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-   -   Team Update 2 (2016) (http://www.chiefdelphi.com/forums/showthread.php?t=141813)

Hallry 15-01-2016 20:19

Team Update 2 (2016)
 
https://firstfrc.blob.core.windows.n...Updates/02.pdf

IndySam 15-01-2016 21:29

Re: Team Update 2 (2016)
 
Really disappointed they didn't fix G18 for climbing. This task is going to be very hard.

Looks like getting off a couple extra shots and challenging may be the way to go.

SenorZ 15-01-2016 21:51

Re: Team Update 2 (2016)
 
If it were easy it wouldn't be worth triple the points, right?

We've been trying to come up with ideas that allow for shorter robots that will have a low potential of violating this rule. It is challenging.

Kevin Sevcik 15-01-2016 22:09

Re: Team Update 2 (2016)
 
I'm confused about the complaint of extreme difficulty. Ri3D 1.0 looks like they've built a legal mechanism, or one that could very easily be made legal with a bit of frame extension on the front. It doesn't seem all that complicated for a tall robot, really. Now is it complicated for a short robot? Yes. But I suspect the GDC wanted to encourage a bit of innovation and effort beyond just copying tape measures from 2010.

Jarren Harkema 15-01-2016 22:32

Re: Team Update 2 (2016)
 
The updates to G25 and G40-1 Really nerfed some of the innovative strategy ideas. I guess they really want us to play this game as it was intended.

My question regarding G28 is this: If you can't contact an opponent in your courtyard, regardless of who initiates contact, how does G11 apply? It seems that G28 takes precedence, which means an opposing robot can cause the other alliance to foul without recourse.

EricH 15-01-2016 22:40

Re: Team Update 2 (2016)
 
Quote:

Originally Posted by Jarren Harkema (Post 1524617)
My question regarding G28 is this: If you can't contact an opponent in your courtyard, regardless of who initiates contact, how does G11 apply? It seems that G28 takes precedence, which means an opposing robot can cause the other alliance to foul without recourse.

If they aren't even trying to hang, then I think I could make a pretty good case to call for G11. Or, to be even more obvious, if they're chasing you around trying to make contact, and G11 isn't called, it might be time to have a chat with the Head Referee.

PayneTrain 15-01-2016 22:42

Re: Team Update 2 (2016)
 
Quote:

Originally Posted by Jarren Harkema (Post 1524617)
The updates to G25 and G40-1 Really nerfed some of the innovative strategy ideas. I guess they really want us to play this game as it was intended.

My question regarding G28 is this: If you can't contact an opponent in your courtyard, regardless of who initiates contact, how does G11 apply? It seems that G28 takes precedence, which means an opposing robot can cause the other alliance to foul without recourse.

RE: updates to G25 and G40, I think the last time anyone played chicken with the GDC and won was 469 in 2010. These rule changes were coming.

RE: G28, I assume that is the case, but that is something that a Q&A could help codify. They don't want a robot blocking a challenge or scale, they want that robot challenging/scaling. Very 2011-esque rule, but that's probably how it works.

EDIT: Eric has a better handle on it... if that kind oif action he mentioned is repeated, it probably even ventures into a T6. The GDC doesn't want robots intentionally ignoring the opportunity to challenge by either screening up robots in the courtyard or chasing each other in the box.

Kevin Sevcik 15-01-2016 22:43

Re: Team Update 2 (2016)
 
Quote:

Originally Posted by Jarren Harkema (Post 1524617)
I guess they really want us to play this game as it was intended.

:ahh:
Quote:

Originally Posted by Jarren Harkema (Post 1524617)
My question regarding G28 is this: If you can't contact an opponent in your courtyard, regardless of who initiates contact, how does G11 apply? It seems that G28 takes precedence, which means an opposing robot can cause the other alliance to foul without recourse.

The G11 blue box seems to make that pretty clear. It's a G28 penalty unless the team that would benefit from the G28 is clearly only trying to draw a penalty and not try to, say, CHALLENGE or SCALE or score a boulder.

Jarren Harkema 15-01-2016 22:58

Re: Team Update 2 (2016)
 
Good points all, thanks for clarifying. Wil and Kevin, I probably should have thrown a bit of sarcasm behind my statement, I figured these two areas were going to get fixed, it's just interesting to see how they resolved it.

New Lightning 15-01-2016 23:00

Re: Team Update 2 (2016)
 
I get that the GDC wants robots to play the game and challenge the tower themselves; however, I feel like it stifles late qualification round strategies of trying to limit your opponents getting additional ranking points and potentially overtaking you in the rankings. For example if your up on a team in the opposing alliance by 3 RP's. Your opponent is winning the game by more points than you could possibly score by trying to challenge yourself and their tower isn't weakened so no extra RP for you. It would make more since to try and deny your opponent the extra RP from capturing your tower rather than uselessly gaining game points for yourself.

