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pic: Electronic scouting sheet 2.0
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Re: pic: Electronic scouting sheet 2.0
I really like this! I noticed that you said that this is an electronic scouting sheet. Is this something that would be able to be accessed by everyone?
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Re: pic: Electronic scouting sheet 2.0
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Re: pic: Electronic scouting sheet 2.0
Everything here looks great, but defense is always more of a factor than most people figure early in the season. The real question with defense is how long can you detain/prevent another robot from achieving a goal, and how often to you draw a foul doing so? Perhaps defensive pushing could be something like one push counted per some number of seconds, and add fields for different sorts of fouls.
Perhaps a count of boulders snitched from the opposing alliance's secret passage? |
Re: pic: Electronic scouting sheet 2.0
What program or service did you use to make this?
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Re: pic: Electronic scouting sheet 2.0
As I look at this again, I see that "tortuga" is missing. If a robot winds up getting immobilized by a defense, it would be good to know that it happened and on which defense.
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Re: pic: Electronic scouting sheet 2.0
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Re: pic: Electronic scouting sheet 2.0
Is this open source?
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Re: pic: Electronic scouting sheet 2.0
I really like this form. It is visual and has the items I think we will need. FYI, there is a typo on the bottom unless you meant pRecentage and not percentage. Also, if there would be a way for us to download this, that would be great.
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Re: pic: Electronic scouting sheet 2.0
This looks awesome!
Is there anyway you can specify where and how did you make this? It seems to be ultra-useful and simple. |
Re: pic: Electronic scouting sheet 2.0
How did you make it? please share.
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Re: pic: Electronic scouting sheet 2.0
I realize i probably should have checked this thread earlier...
To everyone wanting to know how I did it, it's an HTML page that is generated by a Flask/Python backend server. Therefore, any computer with wired internet will be able to access it without installing any apps. The backend server then saves everything in a database which is synced back to the pit area somehow (there are wireless options i've found...) As for code, I'll be releasing the source once I find the time to finish it. After the build season is over, I'll actually have free time... It will definitely be out in time for competition. I may or may not have mentioned that I'm working on an analysis program as well to help aggregate the database. |
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