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Team Update 2 (2016)
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Re: Team Update 2 (2016)
Really disappointed they didn't fix G18 for climbing. This task is going to be very hard.
Looks like getting off a couple extra shots and challenging may be the way to go. |
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If it were easy it wouldn't be worth triple the points, right?
We've been trying to come up with ideas that allow for shorter robots that will have a low potential of violating this rule. It is challenging. |
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I'm confused about the complaint of extreme difficulty. Ri3D 1.0 looks like they've built a legal mechanism, or one that could very easily be made legal with a bit of frame extension on the front. It doesn't seem all that complicated for a tall robot, really. Now is it complicated for a short robot? Yes. But I suspect the GDC wanted to encourage a bit of innovation and effort beyond just copying tape measures from 2010.
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Re: Team Update 2 (2016)
The updates to G25 and G40-1 Really nerfed some of the innovative strategy ideas. I guess they really want us to play this game as it was intended.
My question regarding G28 is this: If you can't contact an opponent in your courtyard, regardless of who initiates contact, how does G11 apply? It seems that G28 takes precedence, which means an opposing robot can cause the other alliance to foul without recourse. |
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RE: G28, I assume that is the case, but that is something that a Q&A could help codify. They don't want a robot blocking a challenge or scale, they want that robot challenging/scaling. Very 2011-esque rule, but that's probably how it works. EDIT: Eric has a better handle on it... if that kind oif action he mentioned is repeated, it probably even ventures into a T6. The GDC doesn't want robots intentionally ignoring the opportunity to challenge by either screening up robots in the courtyard or chasing each other in the box. |
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Good points all, thanks for clarifying. Wil and Kevin, I probably should have thrown a bit of sarcasm behind my statement, I figured these two areas were going to get fixed, it's just interesting to see how they resolved it.
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I get that the GDC wants robots to play the game and challenge the tower themselves; however, I feel like it stifles late qualification round strategies of trying to limit your opponents getting additional ranking points and potentially overtaking you in the rankings. For example if your up on a team in the opposing alliance by 3 RP's. Your opponent is winning the game by more points than you could possibly score by trying to challenge yourself and their tower isn't weakened so no extra RP for you. It would make more since to try and deny your opponent the extra RP from capturing your tower rather than uselessly gaining game points for yourself.
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Re: Team Update 2 (2016)
Can someone explain the update to G25 a bit better for me? Any extensions from outside the Secret Passage that can block multiple openings would be longer than 15" and blocking both openings from inside the Secret Passage puts you at a huge risk for a Technical Foul. I don't see how this new rule changes anything.
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There were discussion on having a robot stand outside the secret passage and block the openings in order to control the game (see discussion here). There are still ways to make that concept work, but they just got a lot less likely to succeed. |
Re: Team Update 2 (2016)
How do you post a question to the Q&A? I created an account on Thursday, got the e-mail, verified, saw a web page that said I had full access, and logged in, but I can't find any place to ask a new question. Is the control hidden somewhere in plain sight?
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It's only available to the team's Main Contact and Alternate Contact.
I think the intention is to only have one person per team collecting and submitting questions, but a team can designate anyone to do that job. |
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The decision to put time and effort into SCALING is only 10 points over CHALLENGING. |
Re: Team Update 2 (2016)
Team 3042 has published our thoughts on strategy on Youtube: https://www.youtube.com/watch?v=NXxx-IzsraM
We discuss our plans for building and strategy this season and we also discuss interactions that we expect during matches. |
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I truly believe that they were looking to ensure that 1 robot cannot "do it all". (although, there may still be a few that can :yikes: ) |
Re: Team Update 2 (2016)
OK, now I have the team password and I'm in, but I still don't see where to enter new questions. The "Team Questions" tab has a search function, and there's a new "Member Account" tab I added myself to. I still don't see how to ask a new question!
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Teams that don't know they will "run out of points" in this game should not attempt scaling. Teams that don't know which of these categories they fall into should definitely be in column B, but some of them will try to be in column A. That makes things interesting. *this serves as a small personal window into my subjective analysis of the game and you can weight my opinion based on a variety of available data, including my team's record if you want to easily discredit this observation |
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Completely aside, but I just noticed 118 has a Q&A that can be summarized: "Were you serious about that G18 thing?"
I asked Q504 fully expecting the given answer. I am proud to have been correct and apparently ruined 118's day. |
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Very glad I came across this before we built something. G18 ruins a lot of very innovative designs. I cannot understand why they don't want teams rotating to hang. It worked very well for some teams in 2010.
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Also, G18 doesn't prevent rotating to hang. I keep saying that Ri3D 1.0's scaling mechanism looks G18 legal or easily made so, and they do a 90 degree curl to scale. I get the feeling that when people are complaining about it restricting innovative designs, they mean it restricts innovative designs they've seen work before in other competitions. |
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Craftsmen, athletes, artists, lecturers, barristers, engineers, or racing teams performing at the top of their games often make it look easy. That practiced ease comes only after a lot of hard work. It too is the simplicity on the other side of complexity. --------- *Was it really 2008? Time flies.... |
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