Dan Petrovic 16-01-2016 00:30

Re: Team Update 2 (2016)
 
Can someone explain the update to G25 a bit better for me? Any extensions from outside the Secret Passage that can block multiple openings would be longer than 15" and blocking both openings from inside the Secret Passage puts you at a huge risk for a Technical Foul. I don't see how this new rule changes anything.

Leav 16-01-2016 01:14

Re: Team Update 2 (2016)
 
Quote:

Originally Posted by Dan Petrovic (Post 1524674)
Can someone explain the update to G25 a bit better for me? Any extensions from outside the Secret Passage that can block multiple openings would be longer than 15" and blocking both openings from inside the Secret Passage puts you at a huge risk for a Technical Foul. I don't see how this new rule changes anything.


There were discussion on having a robot stand outside the secret passage and block the openings in order to control the game (see discussion here).

There are still ways to make that concept work, but they just got a lot less likely to succeed.

GeeTwo 16-01-2016 07:41

Re: Team Update 2 (2016)
 
How do you post a question to the Q&A? I created an account on Thursday, got the e-mail, verified, saw a web page that said I had full access, and logged in, but I can't find any place to ask a new question. Is the control hidden somewhere in plain sight?
  • The Q&A tab looks the same as before
  • The Team Questions tab says "Your request is in pending state"
  • The My Account tab says
    • Account Information (with info)
    • Change Password (with blocks for that)
    • User Settings (with two check boxes)
    • Questions I'm Following (with an empty table, as I have not followed any questions)

RufflesRidge 16-01-2016 07:46

Re: Team Update 2 (2016)
 
Quote:

Originally Posted by GeeTwo (Post 1524716)
How do you post a question to the Q&A? I created an account on Thursday...

You use the account info in TIMS, don't create one with your personal info. Personal accounts basically let you follow questions and that's about it.

GeeTwo 16-01-2016 08:11

Re: Team Update 2 (2016)
 
Quote:

Originally Posted by RufflesRidge (Post 1524717)
You use the account info in TIMS, don't create one with your personal info. Personal accounts basically let you follow questions and that's about it.

Thanks. I just thought they were anonymizing the names of those posting questions. Can any of the mentors/contacts associated with a team get this from TIMS, or just the primary and alternate? I don't see where the password would be.

Mark McLeod 16-01-2016 08:35

Re: Team Update 2 (2016)
 
It's only available to the team's Main Contact and Alternate Contact.
I think the intention is to only have one person per team collecting and submitting questions, but a team can designate anyone to do that job.

rich2202 16-01-2016 08:43

Re: Team Update 2 (2016)
 
Quote:

Originally Posted by GeeTwo (Post 1524720)
Can any of the mentors/contacts associated with a team get this from TIMS, or just the primary and alternate? I don't see where the password would be.

I am a mentor, and I had to get the info from the Primary.

JesseK 16-01-2016 09:16

Re: Team Update 2 (2016)
 
Quote:

Originally Posted by SenorZ (Post 1524584)
If it were easy it wouldn't be worth triple the points, right?

We've been trying to come up with ideas that allow for shorter robots that will have a low potential of violating this rule. It is challenging.

It's important early in the season to consider it as a extra build time vs extra value decision rather than end-value.

The decision to put time and effort into SCALING is only 10 points over CHALLENGING.

gigaboggie 16-01-2016 10:33

Re: Team Update 2 (2016)
 
Team 3042 has published our thoughts on strategy on Youtube: https://www.youtube.com/watch?v=NXxx-IzsraM
We discuss our plans for building and strategy this season and we also discuss interactions that we expect during matches.

Daniel_LaFleur 16-01-2016 11:41

Re: Team Update 2 (2016)
 
Quote:

Originally Posted by IndySam (Post 1524581)
Really disappointed they didn't fix G18 for climbing. This task is going to be very hard.

I disagree. They defined the task as HARD.
I truly believe that they were looking to ensure that 1 robot cannot "do it all". (although, there may still be a few that can :yikes: )

GeeTwo 16-01-2016 23:49

Re: Team Update 2 (2016)
 
OK, now I have the team password and I'm in, but I still don't see where to enter new questions. The "Team Questions" tab has a search function, and there's a new "Member Account" tab I added myself to. I still don't see how to ask a new question!

