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Re: Low Bar
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It really boils down to can you design bumpers and a mechanism to scale. If teams are playing defense with a taller bot then you may be at a disadvantage however how many teams will play defense first off and secondly have a tall bot doing that sole task? I feel this will be a rare situation. On the plus side limbo/low bot gives you pretty much automatic destruction of one defense or 25% of way to BREACH. Also it is likely lighter meaning less scaling (winching weight) issues. I see a well designed low bot as a better choice than a well designed high bot for the sole reason it can cross a defense the High bot cannot ever in every match. All other things balance out. So well designed LB > well designed HB with all else being equal IMO The only thing High Bot brings is defense possibility and possibly easier engineering solutions (crossing, goals and scaling) and bumper placement IMO and it seems other teams opinion according to the poll. I think we will see more low/limbo bots than high bots this year from both less experienced and moderate to top end teams. Look at FRC champions lots of low bots through history they are prevalent. |
Re: Low Bar
I agree with most of the assessments above... However, I do see being short enough to go under the low bar as being a very important aspect of this game.
* A robot hoping to advance out of District/Regionals has to be able to score points, even when allied with inept partners. There are two primary ways to do this: damaging defenses and scoring boulders. * If a bot is designed to primarily damage defenses, being low is almost mandatory - Being short allows to you easily damage one of the defenses with no manipulators required (or even a fancy drive train). * If a bot is designed primarily to score boulders, its design must consider from where it will acquire the boulders to score. The most reliable source will be its own secret passage - to which the most efficient path is under the low bar. Though, being low isn't "mandatory" - its not like all three robots on an alliance will likely be able to share the path under the low bar to the secret passage particularly well, being low doesn't prevent other options (such as going through a different defense to attain boulders in the neutral zone; picking up missed shots in one of the courtyards or sneaking into the opponents secret passage to swipe a loose boulder).... Yes, we have s short robot. |
Re: Low Bar
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Re: Low Bar
The results of this poll are terrifying.
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Re: Low Bar
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Re: Low Bar
When I see this pole I get the feeling that plenty of teams have come to the relatively same conclusion and that is that the consistency of the low bar out weighs many other considerations when it comes to design. What I believe is that most teams say that "we'll go under the low bar and then will just try to drive over some of the other obstacles and that will be enough for us."
What I don't think that many people have realized is that this will in fact not be enough in terms of a productive and winning robot. The robot will need to do something else. And making the decisions to go under the low bar limits your options in terms of other implements. A good robot, wanting to under the low bar, will need to be either able to shoot into the high goal or climb the tower in order to have any kind of value in eliminations. |
Re: Low Bar
Maybe. Or maybe the low bar robot will be able to get a lot of ranking points, by ensuring that the alliance will breach and capture, using the quickest and most reliable methods. Then they'll be the ones picking the alliance for eliminations.
It will be fun to watch what happens |
Re: Low Bar
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Thought 2: It's a poll on ChiefDelphi at the end of week 3, so it's a small sample of a small sample whose sample could shrink even further by ship date. (I know 2815 planned to cross the center divider in 2012...right until about Thursday afternoon at Peachtree when we determined there was a frame member about 3/16" too low that we missed when designing.) Quote:
(Consider: A captured tower is worth at least 56 points in playoffs, before autonomous or high goals or scales. Really at least 66, since someone had to get balls across the defenses to do this. Viewed in isolation, a breach is 60 before autonomous. I figure you'll be able to win quite a few with a two-digit score from Week 0.5 until probably Week 2. After that, the phrase will be "breach and capture.") *Championship? MSC? IRI? Those are not most events. Start scaling and hitting high goals. |
Re: Low Bar
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Re: Low Bar
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Remember all low bots can open the doors from behind too. So low gives you ability to destroy 1 and aid others on another defense every match. In the end the poll results show an unwillingness to give up on a guaranteed scoring play and assisting on another at the bare minimum. High only helps in defense abilities due to height. But limbo bot may transform to high. |
Re: Low Bar
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Re: Low Bar
Why are folks assuming a robot that can limbo cannot cross other defenses as well? I understand, a little, why a low-rider may have trouble opening doors, lowering bridges or raising the portcullis but why would a low-rider have trouble with the other defenses? The low bar is not so low that it impacts wheel size choices. drive train choices etc.
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Re: Low Bar
yup, we seem to be able to get over them with kit wheels on a slightly modified kit chassis.
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Re: Low Bar
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If you do go under the Low Bar, it's going to make doing other objectives harder, but not impossible. |
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