Q589

jeremy callahan 18-01-2016 00:21

Re: Team Update 2 (2016)
 
Quote:

Originally Posted by Mike Schreiber (Post 1525751)
Does anything prevent you from hanging this way for 10 points? Take a foul to make design simpler? The 'if repeated robot will be disabled' clause is pretty vague, repeated within the match? Repeated match to match? Perhaps a Q&A question.

let's be honest Hot won't be taking a penalty to get the extra 10 points. Hot doesn't do simple.

EricH 18-01-2016 00:28

Re: Team Update 2 (2016)
 
Quote:

Originally Posted by jeremy callahan (Post 1525767)
let's be honest Hot won't be taking a penalty to get the extra 10 points. Hot doesn't do simple.

Particularly when one of those two rules is an immediate disable for violating it, no "repeated" about it.

sanddrag 19-01-2016 11:04

Re: Team Update 2 (2016)
 
Very glad I came across this before we built something. G18 ruins a lot of very innovative designs. I cannot understand why they don't want teams rotating to hang. It worked very well for some teams in 2010.

FrankJ 19-01-2016 11:23

Re: Team Update 2 (2016)
 
Quote:

Originally Posted by sanddrag (Post 1526591)
... I cannot understand why they don't want teams rotating to hang. ...

To be clear. it is not that you can't rotate, it can't violate the extension 15" beyond the frame perimeter rule.

JB987 19-01-2016 11:35

Re: Team Update 2 (2016)
 
Quote:

Originally Posted by sanddrag (Post 1526591)
Very glad I came across this before we built something. G18 ruins a lot of very innovative designs. I cannot understand why they don't want teams rotating to hang. It worked very well for some teams in 2010.

Or...G18 stimulates a lot of very, very innovative designs:D

pfreivald 19-01-2016 12:31

Re: Team Update 2 (2016)
 
Quote:

Originally Posted by JB987 (Post 1526617)
Or...G18 stimulates a lot of very, very innovative designs:D

Exactly. G18 makes it harder, which is reason enough to make the rule!

Kevin Sevcik 19-01-2016 14:40

Re: Team Update 2 (2016)
 
Quote:

Originally Posted by JB987 (Post 1526617)
Or...G18 stimulates a lot of very, very innovative designs:D

This. My students have come up with an interesting design for a Swiss Army... Arm. That includes scaling while staying inside the 15" envelope.

Also, G18 doesn't prevent rotating to hang. I keep saying that Ri3D 1.0's scaling mechanism looks G18 legal or easily made so, and they do a 90 degree curl to scale. I get the feeling that when people are complaining about it restricting innovative designs, they mean it restricts innovative designs they've seen work before in other competitions.

Ginger Power 19-01-2016 15:06

Re: Team Update 2 (2016)
 
Quote:

Originally Posted by jeremy callahan (Post 1525767)
let's be honest Hot won't be taking a penalty to get the extra 10 points. Hot doesn't do simple.

Brilliant engineering is both simple and effective, and results in a reliable product. I'd say The HOT Team does "simple" better than most.

Richard Wallace 19-01-2016 15:22

Re: Team Update 2 (2016)
 
Quote:

Originally Posted by Ginger Power (Post 1526720)
Brilliant engineering is both simple and effective, and results in a reliable product. I'd say The HOT Team does "simple" better than most.

Simplicity on the other side of complexity is a measure of great design. Woodie Flowers talked about this in a kickoff presentation* a few years ago.

Craftsmen, athletes, artists, lecturers, barristers, engineers, or racing teams performing at the top of their games often make it look easy. That practiced ease comes only after a lot of hard work. It too is the simplicity on the other side of complexity.
---------
*Was it really 2008? Time flies....

GaryVoshol 19-01-2016 17:11

Re: Team Update 2 (2016)
 
Quote:

Originally Posted by Kevin Sevcik (Post 1526706)
Also, G18 doesn't prevent rotating to hang. I keep saying that Ri3D 1.0's scaling mechanism looks G18 legal or easily made so, and they do a 90 degree curl to scale.

I am beginning to think this way as well. I compared their arm movement when hanging to that when opening the SALLY PORT or DRAWBRIDGE, and didn't see much difference in extending outside the FRAME PERIMETER. But not being able to measure, I can't say for sure. I rely on inspectors to measure the extensions and tell me as referee if a ROBOT does or does not have the capability to extend over 15".


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