Christopher149 16-01-2016 23:52

Re: Team Update 2 (2016)
 
Quote:

Originally Posted by GeeTwo (Post 1525173)
OK, now I have the team password and I'm in, but I still don't see where to enter new questions. The "Team Questions" tab has a search function, and there's a new "Member Account" tab I added myself to. I still don't see how to ask a new question!

I believe you need to: type your question in the search box, search it, and then a button should appear letting you ask the question.

PayneTrain 17-01-2016 00:23

Re: Team Update 2 (2016)
 
Quote:

Originally Posted by JesseK (Post 1524739)
It's important early in the season to consider it as a extra build time vs extra value decision rather than end-value.

The decision to put time and effort into SCALING is only 10 points over CHALLENGING.

Teams that know they will "run out of points" in this game should and will attempt scaling.

Teams that don't know they will "run out of points" in this game should not attempt scaling.

Teams that don't know which of these categories they fall into should definitely be in column B, but some of them will try to be in column A. That makes things interesting.

*this serves as a small personal window into my subjective analysis of the game and you can weight my opinion based on a variety of available data, including my team's record if you want to easily discredit this observation

SenorZ 17-01-2016 11:22

Re: Team Update 2 (2016)
 
Quote:

Originally Posted by PayneTrain (Post 1525202)
Teams that know they will "run out of points" in this game should and will attempt scaling.

Teams that don't know they will "run out of points" in this game should not attempt scaling.

Teams that don't know which of these categories they fall into should definitely be in column B, but some of them will try to be in column A. That makes things interesting.

*this serves as a small personal window into my subjective analysis of the game and you can weight my opinion based on a variety of available data, including my team's record if you want to easily discredit this observation

Category A will also have teams who (mistakenly) think they have to try to scale the whole 6', rather than just 1.5'.

z_beeblebrox 17-01-2016 11:38

Re: Team Update 2 (2016)
 
Quote:

Originally Posted by SenorZ (Post 1525297)
Category A will also have teams who (mistakenly) think they have to try to scale the whole 6', rather than just 1.5".

1.5"? Don't bumpers need to be above the low goal for scaling to count?

evanperryg 17-01-2016 11:51

Re: Team Update 2 (2016)
 
Quote:

Originally Posted by Hallry (Post 1524539)

The change to G28 is interesting to me. Defensive strategies were already barely viable, and the change makes defense an even worse option. I expect to see defensive bots entirely abandoned. I'll risk a tortuga if it means the other team isn't getting free G28s. G40-1 is disappointing, but not surprising. I still expect the ramparts to me used in slot 2 as an inbound method, at some point.

Kevin Sevcik 17-01-2016 11:52

Re: Team Update 2 (2016)
 
Completely aside, but I just noticed 118 has a Q&A that can be summarized: "Were you serious about that G18 thing?"

I asked Q504 fully expecting the given answer. I am proud to have been correct and apparently ruined 118's day.

SenorZ 17-01-2016 17:22

Re: Team Update 2 (2016)
 
Quote:

Originally Posted by z_beeblebrox (Post 1525305)
1.5"? Don't bumpers need to be above the low goal for scaling to count?

Corrected mistake... 1.5feet if the bottom of your bumper is 6inches off the ground.

PayneTrain 17-01-2016 18:36

Re: Team Update 2 (2016)
 
Quote:

Originally Posted by SenorZ (Post 1525297)
Category A will also have teams who (mistakenly) think they have to try to scale the whole 6', rather than just 1.5'.

I disagree, because the teams that are scoring points at a decent clip to justify scaling are usually operating at a high level because they are detail-oriented (among other positive qualities).

Mike Schreiber 17-01-2016 23:23

Re: Team Update 2 (2016)
 
Quote:

Originally Posted by Kevin Sevcik (Post 1525313)
Completely aside, but I just noticed 118 has a Q&A that can be summarized: "Were you serious about that G18 thing?"

I asked Q504 fully expecting the given answer. I am proud to have been correct and apparently ruined 118's day.

Does anything prevent you from hanging this way for 10 points? Take a foul to make design simpler? The 'if repeated robot will be disabled' clause is pretty vague, repeated within the match? Repeated match to match? Perhaps a Q&A question.

cgmv123 17-01-2016 23:27

Re: Team Update 2 (2016)
 
Quote:

Originally Posted by Mike Schreiber (Post 1525751)
Does anything prevent you from hanging this way for 10 points? Take a foul to make design simpler? The 'if repeated robot will be disabled' clause is pretty vague, repeated within the match? Repeated match to match? Perhaps a Q&A question.

Given that Frank has said the GDC never wants teams intentionally taking fouls, I'm pretty certain what their response to that Q&A question will be.

