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What way does the Cheval de Frise go?
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This is an odd question to be asked in the middle of Week 4, but here it goes...
What way does the Cheval de Frise go? In the Game Manual and official field drawings, it's positioned as so: ![]() So, when looking at the Cheval from the Neutral Zone, the panels are positioned as "Down - Up - Down - Up". The panel on the right is positioned away from you. But, on the official field in the game reveal video as well as in the field tour videos, it looks like this: ![]() Here, the panels are "Up - Down - Up - Down" when viewed from the Neutral Zone. The right panel is positioned towards you. I feel that the Game Manual might be in the wrong in this case. Simply turning the Cheval around wouldn't solve the problem, it's the panels themselves that would need to be switched. What are others' thoughts on this? EDIT: We have submitted the following question on the official Q&A: Quote:
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Re: What way does the Cheval de Frise go?
I think the Q&A would be the best way to go here, but without the insight of the Q&A, I would think the manual takes precedence, however the rock wall dimensions have proved that wrong.
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I do believe the field drawings themselves take precedence over the manual, which takes precedence over the animation/field tour. |
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In this case, I wouldn't necessarily treat the animation as having any bearing, but the video of the real field is again discrepant with the manual and drawings. I don't expect this issue to be quite as hard to resolve (after all it's just the order of the planks), but if the real field differs from the documentation, we'd want to know. Fwiw, the defenses are all keyed so they can't be installed "backward". I am kind of curious how many robot designs actually care about the order, vs just wanting to practice on the right thing. Seems like a pretty specific, asymmetrical design is required, but I've seen stranger things... |
I also would be curious to know what Q&A has to say.
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Waiting on the Q&A reply. It looks like they built this one wrong like the rock wall, but correction shouldn't be limited by the contractor's tools.
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That's a great point. Please post it here if anyone hears back from Q and A regarding this to let us know. Thanks.
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Interesting. I wonder how they got the real-life version wrong, since as has been mentioned, the orientation isn't reversible.
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Edit: Link to post mentioned. Here |
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I don't understand what you thought I was trying to say. There were (small but noticeable) changes made after the field tour videos were published. |
Re: What way does the Cheval de Frise go?
Sorry, I guess I wasn't clear. What I meant was that rotating the CDF won't make them face a different way. Then gave another example proving your point further.
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If the Cheval de Frise is down-up-down-up, then figures 2-5 and 2-7 in the manual are wrong (showing up-down-up-down).
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Figure 2-1 clearly shows the cheval de frise orientation with respect to the rest of the field. |
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I think there's some miscommunication and confusion going on about the cheval de frise.
There's no way to take the cheval de frise that's shown in 2-5 and 2-7 and put it in a field and have it look like the drawing in 2-1. Figures 2-5 and 2-7 show up-down-up-down for both sides, and 2-1 shows the opposite. If the cheval de frise goes up-down-up-down on one side, it goes up-down-up-down on the other side too. There's no way to put it in backward, and rotating it 180 degrees will not change the orientation. We don't need to see the orientation of the defense with respect to the field to know that there is an inconsistency. Quote:
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to look like this . Rotating the cheval de frise doesn't change the orientation! |
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Down/up/down/up: ![]() Team version drawings, page 20. ![]() Field component drawings, page 50. ![]() Field assembly drawings, page 1. ![]() Game manual, page 3 (section 1.2), page 8 (section 2). Other: the google cardboard images Up/down/up/down: ![]() Game manual, page 11 (section 2.2.2.1). Other: the old game manual entire field diagrams, the one page game description |
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