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Team Update 2 (2016)
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Re: Team Update 2 (2016)
Really disappointed they didn't fix G18 for climbing. This task is going to be very hard.
Looks like getting off a couple extra shots and challenging may be the way to go. |
Re: Team Update 2 (2016)
If it were easy it wouldn't be worth triple the points, right?
We've been trying to come up with ideas that allow for shorter robots that will have a low potential of violating this rule. It is challenging. |
Re: Team Update 2 (2016)
I'm confused about the complaint of extreme difficulty. Ri3D 1.0 looks like they've built a legal mechanism, or one that could very easily be made legal with a bit of frame extension on the front. It doesn't seem all that complicated for a tall robot, really. Now is it complicated for a short robot? Yes. But I suspect the GDC wanted to encourage a bit of innovation and effort beyond just copying tape measures from 2010.
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Re: Team Update 2 (2016)
The updates to G25 and G40-1 Really nerfed some of the innovative strategy ideas. I guess they really want us to play this game as it was intended.
My question regarding G28 is this: If you can't contact an opponent in your courtyard, regardless of who initiates contact, how does G11 apply? It seems that G28 takes precedence, which means an opposing robot can cause the other alliance to foul without recourse. |
Re: Team Update 2 (2016)
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RE: G28, I assume that is the case, but that is something that a Q&A could help codify. They don't want a robot blocking a challenge or scale, they want that robot challenging/scaling. Very 2011-esque rule, but that's probably how it works. EDIT: Eric has a better handle on it... if that kind oif action he mentioned is repeated, it probably even ventures into a T6. The GDC doesn't want robots intentionally ignoring the opportunity to challenge by either screening up robots in the courtyard or chasing each other in the box. |
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Re: Team Update 2 (2016)
Good points all, thanks for clarifying. Wil and Kevin, I probably should have thrown a bit of sarcasm behind my statement, I figured these two areas were going to get fixed, it's just interesting to see how they resolved it.
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Re: Team Update 2 (2016)
I get that the GDC wants robots to play the game and challenge the tower themselves; however, I feel like it stifles late qualification round strategies of trying to limit your opponents getting additional ranking points and potentially overtaking you in the rankings. For example if your up on a team in the opposing alliance by 3 RP's. Your opponent is winning the game by more points than you could possibly score by trying to challenge yourself and their tower isn't weakened so no extra RP for you. It would make more since to try and deny your opponent the extra RP from capturing your tower rather than uselessly gaining game points for yourself.
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Re: Team Update 2 (2016)
Can someone explain the update to G25 a bit better for me? Any extensions from outside the Secret Passage that can block multiple openings would be longer than 15" and blocking both openings from inside the Secret Passage puts you at a huge risk for a Technical Foul. I don't see how this new rule changes anything.
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There were discussion on having a robot stand outside the secret passage and block the openings in order to control the game (see discussion here). There are still ways to make that concept work, but they just got a lot less likely to succeed. |
Re: Team Update 2 (2016)
How do you post a question to the Q&A? I created an account on Thursday, got the e-mail, verified, saw a web page that said I had full access, and logged in, but I can't find any place to ask a new question. Is the control hidden somewhere in plain sight?
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