Chak 17-01-2016 23:54

Re: Team Update 2 (2016)
 
Quote:

Originally Posted by Mike Schreiber (Post 1525751)
Does anything prevent you from hanging this way for 10 points? Take a foul to make design simpler? The 'if repeated robot will be disabled' clause is pretty vague, repeated within the match? Repeated match to match? Perhaps a Q&A question.

You might want to follow Q589

jeremy callahan 18-01-2016 00:21

Re: Team Update 2 (2016)
 
Quote:

Originally Posted by Mike Schreiber (Post 1525751)
Does anything prevent you from hanging this way for 10 points? Take a foul to make design simpler? The 'if repeated robot will be disabled' clause is pretty vague, repeated within the match? Repeated match to match? Perhaps a Q&A question.

let's be honest Hot won't be taking a penalty to get the extra 10 points. Hot doesn't do simple.

EricH 18-01-2016 00:28

Re: Team Update 2 (2016)
 
Quote:

Originally Posted by jeremy callahan (Post 1525767)
let's be honest Hot won't be taking a penalty to get the extra 10 points. Hot doesn't do simple.

Particularly when one of those two rules is an immediate disable for violating it, no "repeated" about it.

sanddrag 19-01-2016 11:04

Re: Team Update 2 (2016)
 
Very glad I came across this before we built something. G18 ruins a lot of very innovative designs. I cannot understand why they don't want teams rotating to hang. It worked very well for some teams in 2010.

FrankJ 19-01-2016 11:23

Re: Team Update 2 (2016)
 
Quote:

Originally Posted by sanddrag (Post 1526591)
... I cannot understand why they don't want teams rotating to hang. ...

To be clear. it is not that you can't rotate, it can't violate the extension 15" beyond the frame perimeter rule.

JB987 19-01-2016 11:35

Re: Team Update 2 (2016)
 
Quote:

Originally Posted by sanddrag (Post 1526591)
Very glad I came across this before we built something. G18 ruins a lot of very innovative designs. I cannot understand why they don't want teams rotating to hang. It worked very well for some teams in 2010.

Or...G18 stimulates a lot of very, very innovative designs:D

pfreivald 19-01-2016 12:31

Re: Team Update 2 (2016)
 
Quote:

Originally Posted by JB987 (Post 1526617)
Or...G18 stimulates a lot of very, very innovative designs:D

Exactly. G18 makes it harder, which is reason enough to make the rule!

Kevin Sevcik 19-01-2016 14:40

Re: Team Update 2 (2016)
 
Quote:

Originally Posted by JB987 (Post 1526617)
Or...G18 stimulates a lot of very, very innovative designs:D

This. My students have come up with an interesting design for a Swiss Army... Arm. That includes scaling while staying inside the 15" envelope.

Also, G18 doesn't prevent rotating to hang. I keep saying that Ri3D 1.0's scaling mechanism looks G18 legal or easily made so, and they do a 90 degree curl to scale. I get the feeling that when people are complaining about it restricting innovative designs, they mean it restricts innovative designs they've seen work before in other competitions.

Ginger Power 19-01-2016 15:06

Re: Team Update 2 (2016)
 
Quote:

Originally Posted by jeremy callahan (Post 1525767)
let's be honest Hot won't be taking a penalty to get the extra 10 points. Hot doesn't do simple.

Brilliant engineering is both simple and effective, and results in a reliable product. I'd say The HOT Team does "simple" better than most.

Richard Wallace 19-01-2016 15:22

Re: Team Update 2 (2016)
 
Quote:

Originally Posted by Ginger Power (Post 1526720)
Brilliant engineering is both simple and effective, and results in a reliable product. I'd say The HOT Team does "simple" better than most.

Simplicity on the other side of complexity is a measure of great design. Woodie Flowers talked about this in a kickoff presentation* a few years ago.

Craftsmen, athletes, artists, lecturers, barristers, engineers, or racing teams performing at the top of their games often make it look easy. That practiced ease comes only after a lot of hard work. It too is the simplicity on the other side of complexity.
---------
*Was it really 2008? Time flies....

GaryVoshol 19-01-2016 17:11

Re: Team Update 2 (2016)
 
Quote:

Originally Posted by Kevin Sevcik (Post 1526706)
Also, G18 doesn't prevent rotating to hang. I keep saying that Ri3D 1.0's scaling mechanism looks G18 legal or easily made so, and they do a 90 degree curl to scale.

I am beginning to think this way as well. I compared their arm movement when hanging to that when opening the SALLY PORT or DRAWBRIDGE, and didn't see much difference in extending outside the FRAME PERIMETER. But not being able to measure, I can't say for sure. I rely on inspectors to measure the extensions and tell me as referee if a ROBOT does or does not have the capability to extend over 15".


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